
- # - 20th Century Almanac 3D Atlas- A - Alone in the Dark - B -Ballz: The Directors Cut Battlesport Bladeforce Brain Dead 13 Burning Soldier- C -Cannon Fodder Captain Quazar Corpse Killer C.P.U. Bach Crash 'n' Burn Cyberdillo Cyberia - D -D Daedalus Encounter, TheDeathkeep Demolition Man Doctor Hauzer Doom Dragon Lore: The Legend Begins Dragon's Lair- E -Escape From Monster Manor- F -FIFA International Soccer Flashback: The Quest For Identity Flying Nightmares Foes Of Ali- G -Gex Gridders Guardian War- H -Hell: A Cyberpunk Thriller Horde, The- I -Immercenary- J -Jammit John Madden Football Johnny Bazookatone- L -Lemmings - M -Mad Dog McCree Mad Dog 2: The Lost Gold Mazer Microcosm - N -Need For Speed, The- O -Off-World Interceptor Out Of This World- P -Panzer General PaTaank Plumbers Don't Wear Ties PO'ed Primal Rage- Q -Quarantine- R -Rebel Assault Return Fire Return Fire: Maps Of Death Road Rash Robinson's Requiem- S -Sailor Moon Samurai Shodown Scramble Cobra Seal Of The Pharoah SHADOW: War Of Succession Shanghai: Triple-Threat Shockwave 2: Beyond The Gate Shockwave: Invasion Earth Shockwave: Operation Jumpgate Slam 'n' Jam '95 Slayer Snow Job Soccer Kid Space Ace Space Hulk Space Pirates Starblade Star Fighter Stellar 7: Draxon's Revenge Super Street Fighter 2 Turbo Super Wing Commander Supreme Warrior Syndicate- T -Theme Park Total Eclipse Trip'd- U -Ultraman Powered- V -VR Stalker- W -Way Of The Warrior Wicked 18 Wing Commander 3: Heart Of The Tiger Wolfenstein 3D- Y -Yu Yu Hakuso- Z -Zhadnost: The People's Party
20th Century Almanac Speed selecting: When flipping pages to select a date, hold A and the dates will change faster. The page pictures will not be updated. Only the date will change until the button is released. 3D Atlas Atlas Building: In the Environment Globe, move to the California view at the highest zoom level with the Bay Area approximately at the center of the picture. Zoom out and in 20 times by pressing RS, LS 20 times. After a while, the view will keep zooming in to the Bay Area and you'll see the building where 3D Atlas was created. Alone in the Dark Extra Life from Healing Flasks: This code gives you more life out of a flask. When you're playing as Carnby or the girl, drink the flask and watch carefully. When your character's arm goes down before he/she says "Uuhhmm!", hold DOWN for one second. If your timing is right you'll re-drink the flask and heal again. Repeat as necessary until you're fully healed. Ballz: The Directors Cut Huge Balls: Pause the game and press Left, A, Right, Down, B, A, Left, Left. Infinite Time: For unlimited time, pause the game and press B, A, Left, Left, B, Left, A, B, Left, A, B, Left, A. Smaller Balls: Pause the game and press A, B, Left, Left, Right, A, Down, A, Right, Left, Up, Left, Up. Translucent Balls: Pause the game and press B, A, Left, Left, B, Left, Up, Right, B, A, Left, Left. Turn Opponent Black-and-White: Pause the game and press B, A, Left, Left, B, Left, A, C, B, A, Left, Left, Up. Turn Self Black-and-White: Pause the game and press B, A, Left, Left, Down, Right, A, B, B, A, Left, Left. Battlesport Tournament Mode: Add some variety to Tournament mode by choosing your tank and your opponent. To do so, save a Tournament game and apply the code or codes of your choice to the save file. Be sure to select only one opponent and one tank. Tank Code Stinger LJTJVXF Invader JHTJVXF T-Shark HFTJVXF Repulse ZDTJVXF Scorpion XWSJVXF Brawler VUSJVXF Stingray TSSJVXF Past-Time MLSJVXF Captain Quazar KJSJVXF B'Sotto IHSJVXF Opponent Code Arson HWXIVXF Snyper GVXIVXF Rage ZUXIVXF Shadow YTXIVXF Bull XSXIVXF Bog RMXIVXF Kubo QLXIVXF Ariana PKXIVXF Veteran OJXIVXF Androminus NIXIVXF Pthark MHXIVXF One Player Instant Action Opponents: Patch the "bs_123gosets" file with IHXWXXF. Enter the Instant Action Setup menu and press LEFT to choose any opponent before Pthark. Two Player Instant Action Tanks: Patch "bs_123gosets" to obtain the corresponding tank: Invader GSXJXXF (for player 1) ZSXIXXF (for player 2) RSXSXJXXF (for both players) T-Shark UMXJXXF (for player 1) TMXIXXF (for player 2) GNXMXJXXF (for both players) Repulse TLXJXXF (for player 1) SLXIXXF (for player 2) YMXLXJXXF (for both players) Scorpion SKXJXXF (for player 1) RKXIXXF (for player 2) WLXKXJXXF (for both players) Brawler RJXJXXF (for player 1) QJXIXXF (for player 2) UKXJXJXXF (for both players) Stingray QIXJXXF (for player 1) PIXIXXF (for player 2) SJXIXJXXF (for both players) Past-Time PHXJXXF (for player 1) OHXIXXF (for player 2) QIXHXJXXF (for both players) Captain Quazar OGXJXXF (for player 1) NGXIXXF (for player 2) OHXGXJXXF (for both players) B'Sotto NFXJXXF (for player 1) MFXIXXF (for player 2) MGXFXJXXF (for both players) Play Against Bog: Using Controller Two, press Left, R + A, L + A, Right, A, C, R + B at the Main Menu. Play Against Captain Quazar: Using Controller Two, press L + B, Right, R + Right, L + Right, Left, L + C, B, A, L + A at the Main Menu. Play Against Kubo: Using Controller Two, press Left, L + C, B, A, L + A, L + Right at the Main Menu. Play Against Veteran: Using Controller Two, press R + Right, Left, R + B, A, L + C, L + Left, R + Right at the Main Menu. Play as Andro: Using Controller Two, press R + A, L + Left, A, L + Right, C, B, C, L + A, L + Left at the Main Menu. Play as Brawler: Using Controller Two, press Right, R + A, L + C, L + Right, A, L + C, R + B, Left at the Main Menu. Play as Captain Quazar: Using Controller Two, press R + A, Left, R + Left, Right, L + C, L + B, R + Right at the Main Menu. Play as Invader: Using Controller Two, press R + B, C, L + Right, A, L + A, L + B, R + Right at the Main Menu. Secret Messages: Enter your name as any of these words to hear a special message. BSPORT, CO, CHEAT, CHEATR, CHOW, CYCLNE, EDDIE, EVAN, GAG, HAWKIN, HELI, HELMUT, HONG, JASONN, KAAV, KHOURY, KOBLER, KRAAIJ, LINDSY, LITTLE, MOF???, MTWO, NICOLE, QUAZAR, SUBHA, SHANE, TICKLE, TODDDD, TRIPP, VGAMES, WALKER, YBARRA Tournament Arena: Using Controller Two, press Right, L + A, R + C, L + C, Left, L + C, R + B, Left at the Main Menu. Bladeforce Level Editor: To temporarily edit a level, enter one of the following codes at the Player Name screen. This is the same editor used by the development team, but the save feature has been disabled. 1. YTMHNPA - Training mission 2. YTMHNPB 3. YTMHNPC 4. YTMHNPD 5. YTMHNPE 6. YTMHNPF 7. YTMHNPG 8. YTMHNPH - Bonus level The editor options screen has the following choices: - Save file (this option is disabled) - Paste (allows objects to be pasted) - Delete (allows objects to be cut) - Copy (allows objects to be copied) - Stack (allows objects to be stacked on one another) - Texture (allows an object's texture map to be changed) - Paste Node (allows a game "screen" to be pasted) - Copy Node (allows a game "screen" to be copied) - Edit Node Y (default value) - Quit (restarts the game) While in an editor option, B cycles through actions, C executes the current selection, X allows the current level to be played, and P displays the editor option screen. Brain Dead 13 Game bug: The initial version of this game did not allow the Vivi's Funeral Salon section to be completed correctly. A version 1.1 disc was made available by ReadySoft that fixed this problem. Burning Soldier Debug Menu: On the Options screen press L + R + C + X + Right on Controller Two. Cannon Fodder Unlimited continues Game Guru fix: The 999 Recruits Remaining code in the Game Guru's internal library will cause the game to crash after 360 soldiers have been killed. In order to continue from this point, a new game must be started and patched with the last mission and phase completed. Due to the complexity of the saved game file, which saves the kills and rank of every soldier, the Game Guru will state that there are "TOO MANY CHANGES" when attempting to create a standard Game Guru code. Thus, the following manual procedure must be used to create a saved game that can be continued: - Rename your current "CannonFodder" saved game file to "CannonFodder0" - Use the Game Guru's Hex Editor and make a note of the value of offsets 24 and 48 in the "CannonFodder0" file. This assumes your latest game is in the first saved game slot. Offset 24 corresponds to the phase, and offset 48 corresponds to the mission. - Start the game and immediately save a new game in the first saved game slot without playing a mission. - Use the Game Guru's Hex Editor and edit offsets 24 and 48 of the "CannonFodder" saved game file to match those from the "CannonFodder0" file. - If desired, re-apply the 999 Recruits Remaining and/or Maximum Experience codes from the Game Guru's internal library. - Load the patched saved game to resume gameplay. Note that this may place your phases out of sync. For example, the last phase of the Jungle More Jungle, "Donkeytastic", may appear as the first phase of Chiller Thriller Killer, which is the next mission. This may be corrected by editing offset 24 after the next mission has been completed and saved. Captain Quazar Disappearing wall: Press P to pause game play. Then, press RS, LS, B(3), RS, LS, Up. All walls near Captain Quazar will disappear for a short amount of time. Recharge: Press P to pause game play. Then, press LS, RS, LS, RS, LS, B. Captain Quazar will shout to confirm correct code entry. Captain Quazar's health will increase to 99, ammunition to 50, rockets to 25, and grenades to 15. Subliminal messages: Carefully watch the briefing to Level 2. Green pictures of the mission objectives will be displayed. When the screen zooms in towards the elevator to the mine, static will appear. The following phrase will quickly flash in the static: "MUST BUY BATTLESPORT". Audio messages: Pause the game and allow the screen to dim. The chief will say various phrases (including singing a line from Swing Low Sweet Chariots) to the player while the game remains paused. Corpse Killer Extra Datura bullet: Hold A and tap B to get one Datura bullet while the Shadow Man or any other strong opponent is attacking. This will only occur when your character is out of Datura bullets and the opponent is on the screen. Item select: Toggle between the Satlink screen and the Datapod Info location until items that are needed (bullets, datura root, etc) appear on the map. C.P.U. Bach Debug mode: Select "Classics", then move Up or Down to any slot. Hold LS or RS while pressing Right or Left to bring up a 12 digit alpha-numeric display. This "code" represents the piece of music in that slot. Here is a partial list of what they do, listed from left to right: 0 0-4 Determines name of piece (Imperial, Aspen, etc.) 0 0-F " " 0 0-F Determines "style" of play (smooth, syncopated, etc.)? 0 0-F " " ? 0 0-F " " ? 0 0-F " " ? A A-X Melody seed A A-X Key (A#, C, etc.) A A-X Music Type (Fugue, Adagio, etc.) A A-X ? A A-L Instrument (Piano - Trumpet) A A-G ? Crash 'n' Burn Black Market Goods: The black market cyborg will only appear (at random) and offer things that your character can afford to buy. Stealth Generator ($11,000) Makes your car somewhat invisible, but the other drivers will still shoot your vehicle. When the car takes enough damage it wears off. Polarity Inverter ($10,000) Blocks projectiles most of the time. Targeting Computer ($9,000) Helps in targeting enemy drivers faster and more accurately. Doomsday Missile ($19,000) Does awesome damage, but only one is given per reload. It will not blow up an undamaged driver, but will seriously hurt him or her. 120mm Gauss Gun ($16,000) Does heavy damage like the Vulcan cannon, but shoots much slower; 5 sec. reload, ammo 1000. Dragon Laser ($25,000) Blows everything away with relative ease. If it does not blow everybody away on the first lap, stop, wait and let the other racers lap your car (or catch up if your car is ahead) and let them know who is boss. Grim Reaper ($20,000) A great car. Speed: 305 / Acc: Awesome / Armor: Fair Backlash ($25,000) The closest thing to the batmobile. Speed: 330 / Acc: Fair / Armor: Great Dragon Car ($30,000) Watch out track records. This cars really moves. This car is featured in the Crash 'n' Burn intro getting blown off the track by Drugger. Speed: 355 / Acc: Good / Armor: Awesome $2,000: If a track is finished, but not with record time, your character may still get $2,000 if the next track's record time is higher than the time just completed. Reset the game and your character will receive the record time bonus. Example: on track 3 the record time is 1:04, and your car finishes in 1:10. No record. But track 4's record time is 1:21, and your car's track 3 time of 1:10 was below that. Reset and the game will