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Atari 2600 Cheats

The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F. However, it was the Atari 2600 that made the plug-in concept popular among the game-playing public.

Table Of Contents

- A - Adventure Adventures of Tron Astroblast - B - BASIC Programming Basketball Berzerk Breakout Bump 'n' Jump - C - Canyon Bomber Carnival Casino Chess Combat Communists Mutants From Space Cosmic Ark Crazy Climber- D - Dark Chambers Decathlon Defender Demon Attack Desert Falcon Dig Dug Dolphin Dragonfire Dragonstomper - E - Empire Strikes Back E.T: The Extra Terrestrial - F - Fast Eddie Fathom Frogger - G - Galaxian G.I. Joe: Cobra Strike Gorf - H - Halloween - I - Indy 500 - J - Jr. Pac-Man - K - Kaboom! Krull - L - Laser Blast - M - Missile Command Mountain King Ms. Pac-Man - O - Omega Race - P - Pac-Man Pete Rose Baseball Pitfall Planet Patrol Poker Plus Pole Position Popeye - Q - Q*Bert - R - Raiders Of The Lost Ark Reactor Return Of The Jedi - S - Skiing Sky Skipper Solar Fox Space Invaders Spider Fighter Stampede Star Raiders Star Wars: Death Star Battle Steeplechase Street Racer Super Challenge Baseball Super Football Superman Survival Island - T - Tape Worm Tax Avoiders Tunnel Runner Turmoil Tutankham - V - Vanguard Venture Video Olympics Video Pinball Volleyball - X - Xenophobe - Y - Yar's Revenge

Adventure

View credits:

Select game 2 or 3 and enter the maze in the Black Castle. Move 
screen to the left of the first maze screen. At the bottom center of 
this room is a closed cubicle. Use the bridge to enter that area and 
collect the "dot". Carry this item to the screen just above the 
catacombs, located one screen down and to the right of the Gold 
Castle. Note: The "dot" is the same color as the ground outside, so 
care must be taken not to lose it in transit. Drop the "dot" here, 
and bring two other items onto the same screen. Move through the 
line on the right side of the screen to view the programmer credits. 

Slow end music:

Press Select immediately after ending the game to hear the ending 
music played very slowly. 

Walk over title screen:

Start game play, then press Select to view the game selection screen, 
with the game number displayed in the center. Press Down to have your 
character appear and move over this screen. 

Adventures of Tron

Programmer credit:
Hold Select Down and turn on the Atari 2600 (or press Reset). 
The programmer's names/credits will appear under the title.

Astroblast

No small rocks:

Set the system to track approximately five objects with different 
velocities. Then, shoot a large rock to completely destroy it, without 
creating smaller rocks. 

BASIC Programming

Scrambled line display:

Disable all windows except for "Program". Keep selecting "New line" 
until over nine empty lines have been entered. The number displayed 
for lines over 10 will be scrambled. 

Basketball

Control CPU player:

Use joystick two to control the CPU player. 

Berzerk

Harmless shot:

When robots shoot horizontally, any shot the hits your character in the 
space just below the head will not cause damage. 

Evil Otto smashes through a wall:

Use this trick on any level that has a top door. Approach the door until 
your character's head is just out of the door, but not enough to cause 
your character to exit the room. Wait for Evil Otto to appear and press 
Select (or move around so Otto does not get your character before 
getting to your left or right side). Otto will disappear out the door 
before a "laser beam" shoots to the bottom of the screen. Otto will 
"smash" through the wall below and float, not bounce, towards your 
character. 

Random number display:

Press Select while a robot is exploding to display a random six-digit 
number at the bottom of the screen.

Avoiding Evil Otto:

Never run from Evil Otto along the bottom of the screen. Otto will take 
smaller bounces and outrun your character.

Bizarre game play:

Note: The following tricks require a disassembled Atari joystick in 
order to activate two opposite directions at the same time. 

Lose the gun
Hold Up + Down and tap Fire. At times, you will lose your gun. The gun 
will remain in one place and the robots can get killed if they walk 
into it. This may also work by holding Left + Right when firing. And 
if you try to shoot after losing the gun, your character's arms will 
rise but no bullets will leave. 