enter the money screen after track 3, but your character will receive the $2,000 record time bonus. Note that this trick can work the other way, taking away your legitimate record time bonus if you reset on a track with a lower time. Unlimited continues: This is simple; never continue. The game saves after every race automatically, so just reset the machine (or hit pause and choose quit) whenever your car explodes. Just load the saved game and keep racing. Deathdrome message: The message in the sideline of Deathdrome track 4 reads: Once upon a time a genius, a spiritual overlord and a visionary racing criminal became "sotally tober" and decided they would create a legend. Mark said, "Future shock on wheels. Sex, drugs, and rock'n roll at 100MPH! And with more guns than the LAPD. It's what America's all about!" Madeline raised the toast, "And make sure it is done before September or we'll swing by our heels." And thus it was decided But they needed some help. Little did they know that a hedgehog trainer named Bill would arrive in a few weeks all set to kick some asphalt. "Don't tell me the odds," said Bill, "and I won't tell you to get the h#ll out of my office. "Bill put the 'I' in Artificial Intelligence, and a little A, too, just to keep me from going insane (again). Cyrus created a killer two million dollar demo, and then put together the best art teams ever legally assembled. "Programming doesn't have to be ugly," he said. "Programmers, maybe, but this thing will shine when me and Steve get done with it." Steve shrugged. "Say what you like, 'cause I'm not listening." Steve listens to only Rocker, Twix, Druger and Klaw (NOT!). "This thing will shine when me and Cyrus get done with it," says Steve. And so it began, at first a train wreck waiting to happen. But later the prize of the show was winning the blue bundle ribbon. Another Bill joined (you can never have to many Bills) and glued the whole thing together with Steve after setting all the cars on fire. The other Bill says mysteriously, "And wait until you see the other tunnels, too." As always, a few stunt programmers were needed. Troy, feeling like Godot as he waited for OS (should have been called the SOS) tried to make the Fat Lady sing, but when asked to play a tune, Troy sez "Bite me!" and stumbles home to bed at 130MPH. In the end, both the ground and the grunge behaved, and much sleep was had by all. A final thank-you to Frankie Goes to Hollywood (just like 3DO) for their musical inspiration! "The Ballad of Crash 'N Burn" was written by Jon "nakasete miyou" Horseley Cyberdillo Debug mode: Press LS + X, B, Up, B(2), A during game play. Debug options will appear in bottom left corner. Press LS to change options. Press P to activate the a mode, which can be used in combination with one another. Lee Mode Invincibility Smart Bomb Destroys all enemies Jump To Level Choose stage of any level. Press LS to change levels and RS to change stages. Location Displays location coordinates. Frame rate Number of frames per second currently displayed. Cyberia Flightstick Pro control: The manual briefly mentions "joystick calibration", but does not state that game is Flightstick Pro compatible. The Flightstick Pro may be used during the arcade sequences. During the Gunnery Chair sequence, the hat aims and the trigger fires the gun. During the Transfighter Missions, the Flightstick Pro controls the cursor, and the trigger fires the weapons. The remaining arcade sequences are controlled in a similar manner. Game bug: Early model Goldstar 3DO consoles cannot load the large file that contains the opening FMV. The game cannot be played on these specific machines. D Hints: Beetle symbols Glowing beetles will appear up to four times during the game. Once triggered, Laura will experience some disturbing flashback sequences. They are located in varying areas in the game and are only accessible after certain specific actions are completed. Laura's compact Select the compact from Laura's inventory to receive a pictorial hint to solve the current puzzle. This may only be done three times per game. Laura's father At varying locations in the game, Laura's father will speak to her. Laura's watch The game must be completed in two hours (real time). The watch in the inventory will keep track of the elapsed game time. The game begins at 3:00, and will end at 5:00. Daedalus Encounter, The All scenes: Hold LS + RS + X and press C at the menu screen. Use the Jump To option from the Menu Screen to play any scene in the game. Data pattern code: Hold LS + RS + X and press B at the menu screen. All of the patterns in the game are now available under the Data function. Orbs: Hold LS + RS + X and press A at the menu screen. Your character will have possession of all but one of the orbs. View development team picutre: Use the following moves in the Maze to reach a large chamber containing pods that display the faces of the development team. Forward (your character will enter the maze) Select floodlight (the maze will be visible) Forward Rotate Right and move Forward Rotate Left and move Forward Forward Forward To see more team members, rotate until a gap in the pods comes into view. There are two holes in the far wall, on the left and right sides. Enter the right hole to see more of the development staff. Enter the left hole to return to the maze. Deathkeep Unlimited spells: Press X to open the backpack. Hold LS + RS and press A, B, A, C, A. The mage and fighter-mage characters no longer need to rest to recover spells that were cast. Enter the code again to turn off this option. View FMV sequences: Select a character. At the Choose Difficulty menu, hold LS + RS and press P, A, C, X. All FMV sequences in the game related to the selected character will be displayed. Press P to pause the video and X to skip to the next video. Stop time: Press X to open the backpack. Hold LS + RS and press P, C, P, X, P. Time can be started by using this code again. When time is stopped, all monsters and other animations will be frozen. Some items, such as spells, will launch but have no effect until time is started. All keys: Press X to open the backpack. Hold LS + RS and press X, C, A, P. Your character will obtain a key, which will be indicated by the counter on the character bar. The key will not appear in the backpack. This code is especially useful in levels 4 and 11. Kill all enemies: Press X to open the backpack. Hold LS + RS and press P, A, B, A, C. All enemies on the current level will be killed. Level skip: Press X to open the backpack. Hold LS + RS and press C, A, B(2), A, C. Invincibility: Press X to open the backpack. Hold LS + RS and press C, X, P, C. Your character will now be invincible against all attacks and hazards. This code can be used again to turn immortality off. Fly mode: Press X to open the backpack. Hold LS + RS and press P, P, P, C. Your character will be have the ability to fly, as if wearing the Ring Of Flying or Winged Boots. Tap P to ascend vertically. Look up or down and move forward to ascend or descend. Hints: Secret doors Some secret doors a left and a right vertical beam embedded in them. Others may be faint outlines on a wall. Food Eat rations whenever they are found, rather than storing it in the inventory. Each level contains a feast that appears as a group of mushrooms and a waterskin that will restore the food level and hit points to full. The feast also has the same effect Cure Poison spell. This should be used immediately before exiting the level. Your character will not automatically use the feast. Approach the feast and press P when "Use?" appears. Resting After a level is cleared, go to a rest area and restore spells and hit points. This should be done before starting the next level, where new rest areas need to be found before they can be used. Jumping Look down at the ground to position your character at the edge of the starting platform. Aim directly at the destination platform, holding B and using the D-pad to turn slowly if needed. Press P to start the jump, then immediately press Up, holding the D-pad as long as necessary to reach the destination platform. If the destination platform is narrow, tap Back to prevent your character from falling off the far side. Items The Scroll Of Hurling is a cursed item that will significantly reduce your character's food. Game bug: The Firebow may cause the status bar and polygons to disappear (turning the screen black in places) when fired. Move away from the location where the bow was fired to return the screen to normal. Demolition Man Blood mode: Press RS, Up, Down, Right, Down, Up, Down, Right at the main menu, with the "Start", "Password", and "Option" selection. Blood will splatter on the screen to confirm correct code entry. Debug mode: Press P to pause game play. Then, press LS, A, Up, Down, RS, Up to activate debug mode. The last three letters of the password will change to PWR to confirm correct code entry. Press B + Up or B + Down to scroll through the levels and screens, which will appear in the password box. VRGN 1 through VRGN 5 are five secret Doom-like levels that are modeled after the interior of Virgin Studios. PASSWQRD displays the Password Select screen. OPTIONS displays the Options menu. TTLSCRN displays the Title screen. LQGQS displays the Q Sound logo screen. LSTNG#BTH displays the Listening Booth. Press Left or Right to select a song and P to play or pause. CRDTS displays the Credits screen. SCQRS displays the High Score screen. GMWNNR displays the game winning scene. GMQVR displays the game over scene. Virtual sex bonus: Complete the game with one million points in blood mode with medium or hard difficulty to view a Virtual Sex scene between Sylvester Stallone and Sandra Bullock. An easy way to accomplish this is to play the secret VRGN levels. To restore your health, pause the game and select a different level. To restore your health when fighting Wesley Snipes in the final level, pause the game and reselect that level. After one million points are accumulated, pause and enter the code for the game winning scene. After being congratulated by Sylvester Stallone, Sandra Bullock will ask if you want to have sex. Answer "yes" for the Virtual Sex scene and the sequence will begin. Perform the sequence four times when asked "you want to do it again?" and Sandra Bullock will respond, "You are a savage man, John Spartan!". Shooting Gallery 1: Shoot barrels and boxes for health, bonus life, and machine gun power-ups. Any box or barrel that explodes can be shot at multiple times to increase the hit bonus without sacrificing the accuracy rating. Try to shoot enemies on the first shot for extra points for shooting accuracy. Hitting something that is not killable or explodable are considered misses for the purposes of bonus and accuracy calculation. When on a gallery with grenade launchers, find and kill them quickly. They inflict the most damage. Use the machine gun on the enemy bosses when possible. Reload the gun during pauses in the action. Shooting Gallery 2: The man throwing grenades from behind the barrel can be killed by shooting at the barrel until it explodes. Shooting Gallery 3: In this section, after all of the opponents are dead, a helicopter lifts off to shoot at Stallone. Shoot the helicopter before the end of the stage, while your opponents are still attacking. Shoot the engine several times and the helicopter will blow up. The Museum: Shoot any stationary object that beings moving when Phoenix approaches. Some of these items may move once and are not easily noticeable. Museum Shooting Gallery 1: Shoot display Phoenix is hiding behind; then blow up the robot tank; finally, shoot the bomb that is hanging from the plane. Museum Shooting Gallery 2: Shoot the electrical box that Phoenix hides behind (the light fixture will gradually lower above Phoenix). Then, shoot the light fixture and it will fall on Phoenix. Maze Chase: Stallone does not have to follow Snipes in the tunnel levels. Just free the cryoprisoners and get to the exit. If Snipes is followed, he will eventually take a path to the exit, but it can be reached without him. The easiest way to do this is to follow the objects. When an intersection is reached, look down each hallway. The one with the object is the correct hallway to take. Car Chase: During the car chase, get to Snipes' car with enough fuel to kill him during the fight scene. This is done by running over the "FUEL AHEAD" signs on the road. If fuel runs out during the fight scene, Stallone will lose a life. The bonus for running over the "50 MPH" signs on the road increases with each collected. Running over the "BE WELL" signs on the road repairs damage to the car. Fighting: To win, block often. Each attack does a certain amount of damage. When a block is successful, Stallone will always do the correct counter attack which does double damage. This is also true for Snipes, so when the difficulty is set on "hard" he mostly blocks. To get him to swing, fake an attack by pushing the block button immediately after an attack is launched. Use different moves and combinations; Snipes will counter effectively if the same move is repeated. Doctor Hauzer Button Effect Left Rotate left Right Rotate right Up Walk forward or push object Up + B Run forward or push object Down Walk backward Down + B Pull object A Action (search, take, use) B Cancel option C Jump LS Toggle between three viewing modes: Third person cinema view (game-selected camera angle), first person view, or an overhead view. RS Rotate mode: While pressed, use the D-pad to look in any direction, including up or down, without changing position or direction. In the third person view, the character's head will move around. In the first person this feature is used to look up or down. P Brings up the inventory/menu. Left or Right moves through the inventory items. Changing the bottom option will toggle a textual (kanji) description of the selected item. A uses the pictured item. Select the red book to save games or return to the opening menu. Doom Walls on map: Press LS, RS(2), A, Left(2), Up, A, C at the auto-map screen during game play. Do not pause the game. A sound will confirm correct code entry. All walls will be displayed on the map. Full map: Press LS, RS(2), Right, Up, B(2), Left, RS at the auto-map screen during game play. Do not pause the game. A sound will confirm correct code entry. All items will be displayed on the map. Invincibility: Press Up, Right, A, B, A, Down, A, LS(2) at the auto-map screen during game play. Do not pause the game. A sound will confirm correct code entry. Weapons and ammo: Press A, Left, A, B, A, Right, A, C, A at the auto-map screen during game play. Do not pause the game. A sound will confirm correct code entry. All weapons and 500 rounds of ammunition will be available. Level select: Press LS, Up, C(2), RS, Down, A, Left(2) at the auto-map screen during game play. Do not pause the game. A sound will confirm correct code entry. Restart the game for access to any level. Screen size: Press Up, Right, LS, Up, Right(2), RS, A, Left at the auto-map screen during game play. Do not pause the game. A sound will confirm correct code entry. The game may now be set to run in two additional larger screen sizes, including full screen. Saved game bug: The 3DO Memory Manager will lock up or reset when deleting the saved game file named "DOOM.PREFS". It will also be unable to display any files below this file. The file may be deleted by using the built-in memory managers of Syndicate or Wing Commander III. Dragon Lore: The Legend Begins Quick Movement: Press C + Left, Right, Up, or Down to move Werner in that direction instantly, instead of first moving the cursor to the edge of the screen. Dragon's Lair Unlimited lives: Press Up, Down, Left, Right, Up, Down, Left, Right, P at the title screen. View FMV sequences: Start a game and allow Dirk to lose all five lives. Press Right(2), Left(2), Down(2), Up(2), P at the continue screen. The game will restart and show all losing and winning scenes. Escape From Monster Manor Exploring new sections: Use the strafe buttons (LS and RS) when approaching an unexplored section. Strafe into it, then back. This will allow the room to be viewed, and if there is something there, it will not have enough time to react. Level with multiple doors: On the level with all the doors, the door on the right side of the top section takes you to the Exit. The door to the Talisman is in a door in the center of the map. This door is at the bottom of the right side. Grave cave: There are two keys on the Grave Cave level that must be obtained to complete the section. One is at the bottom left section of the map; the other is in the top right portion. Once they are collected, use them to open the bottom door (which leads to the Talisman) and the top door (which leads to the exit). Final level: The last level of the game is not very difficult to complete. The exit is in the bottom left hand portion of the map screen, and the Talisman section is in the area of the top right section of the map. Defeating the monsters: Grim Reapers They are the slowest monsters, but if your character is cornered, they will inflict massive damage. Fight them at a distance if possible. Ghosts They are slightly faster than Grim Reapers, and are very powerful when they attack. Ghosts can combine into one another. The brighter the ghost, the more there are. Ghosts often look around corners and are easy to hit. Head Monsters These monsters are fairly fast, and have a tendency to spit at your character. If one of these monsters spits at point-blank range, your character will die. Fight these monsters at a distance. Another advantage Head Monsters have, is that their spit also acts as a shield, protecting them and any monster behind them. When first seen, a Head Monster will have a flesh toned appearance. It cannot attack in this state, so shoot it. Avoid contact when the monster has a purple appearance. Spiders These little creatures are the most aggravating monster in the game. They like to travel in groups. The spider is fairly fast, and shoots green goo at your character. The spider is not very powerful, but may be the cause of wasted ammunition. Shooting at a spiders is difficult because they can only be hit while jumping. Fight them at close range; they will jump sideways at a distance, but will jump straight up when approached. Low on ammo when fighting a spider? Run! Just keep pushing forward at the spider, and when it jumps, run past it. FIFA International Soccer Hot potato: Press P during game play to display the options menu. Then, press C, RS, A, B(2), RS, LS, A, B, A, B(2), RS. A sound and the name of the code will be displayed will confirm correct code entry. Your players have a few seconds before the ball gets big and everyone near it flies to the ground. Invisible walls: Press P during game play to display the options menu. Then, press A, B(2), A, C, A, B, A, B(2), A. A sound and the name of the code will be displayed will confirm correct code entry. The game will continue with no out-of-bounds (like indoor soccer). Laser ball: Press P during game play to display the options menu. Then, press LS, A, C, RS, B, A, LS(2). A sound and the name of the code will be displayed will confirm correct code entry. The ball will move two to three times faster. Giant player: Press P during game play to display the options menu. Then, press B, A, B, A, RS, B, A, B(2), A, RS. A sound and the name of the code will be displayed will confirm correct code entry. The currently controlled player will grow to twice normal size. Big ball: Press P during game play to display the options menu. Then, press B, C, B, A, LS(2), A, B, A, LS(2). A sound and the name of the code will be displayed will confirm correct code entry. The ball will become a large blowup ball with gravitational forces as that of a heavier beach ball. Metallic men: Press P during game play to display the options menu. Then, press B, A, RS, C, LS, B, A, B(2), A. A sound and the name of the code will be displayed will confirm correct code entry. All players will look as if they are made of metal. Beefcake mode: Press P during game play to display the options menu. Then, press RS, A, LS, B, A, C, LS, A, B, A. A sound and the name of the code will be displayed will confirm correct code entry. All the players will appear in their underwear. Radical curve: Press P during game play to display the options menu. Then, press C, A, RS, C, A, B, RS, A, B(2), LS. A sound and the name of the code will be displayed will confirm correct code entry. The ball may be aimed with the D-pad after it is passed. Brute punches: Press P during game play to display the options menu. Then, press RS, A, B(2), A, C, LS(2), B, A, C, LS. A sound and the name of the code will be displayed will confirm correct code entry. Your players may punch opponents at double the strength.. Crazy bounce: Press P during game play to display the options menu. Then, press LS, A, B, A, RS(2), A, C(2), A. A sound and the name of the code will be displayed will confirm correct code entry. Flashback: The Quest For Identity Passwords: Level Easy Normal Expert Jungles GATORS LEAGUE LASSO Titan City DIABLO ANIMAL STRIKE Death Tower TV PMBRTN QUASI KNOCK Earth EXPO BANG POKER Prison PATROL TIMERS ATOMIC Alien World Part 1 BOOGIE STALIO KNUCKL Alien World Part 2 TREK SHKSPR DYNSTY Ending Sequence ANNUIT ANNUIT ANNUIT Flying Nightmares Cheat mode: Save a game under the name BRICK#MODE. Load this game, start a mission, and press LS + RS while on the carrier. The Harrier will be invincible in this mode, and can be flown anywhere. The only item on the aircraft that can be damaged is the HUD, which may disappear. Additionally, the cheat allows a total of 255 Harriers to be available for multiple ejections. Taking off: Always let your wingman take off first in order to avoid a collision. It is best to be at zero throttle when starting on the carrier deck. Turn off the wheel brakes, then hit full throttle. After pulling up from the flight deck, reduce drag by retracting the landing gear. Flying: Dive to increase speed and climb to decrease speed. Once proficiency is achieved with the nozzle jet control, the Harrier may be stopped quickly in mid-air and hover. Do not attempt drastic turns at a low attitude. Do not reduce the throttle to below 75% in order to have power available for evasive maneuvers. Use the Auto Pilot if the aircraft is out of control or has trouble flying. Keep watching the plane's radar system for valuable information. Always eject before crashing. Combat: An AWACS plane will notify you of enemy bogies in the area. In the center of the cockpit, below the HUD display is a black box. During combat, a phrase such as "10 OC H" may appear here. This is an AWACS warning that indicates that an enemy aircraft is approaching from "10 O'Clock High". Enemy aircraft are hard to spot at combat speeds. Select the AIM9 missile before the enemy is engaged. While searching for other aircraft, the missile will make a humming sound when it locates the enemy. Fire the missile when a red circle appears in the HUD. Experiment with weapon payloads on targets. The Hydra rocket is the best overall weapon to stock. SAM sites that appear in later missions can be deadly. Minimize their threat by first attacking with a set of HARM missiles to destroy the SAMs. Then, follow-up with a second attack using Mavericks and Hydras. When attacking SAM sites in Fast Mode, the chance of enemy SAM missiles hitting your aircraft is reduced by approximately 75%; however, enemy Sidewinder missiles will still pose a serious threat. Make use of the terrain when attacking targets. Mountains will shield your aircraft from enemy radar. Your aircraft can easily be attacked by five enemy aircraft on any mission. Use the AIM9 missile to counter this threat. The enemy C130 aircraft must be acquired visually and will not present a AIM9 lock. Use the cannon to bring it down. Use caution when landing on Auto Pilot. Enemy aircraft will often follow your plane and attempt to shoot it down as it lands. If enemy aircraft are spotted trailing your aircraft, circle your fleet a few times and let the Navy gunners take out the enemy. Foes Of Ali Cheat mode: Press P during a fight to display the in-fight menu. The, press LS + RS + C to display the cheat menu where the following codes may be entered. Development team picture Enter TEAM to display a picture of the game's designers. Hidden fighter picture Enter PREBEG to display a picture of Ivan Prebeg, European Middle-Heavyweight Champ (June 29, 1969) and uncle of Foes Of Ali programmer Misho Katulic. Remove crowd Enter CROWD to remove the crowd from the background, except for their sound and camera flashes. Gameplay will also be slightly sped up. Increase frames per second Enter ZIPPY to remove the fifteen frames per second limit. When used in conjunction with the "Remove crowd" code, it will increase the framerate by two to five frames per second depending on the view. Another valid cheat code, HYPER, appears to have the same effect. Turn off CPU or player artificial intelligence Enter AIAT or AIBT to toggle on or