Crazy bullets
Go to the left side of the screen, hold Up + Down and then hold 
Right. As soon as your character begins to move, press Fire. Note: 
You should be holding the three directions while pressing Fire. The 
bullets will start from the center of the screen and continue to the 
right. This is useful if there is a wall in the center and there are 
robots that you want to hit. Press Left instead of Right when all 
three directions are held causes bullets to leave from the guy's 
head. 

If this trick is done on the right side of the screen it is 
sometimes possible to get the bullet to pass through the wall and 
come out on the left side of the screen. 

Go to the right side of the screen, hold Left + Right and then hold 
Down. When press Fire, the bullet it will suddenly appear on the far 
left of the screen and not move form that location. If Up is pressed 
instead of Down, the bullet will appear not as far to the left. 

Breakout

Unlimited balls:

Choose any of the "catch" games and begin game play. Catch your last 
ball, press Select, then release the ball. Game play will continue in 
demonstration mode, with unlimited balls but no points scored. 

Bump 'n' Jump

Continue game play:

Press Select after losing a life to resume game play from the last 
location played. 

Extra car and points:

Begin game play and do not destroy any other cars. An extra car and 
50,000 points will be awarded at the end of the level. 

Canyon Bomber

Joystick control:

Although paddles are the default controllers for the game, a joystick 
may be used during the Land Bomber games. Press Left to shoot from 
the red planes or Right to shoot from the yellow planes. 

Carnival

Programmer credit:

Holding Fire and power on the Atari 2600. A dot will appear in the top 
row of targets. Shoot that dot before it turns into a duck to display 
the message "Programmed by S. Kitchen", in reference to Steve Kitchen. 

Casino

Quick win:
Press Left + Fire, Right during game play. 

Chess

View CPU moves:

Select game 6 or 7 and being game play. The CPU will move its pieces 
while calculating its next move. 

Combat

Super shot:

Hold Reset + Fire to shoot to the other side of the screen. 

Teleporting shot:

Place your tank just to the right of the top left corner and fire 
into that corner. The shot will leave the screen and re-appear from 
the top right corner. 

Turbo tank:

Plug in paddle controllers and press both buttons to speed up your 
tank. 

Spinning tanks:

Place both tanks in a position where one tank's turret is flat 
against the other tank. Turn the first tank so that its turret 
runs into the stationary tank. Both tanks will begin to spin in 
circles. 

Flying tanks:

Select game 9 and begin game play. Rotate the tank on the left 180 
degrees and fire. If done correctly, the shot will bounce around 
the screen and hit the right tank. Both tanks should fly 
approximately three screens to the left before stopping. 

Switch tanks:

Select game 9 and begin game play. Rotate the tank on the right 180 
degrees and fire. If done correctly, both tanks will switch 
positions. 

Bizarre game play:

Note: The following tricks require a disassembled Atari joystick in 
order to activate two opposite directions at the same time. The jet 
tricks can be used to hide inside a cloud and shoot short distance 
bullets that return.

White tank moves quicker and silently
Hold Left + Right + Down. 

White jet switches directions
Press Up + Down + Right. Shoot while holding those buttons to have 
the bullets leave the jets and return. 

White jet turns around
Press Left + Right + Down or Left + Right + Up. 

White jet turns around and switches directions
Press Left + Right + Up + Down. 

Communists Mutants From Space

Programmer credit:
Hold Fire and power on the Atari 2600. The "HI" on the high score 
screen will change to "SHL", the initials of programmer Steven H. Landrum. 

Cosmic Ark

Disable star field:

Use the Color/BW switch to toggle the star field display. Note: This 
only works on cartridges with the lighter and smaller lettering on 
the label. 

Crazy Climber

Crash opening song:

Press Select before the opening song ends to stop it on the final 
note. Press Reset to resume. 

Cycle sprite data:

Press Select when a girder falls. Sprite data will cycle at the 
girder's location. This also happens when Select is pressed when the 
evil doctor drops items. 

Broken eggs:

Press Select when the eagle drops eggs. 

Pause game play:

Press Select while climbing or hanging. Press Reset to continue. This 
also will temporarily pause the game if Select is pressed while 
falling. 

Dark Chambers

Pause game play:
Press the Color/BW switch to the BW position. 

Decathlon

Easy running:
Substitute the joystick with paddles during any running event. Then, 
alternately tap each paddle button rapidly for an easier way to run. 

Higher pole vaulting:
Repeatedly tap Fire as the pole is released. 

Defender

Stuck demon:
Shoot the middle demon until only the top and bottom attackers remain. 
Then, shoot the bottom demon. The last demon will not dive. 