off the AI for either boxer. The corresponding boxer will be motionless while AI is turned off. Increment fight clock Enter STEP to toggle on or off a mode which freezes the display while allowing the fight clock to run. Note that the boxers' shadows will still fight if the appropriate buttons are pressed. Special cheat functions Enter PADC to activate the buttons on controller three for special cheat functions. Press A to knock down Boxer B for six seconds. Press B to cut the right eye of Boxer A. The referee will stop the fight if this is done three times. Press C to end the current round and immediately advance to round 10. Determining when your opponent is hit: The sound of a glove being blocked and the sound of a glove scoring a hit are different. Watch the graphics for sweat or blood flying. The boxer will recoil as well, but this may not be noticeable depending on the current view. The Custom and TrackCam High views are good choices to avoid this problem. Completing punches: When throwing any of the slower punches, hold down the button until the punch completes. Releasing the button early will result in a fake punch. Note that the punch timing must be altered as your boxer becomes fatigued. The best way to make sure a punch finishes is practice the timing with one boxer. If your boxer recoils by getting hit during a punch, the punch probably will not finish. Fighting dirty: You can fight "dirty" by throwing low blows. This is done by pressing Down/Toward + A or B. The crowd may voice its disapproval. The referee will warn you and/or give you a penalty point. Fighting tips: The best fighting range is at arm's length. Do not get as close to the fighter as possible and pound away; your hits will be ineffective and will waste energy. Close punches (except for uppercuts and clinches) do not have an effective momentum. The optimal punch range can be found by taking as step back from the closest position. Move as much as possible. Chase your opponent and try to corner him. When he is in the corner, pound him mercilessly at arm's length. If low on energy, avoid your opponent. If you become knocked down, run around while avoiding punches and fight defensively until the round ends. Your energy will be recovered in the next round and will allow you to go back on the offensive. Learn to use defense, and try to anticipate the punches. If your opponent did not throw a punch for a second or two, duck! As your opponent tires out he will drop his guard more often; take advantage of this situation. Also, watch for your opponent to "fidget" (pull up their shorts, wipe their noses), when they are out of range. With care, you can jump your opponent while he is fidgeting and lay one on him. Avoid being punched until after getting warmed up in the first round to prevent a knock out. Gex Speed power-up: Press P to pause game play. Then, hold RS and press Left, C, Down, Right, Up(3), Right(2). Jump power-up: Press P to pause game play. Then, hold RS and press Left, C, Down, Right, Up, B(2), Right(2). Invincibility: Press P to pause game play. Then, hold RS and press Left, C, Down, Up(2), C, Left, Right, A, Right. Lightning power-up: Press P to pause game play. Then, hold RS and press Left, C, Down, Right(2), Left. Fireball power-up: Press P to pause game play. Then, hold RS and press Left, C, Down, Right(2), Down, B, A, Left(2), Down. Ice power-up: Press P to pause game play. Then, hold RS and press Left, C, Down, B, Left, Up, Right, B, A, Left(2), Down. 99 lives: Press P to pause game play. Then, hold RS and press Left, C, Down(2), Right, A, C, Up, Left, A. All levels/worlds: From the world or level map, press P to display the remote control bar. Then, hold RS and press Left, C, Down(2), P, Right(2), A, Down. Use this code from the central area with Rez's dome in the center to turn on the TVs and allow any world to be entered immediately. Use this code from within a world to turn on all TVs to allow any level in that world to be entered immediately. Long ending: Hold RS and press Left, C, Down, B, A, Down, Up, Right, Left, Down, B, Right, A, Right, Down at the title screen. The long ending of the game will be displayed, which includes sketches and graphics that were used during its development. This is the ending is normally seen only after the Planet X level has been completed. Planet X level select and secret Boss: Hold RS and press Left, C, Down, A, B, C, A, B, C, A, B, C(2), B, A at the title screen. The Planet X level select screen will be displayed. This allows the Planet X levels, plus the Planet X Boss level, to be played. Planet X level translation: 0:SCIFI1 is Clothesline 1:SCIFI2 is The Web 2:SCIFI3 is Free Fall 3:SCIFI4 is Bombs Away 4:BONUS7 is Saucer Section 5:MAINMAPS (SCIFI) is the Planet X world screen. Press X to return. 6:SL67 is Newton's 4th Law 7:SL68 is The Project 8:SL69 is Head To Head 9:SL71 is the secret Planet X Boss level. The Planet X Boss level was never intended to be in the game. One of the programmers was done early and decided to add an extra feature. The Planet X Boss level was the result, but was unfinished and left out of the game. The premise behind this scenario is that the Boss, a robot, tries to shoot Gex with a shrink ray. After a while, a green orb will fall from the ceiling. Gex will grow larger each time he eats the orb. If Gex can eat the orb three times without being shrunk, he will be large enough to defeat the robot. After the Boss is defeated, and the game is allowed to continue without pressing the D-pad, Gex will eat various objects that will appear on the screen. Lost levels and level select: From the world or level map, press P to display the remote control bar. Then, hold RS and press Left, C, Down, Left, Right(2), Up, Right(2). A level select screen will appear. The Lost Levels There are eight playable levels that were not included the game, and can only be accessed only from this screen. 5:GRAVE6 (Alternate version of Disco Inferno) A level with a long river of slime that Gex must follow. 14:JUNGLE1 (Whip It) The interior of a jungle temple, complete with arrow shooting idols. 17:JUNGLE4 (Also named Whip It) A somewhat complete level (has music, but no sound effects) of an underground village with a lot of platforms and blowdart shooting opponents. 18:JUNGLE5 (Also named Whip It) A short incomplete level composed entirely of flying platforms. 38:KUNGFU4 (Alternate version of Sumo City) A level with many sloping walls and ninjas with throwing stars. 39:KUNGFU5 (Another alternate Sumo City) A level filled with poisonous water, sinking columns, and rocket-powered TVs. 23:REZ3 (Untitled - Rezing Walls) A screen displaying static will appear. Press A to continue. Walls and objects in this level materialize and de-materialize. Metallic shape-shifting blobs and Rez Knights are also present. 25:REZ5 (Untitled - Climb It) A screen displaying static will appear. Press A to continue. A level with many moving platforms. 41:SECRET1 (Couch area in New Toonland) An incomplete game section with giant couches, and an area that rains anvils and safes. 46:SECRET5 (Introduction to the lost levels) A screen displaying static will appear. Press A to continue. Tail whip the question mark for a list of the lost levels. Kill Gex to return to the map. Debug mode: Press P to pause game play. Then, hold RS and press Left, C, Down, Left, Right, A, Down, Right, Left. This code resets with each level. Hold X and move the D-pad to travel around the current level. Press X, P to kill Gex. Press C on controller two to give Gex a power-up. Each press gives Gex the next power-up. Hold B on controller two and use the D-pad to scale the screen larger or smaller while playing. Hold B + C on controller two and use the D-pad to rotate the screen. Press RS on controller two to show timing information. Press RS(2) on controller two to add more information. Press RS(3) on controller two to add collision boxes (difficult to view). Press RS(4) on controller two to add contours. Press RS(5) on controller two to add attributes. Press RS(6) on controller two to resume normal play without parallax scrolling. Press RS(7) on controller two to add more information. Press RS(8) on controller two to add collision boxes (difficult to view). Press RS(9) on controller two to add contours. Press RS(10) on controller two to add attributes. Press RS(11) on controller two to resume normal play without the tiles. Press RS(12) on controller two to add more information. Press RS(13) on controller two to add collision boxes (easier to view, when Gex is near object). Press RS(14) on controller two to add contours. Press RS(15) on controller two to add attributes. When contours are viewed, press LS on controller two to display them thick. When contours are viewed, press LS(2) on controller two to display them solid. When contours are viewed, press LS(3) on controller two to display them normally. Hold LS on controller two and use the D-pad to scale Gex. Note that as soon as Gex moves, the scaling will return to normal. To keep him scaled, use controller one to enter the following code: Press P to pause game play. Then, hold RS and press C, Down, Left, C, Down(2), C, A, Left, Right. Hints: Use the super-spring to jump off enemies to reach otherwise inaccessible areas and items. Press LS to run up inclines and gain more momentum to get height on jumps. Save game bug: The manual is incorrect when it states that the game will be saved after defeating each boss. The only way to save the game is to obtain a Video Tape. Gridders Level skip: Highlight "Exit" selection on the options screen. Then, hold X and press B, A, RS. Release X, then press X again. Fidex will bark to confirm correct code entry. Alternatively, hold X and press P, A, RS, A, LS(2), A to activate the code. Zack will say "Digital" to confirm correct code entry. Press LS + A to advance one level. Press LS + B to advance five levels. Press LS + C to advance ten levels. Press LS + RS to go back one level. Secret level(s): Highlight "Exit" selection on the options screen. Then, hold X and press LS, A. Release X, then press X again. An enemy voice will say "Hey!" to confirm correct code entry. Secret level 25 will be playable in the US version of the game. Twelve additional secret levels will be playable on the Japanese version of the game. Guardian War Debug mode: Press LS + RS + C at the map screen. The screen will lock up, which is normal. Press Up, Down, Left, Right. The Japanese debug mode menu will be displayed. The menu is composed of fourteen lines: 1. Start or load a new game. 2. Brings you to the player status menu to equip characters with new bodies and equipment. 3. Brings up a shop in which you can buy any weapon, item, or body in the game. 4. Press A for 10,000 gems. 5. Allows you to pass through a battle level without combat. 6. Displays X and Y coordinates in battle mode. 7. Allows free movement over the map without having to beat any levels. 8. Enable each character to use all the battle moves in the game. 9. Prevents the HP and MP from decreasing. 10. Display a Japanese interpetation of the map during combat mode. 11. Continuation of map interpretation. 12. Produces a blipping sound effect. 13. Press A to increase your basic level by one. 14. Press A to increase your class level by one. Hell: A Cyberpunk Thriller Codes note: Some codes destroy or modify the game data, so it may not be possible to win the game. Some codes store their status in nvRAM. Speed mode: Press C to display the game menu, then press P, Up, LS(2), C, RS, Up, Down. A voice will say "no problem" to confirm correct code entry. Rachel and Gideon will move quicker during the interactive portion of the game. Night vision: Press C to display the game menu, then press P, Up, B, C, Up, B. A voice will say "night vision" to confirm correct code entry. The game's graphics will be shaded in red and green. Enter the code again to return to normal mode. Silly mode: Start a new game and press Down(3), Up(2), LS(2), RS(2) at the character selection screen. Then, press A over the character to be played. Gideon will appear as a clown, Rachel will grow a beard, and both characters will make a silly comment before the game starts. The characters will then appear normal after the game begins. Debug mode: Press C to display the game menu, then press P, LS, A, Down, C, RS, A, P, Down, Up, Down. A voice will say "I know everything there is to know about Hell" to confirm correct code entry. Press C and select the "Game" option. Four new items will appear. "Go To Map" will allow access to any game scene. "Get Object" will allow access to all objects in the game. "Cinematics" will display all the FMV segments of the game. "Advance Time" will add one day to the game time. Quick speech: Press C to display the game menu, then press P, Up, C, LS, U, X. A voice will say "hey, sounds good to me, man" to confirm correct code entry. Only the first few words of each speaking segment will be played, speeding up the game. Horde, The Code notes: Enter the map editor, hold Up, hold A, and hold B. With all these pressed, press P. Then, enter one of the following codes, then press P to resume the game. Show FMV sequences: Enter the map editor. Hold Up + A + B, and press P. Then, press Right, A, Left(2), A, Up, B. Press P to view the game's FMV sequences. Press any button to advance to the next video. Speed up: Enter the map editor. Hold Up + A + B, and press P. Then, press B, Right, A, B. Press P to resume game play with Chauncey moving at double speed. Collect the Boots Of Boogie to move at quadruple speed. Full map: Enter the map editor. Hold Up + A + B, and press P. Then, press Left, A, Up, Down, B, A(2), B. Press P to resume game play with the ability to immediately view the entire map. Level skip: Enter the map editor. Hold Up + A + B, and press P. Then, press Down, A, Left(2), Down, A(2), Right. Press P to resume game play to complete the current level and return to castle. More money: Enter the map editor. Hold Up + A + B, and press P. Then, press Left, A(2), B, Left, A, Right, Down. Press P to resume game play and give Chauncey the maximum (30,000) number of crowns. All items: Enter the map editor. Hold Up + A + B, and press P. Then, press B, Right, A, Left(2), Down, Right, A, Left(2). Press P to resume game play with all items available for the inventory. Continues: Enter the map editor. Hold Up + A + B, and press P. Then, press A, Down(2), Right, A, Down. Press P to resume game play. The game will continue even if the entire village is destroyed. Invincibility: Enter the map editor. Hold Up + A + B, and press P. Then, press B, Up, Right, Down, A, Down, A, Right. Press P to resume game play with an invincible Chauncey. Immercenary Cheat mode: Press RS(2), LS, A, C, B, Right, Left, LS during game play. Hold X to enter cheat mode. A open door icon will appear in the top left corner of the screen to confirm correct code entry. While continuing to hold X, enter one of the following codes: Increase Defense Hold X and press A. Increase Offense Hold X and press B. Increase Agility Hold X and press C. Invincibility Hold X and press LS to toggle invincibility on and off. A red shield with an S will appear in the top left corner to indicate invincibility. Increase rank Hold X and press RS to advance in rank. Multiple switchyas: Go the to the lake next to Silva's location with at least one Switchya in the inventory. From the east side of the lake, go towards the fountain and shoot a Switchya towards the plume of the fountain. It should rebound back without being used and increase the total number of Switchyas available by one. Quick start: When first starting, find a DOAsys spire. Once there, rest, then go out and save the game in one of the nearby blue spires . To increase power, crash Goners and Huffman them. The Goners are color-coded: yellow increases Defense more than others, red Offense, green Agility, and gray all three equally. At first, only go for short forays outside the DOAsys. Go out, Huffman a few Rithms, and return. Once your character powerful enough, travel farther and explore. The next priority is to get power-ups. The two most useful power-ups in the game are the Boomerang and Nukeya. Only fire the Boomerang when it is locked on a Rithm, since its shots can deplete the Offense level rather quickly. Pick a target at a distance, then let go several boomerang shots after it is locked. Stopping quickly: Press RS + LS for a quick stop. Sidestepping: Sidestepping is useful only to evade shots, and not as a movement option. Your character will not actually sidestep until you release LS or RS (one push is one step left or right). Finding crashed Rithms: If your TV is stereo/surround, listen to sound effects in 3D. This is especially useful when looking for a nearby crashed Rithm to Huffman, or for exploding enemy fire to determine where they are coming from. If a crashed Rithm can not be seen no matter how much your character turns, step back. It was probably right beside your character. Finding spires: Look at the sky. The spires go all the way up and can be seen at a distance. Rithm strategies: Do not try to lock on to Picassos. Weapons will lose their lock when they turn edge-on . Just follow them at a medium pace, leading your character's shots (that is, fire at where the Picasso will be when the shot gets there). If there is a Tork around, there will probably be others. Venuses always travel in pairs. Defeating Bosses: Do not kill Chance until all the lower bosses have been killed. Most of the bosses can be killed with Nukeya, or by standing in the healing spire and blasting away at them. Save game bug: Occasionally, a saved game can become corrupted and cause the game to freeze. One way to avoid this is to use all the save game slots available. If this problem develops, go back to an earlier save and continue. Jammit Level select: Enter TRVLRND as the password at the options screen. Select any character, and choose any level to play. Sudden death: Enter SDDNDTH as the password at the options screen. The first player to score a basket will win the game. Cutthroat game: Enter CTTHRTB as the password at the options screen. Select any character and the Cutthroat game will start. ???: Enter BGJRLNT as the password at the options screen. Although it is a valid password, it does not appear to have any notable effect on the game. Level Password Roxy 2 Hot DKRBNSN Poison STPKRNR Frenzy SSNHYDN In 2 It JNFRBCN Sweat LRNCHLS Slams Only PLWRHDS Cutthroat STWSPKN Boss BBSKNNR Slade 2 Hot MRKYMCY Poison HNSFJLD Frenzy DWGTSTN In 2 It DMDWYDZ Sweat TRYBRNM Slams Only BRNMCMN Cutthroat JSPHKSC Boss PHLSRGR Chill 2 Hot TZMYNYN Poison THMSLNS Frenzy DNWYGLL In 2 It DLMRVNN Sweat MRNLYNG Slams Only MKGLSCK Cutthroat THMSCSY Boss JRBRGHT Judge (Boss) 2 Hot DNNSCBB Poison DNSPRNB Frenzy DNNYJLB In 2 It TMYNBBB Sweat KRYJNSB Slams Only MKLGRBR Cutthroat MCHLSMN Boss RSSPTTR John Madden Football Large referee: Press P to pause game play while on defense. Then, press Right, Down, Left, Up, Right, Down. A whistle will sound to confirm correct code entry. Small referee: Press P to pause game play while on defense. Then, press Left, Down, Right, Up, Left, Down, Right. A whistle will sound to confirm correct code entry. Large players: Press P to pause game play while on defense. Then, press Right, Left, A, B, A, P. The crowd will cheer to confirm correct code entry. Small players: Press P to pause game play while on defense. Then, press X(5). The crowd will cheer to confirm correct code entry. See computer's plays: Press P to pause game play while on defense. Then, press B, LS, A, B. The sound of a grunt will confirm correct code entry. Reset to normal play: Press P to pause game play while on defense. Then, press B, A, B, A, X, B, A, X. The sound of a gunshot will confirm correct code entry. Johnny Bazookatone Level Location Password 1 Prison SOFTCELL 2 Hotel LOVESHAK 3 Restaurant STIRITUP 4 Hospital LIVEAID 5 Penthouse PLECTRUM General hints: Collect as many single notes and treble clefs as possible in order to get 1000 and an extra life. Collect the colored notes in order to get an extra bonus level at the end of the stage. Johnny can hover when falling or jumping by shooting downward. Lemmings Level Fun Tricky Taxing Mayhem 1 (None) HCEONONPDX MFMCCJONFM NKMFLGCLHP 2 IJJLDNCCCN CINNONHQDL FMCIKLMOFR KNOHGONMHS 3 NJLDLCADCY CAJJLDMBEV ICGNOONPFM ONHGGKONHM 4 HNLHCIOECW KJHLDMCCEO CKNOMFMQFL FLGKJOMOHK 5 LDLCAJNFCK OHLLICADEO GCJKNLHBGT HGCNOMNPHL 6 DLCIJNLGCT HLDMCMOEEX KKKLLHGCGL GOOMMNHQHX 7 LCANLLDHCO LDMCCJNFEP NKNDHGCDGR GCJKLDMBIQ 8 CINNLDLICJ DMCMJLLGEY ILDLGKOEGL KJILDMGCIX 9 CEKHMDLJCO ICGNLNMHEO LDLGAJNFGS NILDMGCDIU 10 MJHMDLCKCW CMNLLDMIEO DLGKJOLGGO ILDMGKOEIO 11 OJOLHCGLCO CCJIMDMJEP LGCNOLDHGL LLIGCJMFIK 12 HMDLCIOMCJ KKIOLICKEP GKNOLDLIGU DMGKJOLGIR 13 MDLCAKLNCS OHOLICALEJ GCJIMLHJGY MGCNOLDHIO 14 DLCIJNMOCM HMDMCINMEL KKIMDLGKGO GKNOLDMIIX 15 LCANNMDPCJ MDMCAJLNEU NIMDLGGLGO GGJIMDMJIL 16 CINNMDLQCS LMBIJNOOEY IMDLGONMGX KJIMDMGKIQ 17 CAKHLFLBDU ICANNMLPEQ MDLGCJMNGM NKMDMGCLIP 18 IJJLNHCCDS CINLMDMQET DLGOJMMOGJ IMDMGKNMIW 19 NJNNHCADDR CCKHNNIBFP LGGNMMDPGW OLIGCKMNIW 20 HLFLCMNEDW KJKLFMCCFU GKNOOLHQGT LIGKJOOOIQ 21 LNHCAKNFDS NILFMCGDFT GCJINNHBHU MGCNOMDPIX 22 FLCMKLLGDJ KNNICONEFU KJKLFLGCHJ GKNOMDMQIQ 23 LCAOLLFHDS NNICGKOFFO OINNHGCDHL GGJKNNIBJN 24 CIOLLFLIDL NMBMKNNGFX ILFLGONEHR OJILFMGCJO 25 CEJHOFHJDO MCCOMLFHFY LFLGCJOFHY NKLFMGCDJJ 26 OKHMFLCKDM BKNONFIIFP NHGOKONGHM ILFMGONEJU 27 NJMFLCALDU CCJKMFMJFU LGCNOLFHHO NFIGCKOFJK 28 HMNHCIOMDQ OKKONICKFY GOOOLNHIHQ FMGKJOLGJU 29 ONHCAKNNDN OIMFMCCLFJ GGKKMFHJHK MGCNOLFHJR 30 FHCMKLMODO KMFMCKNMFT KJIMFLGKHQ GKNONNIIJQ Password translation: Code elements: 0123456789 0 Unknown 1-6 Percentage of Lemmings saved in previous level 7-8 Game level 9 Checksum The checksum character is found using this equation (where code(N) is the ASCII value of the character at position N): code(9) = 74 + (sum(code(0)..code(8)) modulus 16) Mad Dog McCree Quick continue: If your character gets shot, quickly press P before the Mortician appears. Choose "Continue" and the game will resume from where your opponent began to shoot, rather than the beginning of that scene. Mad Dog 2: The Lost Gold Easy random targets: Some scenes present opponents that will appear in random locations. At times, some of these gunmen must be shot immediately. Using a standard controller and a GameGun, press P to immediately pause the game when a target appears. Aim the GameGun at the gunman and continuously shoot as P is pressed again to resume the game. Mazer Super shield: Press C, A, B, A, B during the level preview (while the energizer beams in and before the player is beamed into the level). One SuperShield will be added to inventory. This code may not be enabled during a bonus round. Triple attack: Press B, A, C(2), B, A during the level preview (while the energizer beams in and before the player is beamed into the level). Thirty rounds of Triple Attack power will be added. This code may not be enabled during a bonus round. Rapid fire: Press B, C, A, C, A, C during the level preview (while the energizer beams in and before the player is beamed into the level). The player will receive thirty rounds of Rapid Fire power. This code may not be enabled during a bonus round. Ultra power-up: Press A, C(2), A, B(2) during the level preview (while the energizer beams in and before the player is beamed into the level). This code gives the player a full power-up on all normal abilities except for Turbo, which is doubled. Every time the player picks up any power-up, double Turbo will be regained until the round ends or the player is killed. This code may not be enabled during a bonus round. Blood feud: Press A(2), C, A, B during the level preview in a two player game (while the energizer beams in and before the player is beamed into the level) The words "Blood Feud" will appear to confirm correct code entry. No additional drones are launched after the initial three for the preview, and the boss is never launched. The last player alive wins the match and gets the points for the "Boss Kill" for a normal level. Each round lasts forty-five seconds. If time runs out, both players will lose a life. A new round begins each time a player is killed until one of the players has no lives left. This code may not be enabled during a bonus round. Play as the boss: Press C, B(2), A(2), C on controller two during the level preview of a single player game (while the energizer beams in and before the player is beamed into the level). The words "P2 Be The Boss" will appear to confirm correct code entry. In a level with drones, the non-active player controls a single drone as if it were a player character. The controlled drone is very bright compared to the other drones. Control switches to a new drone if it dies or if the non-active player presses the C. When the boss is launched, the non-active player is in control of it. Note that turbo can be used but it slowly eats away at the Boss' hit points. This code may not be enabled during a bonus round. Game settings: Press LS + C during the demo loop to access the game settings (difficulty and