Last wave:
The game will freeze after wave 84 is completed. Note: Game selections 
5 through 8 start on wave 13, and will freeze after wave 72 has been completed. 

Demon Attack

Stuck demon:
Shoot the middle demon until only the top and bottom attackers remain. 
Then, shoot the bottom demon. The last demon will not dive. 

Last wave:
The game will freeze after wave 84 is completed. Note: Game selections 
5 through 8 start on wave 13, and will freeze after wave 72 has been 
completed. 

Desert Falcon

Programmer credits:
Get a power-up, such as invincibility (bird-cane-feather), and swim 
near the top of a lake before it expires. The programmer's initials 
should be displayed. 

Dig Dug

Bonus points:
You can score bonus points for picking up vegetables that appear 
randomly in the center of the screen. Often, you will complete the 
level before a vegetable appears. However, if you make two rocks fall, 
a vegetable will appear a couple of seconds after the second rock falls. 
To score more points, make a couple of rocks fall before going after 
the enemies.

Dolphin

Bonus points:
You can score bonus points for picking up vegetables that appear 
randomly in the center of the screen. Often, you will complete the 
level before a vegetable appears. However, if you make two rocks fall, 
a vegetable will appear a couple of seconds after the second rock falls. 
To score more points, make a couple of rocks fall before going after 
the enemies.

Dragonfire

Give damage to next player:
Allow a fireball to hit your character's legs just when exiting 
the treasure room. Most of the damage will end up on the next player. 

Run backwards:
Hold Fire to jump, then immediately press the Joystick in the 
opposite direction your character is facing while continuing to 
hold Fire. Your character will seem to run backwards before 
turning around. 

Dragonstomper

Programmer credits:
Execute the "Use Shield" command while the image of the axe is displayed. 
"SHL", the initials of programmer Steven H. Landrum, will appear. 

Harmless traps:
Intentionally die near a castle during the first attempt at game play. 
Press Reset and run into one of the castle traps before the copyright 
information disappears from the screen. Your character may now leave 
the trap without any penalty, although "Trap" will still appear. 
Note: There is a limit to how many times this trick may be done. 

Empire Strikes Back

Double points:
Use a controller with a rapid-fire feature to destroy each 
Imperial Walker twice to collect double the points. A total 
of forty-eight shots is normally required to destroy a Walker. 
Try to achieve eight more hits after the forty-eighth hit to 
get the double point award. If the last shot hits the bomb 
hatch, over 250 points will be awarded. 

Temporary invincibility:
Begin game play, then immediately move your Snowspeeder to the 
very top of the screen. Remain at this position until the 
Snowspeeder begins to flash and the Star Wars battle music 
begins to play. The Snowspeeder will be indestructible for 
approximately one minute. 

E.T: The Extra Terrestrial

Mother ship crash:
Intentionally allow E.T. to die on the landing pad while waiting 
for the mother ship. The game will crash if Elliot arrives on 
the screen but not save E.T. 

Too small mother ship:
Stretch E.T.'s neck just as the mother ship appears. E.T. will 
appear to be too tall, allowing his rear to appear from the 
bottom of the ship.

Fast Eddie

Select maze color:
Pause game play to cycle the maze through a variety of colors. 
When the game is resumed, the last color displayed will 
become the current color. 


Select ladder arrangement:
Hold Reset to select a ladder arrangement. 


Pause game play:
Press the Color/BW switch to pause game play. 

Fathom

Imagic address:
Release the mermaid seven times. The address for Imagic will 
appear at the bottom of the screen. 


Programmers' initials:
Release the mermaid on level two, but swim up and leave before 
her cage fully opens. Transform into a seagull and fly to the 
left or right to a volcano. The initials of each programmer 
will form the volcanoes. 

Frogger

Teleporting frog:
Set the difficulty level to allow your frog to move off the 
screen while on a turtle or log. Begin game play and jump 
on a log that moves to the right, and ride off the screen. 
Jump left immediately after your frog appears on the left 
side of the screen to re-appear in the center. 

Galaxian

Quick shots:
Hold Reset and power on the Atari 2600. 

G.I. Joe: Cobra Strike

Programmer credits:
Select two player cooperative game and difficulty setting 1. 
Hit the fifteenth C.O.B.R.A. member eight times to display "JE". 