blood), as well as game credits and hardware tests for the D-Pads. Attacking Bosses: Hold Turbo when attacking to knock the Boss back when using a missile attack. All attacks do double damage when holding Turbo. Press Shield + Turbo to produce a "turbo shield" that blasts all creatures in the immediate vicinity. Turbo charge: The most effective attack is the "turbo charge", which is accomplished by Turbo running at your opponent and hitting attack just outside of close attack range. This will knock both boss and human targets further across the screen than a regular close attack, as well as doing massive damage. Better views in mazes: To get a better view in one of the maze levels, Turbo jump (press Turbo + Jump at the same time). This will zoom out the screen and provide and overview of the maze. While in the maze bonus round, any health turbo, or shield energy that is lost is returned at the end of the round. Level hints: The Sand Lure your character's opponents into the mines to damage or destroy them. The Reactor Jump into the water and shoot at the boss. Your character can not be hit as easily when in the water. Note that damage will slowly accrue from the water. The missiles can be jumped over using a regular jump. The Volcano Once the floater drones start strafing your character, they can not change direction for a while. The boss will not walk through the fire that appears when a player stands too long on one of the rock "patches". The Cyborgs Destroy the cannons in the walls for extra power-ups (SuperShield, RapidFire, and TriAttack). This can be accomplished by running into them with the shield. Save all of the humans as quickly as possible, otherwise their stasis capsules will turn red and they will become "super" cyborgs that run at turbo speed and can knock down the player. The Showdown Jump on the second level and hide behind the energizer while shooting it. Doing this will allow your character to avoid fighting the floater drones (which are very tough to defeat on this level) while attempting to destroy the energizer. The Semag boss is most easily defeated by forcing him against a wall and continually hammering him with a close attack. Microcosm Passwords: The passwords consist of rotating symbols that have the following appearance: A: A central sphere connected to six smaller orbiting spheres by lines. B: A central sphere connected to four smaller spheres by lines and a circle. C: A central sphere surrounded by two rings D: A central sphere orbited by four unconnected smaller spheres E: Six spheres connected by lines forming a hexagon. Level Password 1-1 A B C D 1-2 A C D B 2-1 C D A E 2-2 A D E B 3-1 A A D C 3-2 D E A B 4 C E D A Need For Speed, The Additional views: Start a race and select the inside-the-car view. Press A + LS + Up on controller two to change views. The interior of the car will disappear and will be replaced with a color-coded band. Press A + LS + Up to toggle display of the status icon and rear view within the color-coded band. Rocket scooter: Race the X-Man in any car for at least ten seconds (indexed on the radar detector). Press P and select the "Instant Replay" option. Rewind in replay mode to the beginning of the race. Press RS + Down + B on controller two. Return to the race, press P and select the "Quit" option. The scooter will inherit some of the characteristics of the car selected for the X-Man. Practice mode: From the main menu, enter the options menu. Highlight "Skill Level", then quickly hold X + RS + LS + A (in order). The skill level indicator will turn from yellow to pink to confirm correct code entry. Traffic and police will be removed from each track. No records will be saved in this mode. Winter driving practice: Enter a race for at least ten seconds (indexed on the radar detector). Press P and select the "Instant Replay" option. Rewind in replay mode to the beginning of the race. Hold B on controller one and press X + P + C on controller two. "Car Crashed" will appear on the screen to confirm correct code entry. Return to the race, press P and select the "Quit" option. Select the Alpine course. The third segment will be covered with black ice. View FMV sequences: From the main menu, enter the options menu. Highlight "Opponent Video" and turn it on if necessary. Quickly hold X + RS + LS + A (in order). All FMV sequences in the game will be displayed. Turbo mode: Start a race and immediately press LS + RS + Up on controller two and LS + RS + A + C on controller three. "Car Crashed" will appear on the screen to confirm correct code entry. Press P and select the "Quit" option. In subsequent races, engine torque and power will be increased by 20% for the faster cars and 30% for the slower cars. Traffic jumping: Start a race and press LS + RS + Left during the loading screens. Press P and select the "Quit" option. Start a race and during the loading screens, press LS + RS + Up. Press P and select the "Quit" option. Start a race and during the loading screens, press LS + RS + Right. Press P and select the "Quit" option. Start a race and during the loading screens, press LS + RS + Down. Start the race. Press X to force all cars to crash. Map zoom: Press P during a race to display the course map. Press C to zoom in on the track. View development team: Go to the High Scores Screen and wait until the credits begin to roll. Press RS to display the staff picture behind the credits. Press LS to return the background to normal. Hearing the horns: To hear each car horn, press X on the select screen when each car is displayed. Tilt replay: During a replay, press LS and RS to tilt the camera angle in all views except in-car. Development team on City bridge: The programming staff can be seen looking down from one of the early bridges in the City track. Off-World Interceptor Extra money: Enter the options menu, highlight any selection (such as "Music"), and press [A, B, C] six times, LS. The sound of a power wrench will confirm correct code entry. The game will start with the maximum amount of money. Out Of This World Stalactite game: Enter BRGR as a password for a secret game called Stalactite. The game is playable only on revison A 3DO motherboards and will lock on newer machines. The object of the game is to avoid the balls and falling stalactites in order to survive as long as possible. Hidden picture: Press LS + RS when animated introduction starts and hold both buttons through the Start Game screen to display a hidden picture. Dark level: Enter HHFL as a password to access a completely dark level. Although your character can move or shoot, nothing will appear on-screen. Panzer General Finish scenario: To finish any scenario in the campaign game, hold X + P + C (in that order) and press Left. A menu will appear allowing the choice of achieving a major victory, minor victory, loss, or quitting the game. Game bug: A bug in the 3DO version prevents the game from progressing to Washington when a major victory is achieved in Sealion 43. However, the game will allow access to Washington through Sealion 40. Saved Game bug: A save game can only exist with three other game saves (you can only have three other games saved in order to save one game of Panzer General). SSI has announced no plans to fix this, and contends that because the save game will become very large as the game progresses, there will be no room for any other games. PaTaank Top view: Hold LS and press B, C(2), Left, A, C, B, A at the options menu. A number will appear at the top of the screen to confirm correct code entry. Select PaTaank 2 and play. Upside-down view: Hold RS and press A, C, B, Right, B, C, B, A at the options menu. A number will appear at the top of the screen to confirm correct code entry. Under the table view: Hold RS and press A, C, A, Right, B(2), C, B at the options menu. A number will appear at the top of the screen to confirm correct code entry. The view will be from under the pinball machine, as though looking through a glass bottom. Win Metagame: Hold RS and press A, B(2), Up, C(2), B, A at the options menu. A number will appear at the top of the screen to confirm correct code entry. While playing the Metagame, press P, B to warp to the Nexus. Any table can be attacked in any order from here. In the Carnival Of Luv, press P, Right to beat the level. Go into the Tunnel Of Luv to set the heart on fire. In the Surf level, press P, Right and ride the Wave to become the Big Kahuna. In Disaster Central, press P, Right and hit three green panels and then the Panic Button. After that, enter and defeat the Core. Unlimited fuel/no tilts: Hold RS and press C, B, C, Up, B(2), C, A at the options menu. A number will appear at the top of the screen to confirm correct code entry. Camera: Hold LS and press C, B, A(2), C, B, A(2) at the options menu. A number will appear at the top of the screen to confirm correct code entry. This will allow the "High Zoom" and "Free Camera" to be enabled in the game. While playing the game, hold X when on a Magneto for a new view. Press X anytime after to get the top view. Free Control: Hold LS and press B(2), C, Up, C(2), B, A at the options menu. A number will appear at the top of the screen to confirm correct code entry. High score/Hall of fame: Hold LS, and press A, P, A, P, B(2) at the options menu. A number will appear at the top of the screen to confirm correct code entry. Release LS and press P at the options menu. A number will appear at the top of the screen to confirm correct code entry. Press RS + C to jump to the High Score Entry Screen. Press LS + C to jump to the Hall Of Fame Entry Screen. Overview of game field: Hold X while on a magneto to zoom the view up from the game field. Use the D-Pad to rotate the field. Choose the prize in "Surf's Up": After earning "tickets" and the left board is activated, watch the video clips and hit the one that you want (sharks, curl, etc.) Plumbers Don't Wear Ties Uncensored version: Enter Up, Down, Right, Left, Down, Right, X during the introduction, while the girl is talking. PO'ed Level select: Note: this code only works on a standard controller. From the main menu, press and release LS + RS + Up. Press A to start a new game. From the difficulty menu press and release LS + RS + Down. Press A, B or C to select a difficulty level. Press B during the "Begin transmission" display. Highlight a level and press A to start the game at that level with the appropriate inventory. Enable farts: Highlight a game from the load game menu. Press LS + RS + B to start the game. Levels with the Butthead monster will be modified by the code. Full inventory: Note: this code only works on a standard controller. Press C + X to enter 3D map mode. Rotate the map on any axis. Press P, then LS + A + B + C during rotation of the map back to default view. Ox's inventory will contain all the weapons and the jetpack. Full ammunition: Hold LS + RS + Right + B + C and allow Ox to complete at least one backflip. The ammunition for all weapons will be returned to full. Full health: Press RS + Down +B during a backflip. Ox's health will be returned to full. Invulnerability: Standard controller version Use the frying pan as the current weapon. Press C(2) to display the weapon select option. Highlight the drill, then press A + RS. The words "KNEEL BEFORE ME!" will appear to confirm code entry. Flightstick version Use the frying pan as the current weapon. Hold RS and press A to display the weapon select option. Highlight the drill, then press A + RS. The words "KNEEL BEFORE ME!" will appear to confirm code entry. Cancel invulnerability: Enter the weapon selection option. Press A + RS. See ending sequence: Save at least one game. From the saved game menu, select Delete and highlight any game. Press A + Right, B + Up, P. The ending sequence to the game will be displayed. No collisions: Switch to jetpack mode and kill an alien. Stand on the alien and press C, C to display the weapon select screen. Press LS + Right/Down. The words "FREE! FREE!" will be displayed to confirm code entry. Ox will be able to fly through the walls and move anywhere in the level. Cancel no collisions: Switch to jetpack mode and press C(2) to display the weapon select screen. Press LS + Right/Down. Save game bug: The save game file can become corrupt on levels where Blob aliens have been killed (Shuttle, Power Plant, Pompous Tartar, and Aclogo). Keep multiple save games and avoid saving after shooting a Blob. Primal Rage Hidden volleyball game: This is available only in two player mode. When in the Cove (Sauron's stage), either player must perform a combo by completing two quick attacks in succession. Two humans will appear and bow. The player closest to the human must knock the human into the air. The other player must hit the human back toward his opponent before it hits the ground. The first player should continue to hit the human back to his opponent. After a while, a net and judge will appear, allowing volleyball to be played with humans. Hidden bowling game: This is available only in two player mode, on any stage. Both players must play as Armadon and perform the Spinning Death (1 + 3, Away, Toward, Down) move simultaneously three times in a row. If done correctly, both players and their worshippers will walk off screen for a bowling game. Humans are used as pins, and the players bowl themselves by using the Spinning Death move. Skydiving cows: This is available only in two player mode. When in the Ruins (Chaos' stage), one player must be playing as Chaos in a Sudden Death round. Allow the match timer run down to about two to three seconds. At the this point, the player using Chaos must perform the Fart of Fury move (2 + 3, Toward, Up, Away) so that the cloud remains in the air after time expires. If done correctly, the falling meteors will turn into falling cows. Diablo's Pulverizer move: Hold 1 + 2 then press Up, Down. Quarantine Cheat mode: Press B, C, B, A at the language select menu to get $10,000 and the ability to select all weapons. Level Password The Park 98645782 Old Kemo 89962254 The Projects 54185654 The Wharf 92146125 Final Level 33289642 Rebel Assault Skip mission: Press Up + A, Down + A, Left + A, Right + A at the screen where the Lucas Arts logo appears in front of the Death Star. A ringing sound and voice saying "Lucas Arts" will confirm correct code entry. Press C during any mission to skip that mission. Level Easy Normal Hard 2 BOSSK BOTHAN BORDOK 3 ENGRET HERGLIC SKYNX 4 RALRRA LEENI DEFEL 5 FRIJA THRAWN JEDGAR 6 LARFRA LWYLL MADINE 7 DERLIN MAZZIC TARKIN 8 MOLTOK JULPA MOTHMA 9 MORAG MORRT GLAYYD 10 TANTISS MUFTAK OTTEGA 11 OSWAFL RASKAR RISHI 12 KLAATU JHOFF IZRINA 13 IRENEZ ITHOR KARRDE 14 LIANNA UMWAK VONZEL 15 PAKKA ORLOK OSSUS End NORVAL NKLLON MALANI Return Fire Debug mode: Enter the password WOLF, then press RS + LS + P during game play. The following things may be done under debug mode: play and change pitch of all sounds; display frame rate based on CPU activity; and force the flag to appear in the first building that is destroyed. Invincibility: This code works in one and two player modes and must be done separately for each vehicle. Choose a vehicle from the vehicle select screen. Press C to display the fuel/ammunition screen. Hold RS + LS + B + C, then press X to bring up the exit menu. While the "Do Not Exit" icon is highlighted and all the buttons except C are pressed, press Down + A. A "double" vehicle select sound will confirm the code. Unlimited vehicles: This code must be done separately for each vehicle and must be repeated if a new map is started. Choose a vehicle from the vehicle select screen. Press C to display the fuel/ammunition screen. Hold LS + RS + A + C. While the buttons are held, press Down. A sound will confirm code entry. Then, press Right. Three light blue shadows of the selected vehicle will appear. Lock all levels: Enter the password ZZZZ to remove access from all previously completed levels. Unlock all levels: Enter the password WOLF to allow access to all levels. Opening sequence: Enter the password TITL to play the opening sequence. Removing the control window: Select a vehicle from the bunker. Press P immediately as ramp begins to rise with the vehicle. Then, press P to resume the game at the pause screen. Self-destruct: Press A + B + C to self-destruct. It can be used as a quick way to return to the bunker. Zoom out: Press A + B and to zoom out the view by about 25%. This only works when the camera is fully zoomed in. Level One player Two player 1 TNOD POTS 2 YALP SRAW 3 HTIW THAT 4 LAER LLIK 5 SNUG EVAS 6 TSUJ HCAE 7 SIHT EFIL 8 EMAG MROF Return Fire: Maps Of Death Unlimited vehicles: This code must be done separately for each vehicle and must be repeated if a new map is started. Choose a vehicle from the vehicle select screen. Press C to display the fuel/ammunition screen. Hold LS + RS + C, then press X. The "Leave Game" option will be displayed. Keep those buttons held, then hold Down and press A. Three light blue shadows of the selected vehicle will appear. Level Single Player Password 2 Smiley Face, Cup, Bird, Butterfly 3 Heart, Cup, Heart, Cup 4 Umbrella, Rabbit, Bear, Clover 5 Heart, Umbrella, Clover, Cup 6 Bird, Butterfly, Smiley Face, Flower 7 Butterfly, Heart, Smiley Face, Butterfly 8 Clover, Flower, Heart, Cup 9 Smiley Face, Bear, Heart, Cup Level Two Player Password 2 Bear, Smiley Face, Clover, Bird 3 Flower, Clover, Clover, Flower 4 Heart, Flower, Heart, Bear 5 Cup, Clover, Rabbit, Smiley Face 6 Smiley Face, Umbrella, Heart, Bird 7 Rabbit, Heart, Flower, Umbrella 8 Butterfly, Umbrella, Cup, Smiley Face 9 Butterfly, Bird, Rabbit, Bear Road Rash Walk around: Brake until your speed is 0 MPH. Press LS + RS, Up. Your character will dismount from the motorcycle, and can explore the scenery. Change volume during FMV and menus: Press LS to decrease and RS to increase the volume of the music. Clowns: On the Peninsula track in level three or higher are two businessmen with odd shaped clown faces, large blue shoes, and peculiar objects in hand. They can be found at the 6.5 - 6.6 mile point walking back and forth on the road. If you punch or hit them, their pants will fall to their ankles, and they will be left wearing only red and white boxer shorts Cows: Special cows are present on the Peninsula track on the other side of the right side guard rail near the clowns. If you punch or hit them, they will put up their hoofs to shield their eyes, while standing on two legs. Dirt road: Go right on the first fork in road of the Napa Valley track, located at the 1.9 mile point. Floating tree: Play the Pacific Highway track in level four or five to see the floating tree at the 8.7 mile point. Robinson's Requiem Cheat mode: Press X + B + C at the options menu that appears before game play begins The phrase "Cheat mode on" will appear at the bottom of the screen to confirm correct code entry. Selectable objects and locations such as entrances, enemies, food, etc. will be highlighted on the map. Trepliev may be moved instantly from one location to the next while on the map screen. All items, weapons, and clothing will be available, with unlimited ammunition for the more powerful weapons. To play the game without the full set of cheats, begin and save a new game with cheat mode disabled. Restart the game by using the cyanide capsule. Enable cheat mode and load the previously saved game. This will enable the teleportation and marked map options but keep the items originally present in their normal numbers. Faster conversations: Press P to speed up the rate of the FMV conversations. Sailor Moon Super Sailor Moon: Highlight Sailor Moon at the versus mode character selection screen and press LS + RS + X. Samurai Shodown Player two color change: Press RS + C. Stage select: Play a game, lose, and do not continue. Go to the main menu, select the resume option, and press Left, X, Down, Up, Right, Left, Up, X. Highlight the "Players Name" option and use LS or RS to select the stage. Note: All Samurai Shodown save games must be deleted to turn off the stage select option. Three lines of text will appear at the bottom of the screen: "Level Select Enabled" confirms that the Stage Select code was entered properly. "Debug Pattern Codes Enabled" explains the numbers that are displayed at the top of the screen. "Zap and Excerciser Enabled" allows special game functions. Zap allows you to drain all of an opponent's power by holding LS + RS. It will not kill your opponent. Instead, your character must deliver the fatal blow with any attack (even if it is blocked). Same color opponent: Start the one-player game, then join in with player two and pick the player the computer was using. Kill player one. Do not continue and your character will start with the one-player game again. Join in with controller one, and again pick the same character the computer was using. Kill player two. When the next one player game starts, your character will be the same character and color as the computer. Scramble Cobra Secret mission: After all ten standard missions are completed, the game credits will appear. After the credits, a new mission (Burning Cobra) will appear on the mission map. The introduction to the mission includes video from Burning Soldier, another game by Pack-In Video. The mission objective is to locate and destroy the large animated creature. Enemies in this mission are objects and spacecraft from the game Burning Soldier. General hints: Fire missiles as they obtain a lock. Try to get groupings of three for multi-missile lock. It takes too long to lock on to more than three. Use the Vulcan for anti-missile fire. Use the Vulcan in short bursts, swinging back and forth across the approaching missile to destroy it. Use the missile warning display to determine the directions that the missiles are appoaching. Napalm is best for the ground-based mission objectives. A single napalm hit will take out the equivalent of three to five missiles. Protect the supply truck at all costs. Re-arm immediately whenever there is any kind of break in the action Press X to remove the Commander off the radar screen as the mission starts to see where the enemy is. Mission hints: Mission Three Choose one city area to defend and stick with it. Keep the supply truck alive and use missiles to take out all targets. If given the chance, Tightly grouped tanks can be hit with napalm. Mission Four This is a rough mission. The enemy jets will come to the Cobra. Wait for them near the supply truck. When the three-minute notice appears, pursue the two planes. Two missiles are needed to destroy each plane. Mission Five Take out the four ground units and approach the carrier. Destroy it and there will be fewer jets to fight. Return and defend the base. Remain above the supply truck and spin around. Use the corners of the radar to see the direction that the enemy is approaching. Let them close in, then destroy them. Mission Nine Proceed to the target building and ignore all other enemy objects. Jink left and right to avoid the missiles that will be fired at the Cobra. After destroying the building, a secondary objective must be met. Use the green indicators on the compass to locate the target, which will not appear on radar. Mission Ten Fly quickly to the prison building and while ignoring enemy vehicles and aircraft and avoiding their missiles. Hove over the prison and use your missiles to remove any immediate threat. After the "completed" display appears, fly in any direction to cross the border and complete the mission. Seal Of The Pharoah Game bug: In later levels, opening the diary will display the game over video. If this happens, moving the D-Pad will redisplay the correct location. SHADOW: War Of Succession Instant kill: Press Down(2), Left, Right, Up(2) at the difficulty selection screen. Then, press LS during a match to kill your opponent. Special moves: Special moves are very important in winning this game. The major special moves which would really help any player are projectile special moves, and the slides for characters which have them. Special moves should be executed slowly and deliberately. Do not rush when pressing the buttons to activate a specific special move. Fighting the final Boss: The final boss can only be fought when the difficulty is set to "Hard". Relative power ranking: 1. Viper 2. Riggs 3. Anvil 4. Gabriella 5. Sasha 6. Carlos 7. Erika Move list: Anvil Stiles Slide (Forward, Forward, C) Knife toss (Down, Forward, A) Disappear (Back, Forward, RS) Grenade (Down, Back, C) Anvil is a special character in the sense that he can float in the air by continuously pressing Up. This way, he can avoid a lot of attacks. The best strategy for winning as Anvil is by constantly sliding into the opponent and uppercutting him. This is very effective in the corners. Erika Storm Katana (Back, Forward, C) Disappear (Back, Forward, RS) Groundfire (Down, Forward, Back, RS) Spinstab (RS, Forward, Back) The best move for Erika is the throw (Back, C). Her sword's reach is so great that she can throw an opponent from afar. With practice, your opponent may be thrown multiple times. Another good move is the sword uppercut. With correct timing, Erika can just wait until an opponent comes