Gorf

Random score display:
Roll over the score to display random numbers.

Halloween

Alternate head:
Approach the left or right edge of the screen. Carefully move 
towards the exit, without leaving, to place a dash on your 
character's head.

Indy 500

Quick laps:
In some race selections, an unseen line along the center of 
the screen is used to count the laps driven. Drive in small 
circles in the center of the screen to quickly accumulate laps. 


Alternate control:
A keypad controller, Star Raiders touch pad controller, or 
children's controller may be used to control the game. 
Press 0 + # to accelerate. Hold 5 and press 2, then release 5 
to turn clockwise. Hold 2 and press 5, then release 2 to 
turn counter-clockwise. 

Jr. Pac-Man

Skip level introductions:
Press Fire during an introduction. 

Kaboom!

Mad Bomber surprise:
Score at least 10,000 points to surprise the Mad Bomber. 

Krull

Bonus points:
Keep jumping just above and below the cocoon on the web screen 
to increase your score. Note: This only happens when web strands 
are moving away on the easy difficulty levels. 


Easy object collection:
Use a controller with a rapid-fire feature to take objects easily. 


Persistent jumping sound:
Keep jumping after being touched by the spider in the web. The 
sound effect will continue to play even after your character has died. 

Laser Blast

Stay in position:
Quickly fire to remain in "aim" mode, to prevent being moved 
up after hitting the three tanks. 

Missile Command

Programmer credit:
Select game 13 and allow the incoming missiles to reach your 
cities, and fire all your missiles without scoring any points. 
The city on the right side will turn into "RF", the initials 
of programmer Rob Fulop. 


Extra points:
Aim and fire three missiles at the highest part of the screen 
when game play first begins. Press Reset before the missiles 
explode. The missiles will remain in view and a varying number 
points will be added to your score after they explode. 


Missiles on game selection screen:
Start a new game and start pressing Select while some missiles 
are shooting down. The missiles will keep flying as you cycle 
through the game variations.


Mountain King

Jumping higher:
Jump very high to catch ladders that lead to much higher places. 
Once up there, ladders can be added to allow even higher travel 
by plugging in paddles or other controllers in port two. 


Secret room:
Go to the very top of the mountain, where the fire located. Then, 
move one ledge below and position your character just to the left 
of the bottom of the fire. Jump left and hold the Joystick in that 
direction. When done correctly, your character will skip and launch 
into the air. Just as your character is about to descend, a set of 
four "dashes" will appear in the following pattern: 

     - -
     - -

Land on the dash, then jump up to reach a higher ladder. Hold on to 
the ladder to reach the secret room. Note: The game may crash while 
your character is in this location.


Quick scoring:
Go to the top of the biggest mountain, with the flame. Stand one 
level below the flame, near the left end of that level. Push Down 
to sit near that location and your score will rise very quickly 
without having to collect diamonds or other items. 


Change ladder and plateau parts:
Toggle the Left Difficulty switch, Right Difficulty switch, or 
Color/BW switch during game play. 

Ms. Pac-Man

Disappearing ghosts:
Press Select while the game is in demonstration mode. The 
ghosts will appear and disappear as they move within the maze. 

Omega Race

Alternate controllers:
Instead of using the preferred "Booster Grip" controller, a 
ColecoVision joystick may be used, using Left Fire or Right Fire 
to steer. Paddles may also be used, with the buttons used to 
steer and rotating the paddle clockwise to fire and move forward. 

Pac-Man

Unlimited lives:
Eat a ghost on maze 1, two ghosts on maze 2, three ghosts on 
maze 3, and four ghosts on maze 4. Then, press Up, Down, Up 
and intentionally lose a life. 


Move through walls:
Enter the warp tunnel and quickly and repeatedly press Up, Down 
while inside. Make sure Down is the last direction pressed before 
Pac-Man re-appears to wipe across the screen. You may move 
Pac-Man up and down through the walls, but will not be able to 
move from side to side. 


Pete Rose Baseball

Easy hit:
Begin game play in two player mode. Hold Fire as your team is 
leaving the field in preparation to bat. The opposing pitcher 
will automatically throw a strike for the first pitch, setting 
up an easy hit. 

Pitfall

Ladder jump:
Climb to the top of a ladder and push down on the top of joystick 
handle, so all four directions are pushed at once. Harry will jump 
straight up and fall back down.  

Planet Patrol

No random enemy bases:
Press Down to reach the bottom of the screen immediately after 
collecting the stranded pilot. The enemy bases that are usually 
randomly located will always appear in the three lowest positions. 

Poker Plus

Always win:
Press Left + Fire during game play.

Pole Position

Slower braking:
Downshifting will slow your car more gradually than 
using the brakes. 

Popeye

Bonus points:
Collect over eight hearts, then intentionally lose a life. 
As soon as game play resumes, move to the right and collect 
the spinach located off the ledge. Quickly hit Bluto to 
increase your score to over 140,000 points. 


Low pitched music:
Hold Reset during game play to play the music at a lower range. 
Note: This trick will not work when the game is played on an 
Atari 2600jr or Atari 7800. 

Q*Bert

Extra points:
Jump to the top of the pyramid then wait for Coily to jump 
to one of the cubes directly below. Press Up/Right to jump 
off the pyramid just when he is ready to jump to your cube. 
Coily will also jump off and points will be awarded. 
However, Q*bert will not lose a life. 


Jump through enemies:
With careful timing it is possible to jump through Coily or 
a Red Ball and land on the cube that your opponent previously 
occupied. This must be done just as your opponent is about to 
jump to your current location. 

Raiders Of The Lost Ark

Yar appearance:
Take the Chai and an optional parachute to the flying saucer 
mesa area. Walk off the mesa and drop the Chai when Indy starts 
to fall. Yar, from the game Yar's Revenge, will appear at the 
top of the screen. 


Programmer credit:
Enable the "Yar appearance" code. Then continue game play and 
obtain a high score. "HSW2", the initials of programmer 
Howard Scott Warshaw, will appear in the inventory after the 
game has been completed. Note: The "2" indicates that this 
was his second game. 

Reactor

Extra points:
Complete a game, then move your ship to the top of the 
screen and move as far into the corner as possible while 
the game is in demonstration mode. Your ship will eventually 
hit an invisible object that will add to your point total. 
Enough points can be earned in this manner to earn a bonus 
life and allow the game to be continued at the last point played. 

Return Of The Jedi

Strange ending:
Lose your last ship while avoiding the explosion of the Death Star. 
If the current score is 200 points or less away from an extra ship, 
the extra ship will be awarded, but the game will end. 

Skiing

Easy mode:
Switch the Left Difficulty switch from B to A and back 
to B to re-enter your skier. 

Sky Skipper

Restore fuel:
Get one of each animal in a group to get refueled and 500 points.

Solar Fox

Hidden message:
The layouts of the first six screens of the game spell the word "HELIOS". 

Space Invaders

Double shots:
Hold Reset and power on the Atari 2600. Select game 1 and begin game play. 

Spider Fighter

Extra points:
Set the Left Difficulty switch to A, the hard setting, and begin 
game play. Set the switch back to B during game play to earn the 
extra points allowed under the hard difficulty setting while 
actually playing under the easy difficulty setting.  

Stampede

Steer heads on score:
Roll over the score to display steer heads instead of numbers. 

Star Raiders

New rank:
Complete the game, then press 3 (Hyperwarp) on the touch pad 
controller. Your ending rank may change, such as from 
Scout 3 to Cook 5 or from Pilot 1 to Atari 3.  

Star Wars: Death Star Battle

Pause game play:
Press Select to blank the screen and pause game play. 
Move the Joystick in any direction to resume the game.  

Steeplechase

Control two horses:
Use a joystick instead of the default paddle controllers 
to control two horses by pressing Left and Right. 

Street Racer

Quick points:
Begin game play in "Number Cruncher", then rapidly jog the 
paddle back and forth. At times, the game will become stuck 
on a number, allowing up to 99 points to be quickly accumulated. 

Super Challenge Baseball

Easy home runs:
Hold Up and press Fire as soon as the ball is in the hitting zone. 


Wild pitches:
Use the trackball controller in trackball mode while pitching. 


Leave the infield:
Rapidly tap the joystick from side to side after reaching a base. 

Super Football

Both teams celebrate:
When either team kicks a good field goal or extra point just 
as the time expires, both teams will perform the victory wave. 
Another way to accomplish this is to win by so many points that 
the score will roll over.

Superman

Easy mode:
Hold Fire and power on the Atari 2600. Release the button after 
approximately two seconds. In this mode, Superman will not 
transform into Clark Kent, and the bridge will not explode, 
although its pieces will still appear in the subway. Simply 
capture Lex Luthor and his men and return to the Daily Planet 
to complete the game. Note: This trick will not work on later 
versions of the cartridge. 

On later versions of the cartridge, when you drop to the phone 
booth press Fire when you are at the same level of elevation as 
a subway entrance and press Select. Wait for the screens to 
cycle to a subway entrance and move the Joystick to put you in 
the subway. Note: If you press Up it will look like Superman is 
trying to fly but keeps getting yanked down by gravity. In this 
state you can walk left or right or fly downward until you get 
to the bridge screen where you will automatically regain your 
powers without the bridge exploding.


Quick win:
Begin game play and move to the center of the screen to the 
approximate location of the Daily Planet entrance. Press Select 
and wait until the Daily Planet. If your character is aligned 
correctly, move to enter the Daily Planet and win the game. 

Survival Island

Load second part of game:
Enter the following password to start the second part of 
the game with 99 lives, 9 food,9 water, and low duration. 

	254432
	170040 


Load third part of game:
Enter the following password to start at the third part of 
the game with 99 lives, the lantern, compass, amulet, and 
low duration. 

	610012
	150000

Tape Worm

Select first prize dot location:
The location of the first prize dot can be selected with 
precise timing and a light touch on the Reset switch. 

Tax Avoiders

Glitched screen:
Collect all objects on the first screen, including the 
Red Tape that is normally avoided.

Tunnel Runner

Emergency transport:
Hold Fire and rotate the Joystick in the Full-Circle in 
either direction during a run. Note: This may only be 
done once per run. 


Glitched game:
Successfully complete 127 levels.

Turmoil

Pause game play:
Press the Color/BW switch to pause game play. 


Change maze color:
Pause game play and allow the maze to cycle through various 
colors. Press the Color/BW switch again to resume game play 
at the current color. 

Tutankham

Glitch level:
Hold Reset, power on the Atari 2600, and release the switch 
after the introduction music begins. Game play will begin 
without keys, guns, special weapons, or item displays. 

Note: There is no way to end this level. 

Vanguard

Extra invincibility:
Collect the small "E-boxes" and gain extra invincibility 
time by running into an opponent. The invincibility music 
will restart each time an opponent is touched, allowing 
for a longer duration. 


Stripe Zone:
You can fly either to the left or right while playing in 
the Stripe Zone. Stay on the right side until the Energy Pod 
appears, then follow the left side. 


Venture

Go through walls:
Note: The following tricks require a disassembled Atari 
joystick in order to activate two opposite directions at 
the same time. Hold Left + Right to travel upwards 
diagonally and pass through the walls. Hold Up + Down to 
move downward and pass through the walls. 

Note: This also works when you get inside the rooms. 

Video Olympics

Glitch: Ball passes through block:
Select one of the basketball games. Move your block under 
the ball while it is bouncing and hold Fire. If the ball is 
caught in the middle of your block, keep Fire held to keep 
it bouncing until it breaks through.

Video Pinball

Lower bonus points:
Press Reset after hitting the bonus-point rollover a few times. 
The number of bonus points will begin to decrease after the 
first ball on the next game is lost. 


Demonstration mode:
Shoot the ball and press Select. 


Manual control:
Shoot the ball, then hold Fire and move the Joystick. 

Volleyball

Pass to partner:
Press Up when you go to hit the ball and it will 
pass to your partner. Do this as many times as needed.


Spike the ball:
If the ball is close to the net, you can run up to 
it and hit it while you are running.


Turbo ball:
Perform the same moves as when spiking the ball, 
except farther away from the net.


Hot spot:
There is a spot on the volleyball court that a serve 
will land at a blind spot where your opponent can not 
return it. Run down about two inches and serve the 
ball as you are running. 


Shark:
When your game of volleyball ends and the screen starts 
to change different colors, wait for several (if not many) 
minutes after the sun at the top sets. Eventually a shark 
fin will appear near the top of the screen. It will move 
from the left side of the screen to the right side of the screen. 

Xenophobe

Pause game play:
Press Color/BW twice to pause game play.

Yar's Revenge

Programmer credit:
Kill the Swirl in mid-air, then move Yar to a position where 
the spot on its back is vertically aligned with the black 
"streak". "HSWWSH", the initials of programmer 
Howard Scott Warshaw, will appear. 


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