near and uppercut the poor soul with her Katana. The groundfire is good when the opponent is in medium range. Carlos Cortez Bomb (Back, Forward, C) Shotgun (Forward ,Forward , C) Earthquake (Down, Forward, Back, RS) Carlos' strength lies in his shotgun. Blast away at an opponent from afar and, when he gets near, disappear. For close quarter combat, his uppercut is pretty powerful and, the throw is effective as well. When an opponent is too near, try the knee smash (Back, B) repeatedly. Do not get into an air duel since Carlos does not have any aerial attacks. Riggs Riddick Hellfire (Back, Forward, A) Roll (Forward, Down, Back) Disappear (Back, Forward, RS) Ghostly Touch (Forward, Forward, C) Riggs is convenient in the sense that his disappear is very close to his hellfire. This way, he can blast an opponent from a distance and disappear when the bad guy is too close for comfort. A good combo for Riggs is a flying kick and an uppercut followed by a roll. This is very lethal and does a lot of damage. Sasha Romanoff Stealth (Back, Down, C) Knife (Down, Forward, A) Slide (Forward, Forward, C) Crouch Knife (Down, Back, RS) Sasha is very quick. Her drawback is that when she does get hit, she is slow getting up. Her best non-special move is her air attack. That is, constantly jump over an opponent and press B when you are near/above them. Opponents have a difficult time countering this move and, it creates a lot of damage. Her crouch knife is also effective because it comes in so low that it is almost impossible to defend against. Gabriella St. John Cannonball (Forward, Down, Back) Mesmerize (Forward, Forward, Back, Back) Fireball (Forward, Forward, C) Gabriella can fry you with her eyes. Mesmerize is pretty strong, except that it shoots too high and, the range is limited. So, for consistency, use her fireball. It has good distance and the height is just right to fry anyone. Again, she has a good flying kick, uppercut, cannonball combo. Also, her footsweep (Back, B) has a longer range than normal. Keep opponents at bay by constantly footsweeping them from a distance. Viper Groundshake (Down, Forward, Back, RS) Disappear (Back, Forward, RS) Slide (Forward, Forward, C) Knife (Down, Forward, A) Grenade (Down, Back, C) Viper is the most complete and balanced fighter. He has all the necessary moves. He is cat quick and has an array of deadly combos. He can "juggle" opponents fairly easily. Flying kick an opponent then, while he is still in mid-air, give him a couple of high kicks, then finish him off with an uppercut. Another effective combo is slide, slide, uppercut and throw. Shanghai: Triple-Threat Arcade mode passwords: Level Classic Great Wall Beijing 2 D33 E44 F55 3 G66 H77 I88 4 J99 K0A L1B 5 M2C N3D O4E 6 P5F Q6G R7H 7 S8I T9J U0K 8 V1L W2M X3N 9 Y4O Z5P A6Q 10 B7R C8S D9T 11 E0U F1V G2W 12 H3X I4Y J5Z 13 K6! L7? M8. 14 N90 O01 P12 15 Q23 R34 S45 16 T56 U67 V78 17 W89 X9A Y0B 18 Z1C A2D B3E 19 C4F D5G E6H 20 F7I G8J H9K 21 I0L J1M K2N 22 L3O M4P N5Q 23 O6R P7S Q8T 24 R9U S0V T1W 25 U2X V3Y W4Z 26 X5! Y6? Z7. 27 A80 B91 C02 28 D13 E24 F35 29 G46 H57 I68 30 J79 K8A L9B Shockwave 2: Beyond The Gate Code notes: These codes can be activated during game play in any mission. The codes are based on memory sentences (mnemonics) where the letters A, B, and C are the corresponding buttons on the controller, and E is RS. To initiate the secret codes, press and release B to fire the laser. Press P to pause the game while the laser is visible on the screen. (Note that the codes will not work if B and P were pressed at the same time.) Now, press RS(2), B, A, B, RS, A, C, A (mnemonic: THREE BABES IN A CAR). After entering the code, press X. Instead of stopping, the game will continue in cheat mode. Cheat mode must be entered after each mission is started in order for all other codes to work. Refuel Press P to pause game play. The laser does not need to be visible. Press A, RS, A, RS(2), A (mnemonic: A GREAT NEED FOR GAS). Press X to resume game play. Super laser Press P to pause game play. The laser does not need to be visible. Press B, RS, A(2), RS (mnemonic: BIG MEGA LASER). Press X to resume game play. Smart bomb Press P to pause game play. The laser does not need to be visible. Press A, RS, A, B(2) (mnemonic: A MEGA BOMB). Press X to resume game play. End mission successfully Press P to pause game play. The laser does not need to be visible. Press A, C, A, RS, A(2), B, A(3) (mnemonic: A CAT EATS A BANANA). Press X to resume game play. Instant death Press P to pause game play. The laser does not need to be visible. Press A, B, C(2), B, A, RS(3). Press X to resume game play. Invincibility Press P to pause game play. The laser does not need to be visible. Press A(3), C, RS (mnemonic: I AM AN ACE). Press X to resume game play. Turbo Press P to pause game play. The laser does not need to be visible. Press A(2), RS(2), C, A (mnemonic: WHAT A SPEEDY CAR). Press X to resume game play. Toggle bouncing/wrapping Press P to pause game play. The laser does not need to be visible. Press A, B, A, B, RS (mnemonic: WRAP BABE). Press X to resume game play. Use this code to alternate between the bouncing and wrapping modes. The normal mode of the game is "bouncing", where your ship bounces against the map limit. "Wrapping" mode allows your ship to exit the map on one side and re-enter on the opposite side. Easy instrument panel access: While using the elevation scanner, press X to view the instrument panel. Passwords: A Jumpgate code is revealed after each system is completed. These codes may be manually entered to access a particular system. The codes consist of six of the fifteen total symbols available. Refer to the symbols as arranged in three rows (A, B, and C) of six symbols each, except row C which only contains three symbols: A1 A2 A3 A4 A5 A6 B1 B2 B3 B4 B5 B6 C1 C2 C3 System Password 1 C3 B5 B2 A2 A3 C2 2 B1 A1 A3 A5 A1 B3 3 B4 C3 A1 C2 C2 A1 4 A3 B5 C3 A2 A5 C3 5 B3 C2 A1 A2 A5 A4 6 B4 B2 A2 C1 B6 B5 Shockwave: Invasion Earth Standard cheat mode: Press P to pause game play. Then, press B, A, C(2), A(2), X. The game will resume to confirm correct code entry. Note: The code only remains active for the current mission. This code also allows the ship to spin by pressing LS or RS + Up or Down. Super missile: Enable the "Standard cheat mode" code. Press P to pause game play. Then, press C, A(2), B, A, X. The game will resume to confirm correct code entry. Fast moving, rapid fire, 1000 point missiles will be available for the current mission. Super laser: Enable the "Standard cheat mode" code. Press P to pause game play. Then, press C, A(2), B, A, C, A, X. The game will resume to confirm correct code entry. Note: The code only remains active for the current mission. Smart bomb: Enable the "Standard cheat mode" code. Press P to pause game play. Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to confirm correct code entry. All aliens and alien objects currently visible on radar will be destroyed. Note: This code may only be enabled once per mission. Invincibility: Enable the "Standard cheat mode" code. Press P to pause game play. Then, press A, B, A, C, A(2), B, A, X. The game will resume to confirm correct code entry. Invincibility with unlimited weapons, shields, and energy will be available for the current mission. Note: This code may only be enabled once per player. Display player's name: Enable the "Standard cheat mode" code. Press P to pause game play. Then, press B, A, B, X. The game will resume to confirm correct code entry. Display programmer's message: Enable the "Standard cheat mode" code. Press P to pause game play. Then, press B, A, C, A, C, A, X. The game will resume to confirm correct code entry. Extended cheat mode: Press P to pause game play while firing the laser. The laser must be visible on the screen after the game is paused. Then, press B, A, B, A(3), B, A, B, A, C, X. The game will resume to confirm correct code entry. Note: The code only remains active for the current mission. Mission complete: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press B, A, C(2), A(3), X. The game will resume to confirm correct code entry. Mission skip: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press C, A(4), C, A, X. The game will resume to confirm correct code entry. The current mission number will increase by one. For example, use this code nine times during Mission 1 and quit. The next mission played will be Mission 10. Super missiles: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press C, A(2), B, A, X. The game will resume to confirm correct code entry. Powerful, fast moving, rapid reload missiles will now be available. Super lasers: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press C, A(2), B, A, C, A, X. The game will resume to confirm correct code entry. Smart bomb: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to confirm correct code entry. All aliens and alien objects currently visible on radar will be destroyed. Invincibility: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press A, B, A, C, A(2), B, A, X. The game will resume to confirm correct code entry. Invincibility with unlimited weapons, shields, and energy will be available. Display player's name: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press B, A, B, X. The game will resume to confirm correct code entry. Display programmer's message: Enable the "Extended cheat mode" code. Press P to pause game play. Then, press B, A, C, A, C, A, X. The game will resume to confirm correct code entry. Cockpit display: The vertically moving green light on the left of the cockpit display represents the number of pieces of information currently being received from the CD drive. The small colored dot in the lower right corner that changes color indicates memory fragmentation. The graph-wave on the left corresponds to the current frame rate and the number of video blocks loading for each frame The graph-dots on the right corresponds to the number of FMV actors that are in that mission updated every eight frames. Shockwave: Operation Jumpgate Cheat mode: Press P to pause game play while firing the laser. The laser must be visible on the screen after the game is paused. Then, press B, A, B, A(3), B, A, B, A, C, X. The game will resume to confirm correct code entry. Note: The code only remains active for the current mission. Mission complete: Enable the "Cheat mode" code. Press P to pause game play. Then, press B, A, C(2), A(3), X. The game will resume to confirm correct code entry. Mission skip: Enable the "Cheat mode" code. Press P to pause game play. Then, press C, A(4), C, A, X. The game will resume to confirm correct code entry. The current mission number will increase by one. For example, use this code four times during Mission 1 and quit. The next mission played will be Mission 5. Super missiles: Enable the "Cheat mode" code. Press P to pause game play. Then, press C, A(2), B, A, X. The game will resume to confirm correct code entry. Powerful, fast moving, rapid reload missiles will now be available. Super lasers: Enable the "Cheat mode" code. Press P to pause game play. Then, press C, A(2), B, A, C, A, X. The game will resume to confirm correct code entry. Smart bomb: Enable the "Cheat mode" code. Press P to pause game play. Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to confirm correct code entry. All aliens and alien objects currently visible on radar will be destroyed. Invincibility: Enable the "Cheat mode" code. Press P to pause game play. Then, press A, B, A, C, A(2), B, A, X. The game will resume to confirm correct code entry. Invincibility with unlimited weapons, shields, and energy will be available. Recharge: Enable the "Cheat mode" code. Press P to pause game play. Then, press B, A(4), B, A, X. The game will resume with full energy, shields, and missiles to confirm correct code entry. Display player's name: Enable the "Cheat mode" code. Press P to pause game play. Then, press B, A, B, X. The game will resume to confirm correct code entry. Display programmer's message: Enable the "Cheat mode" code. Press P to pause game play. Then, press B, A, C, A, C, A, X. The game will resume to confirm correct code entry. Cockpit display: The vertically moving green light on the left of the cockpit display represents the number of pieces of information currently being received from the CD drive. The small colored dot in the lower right corner that changes color indicates memory fragmentation. The graph-wave on the left corresponds to the current frame rate and the number of video blocks loading for each frame The graph-dots on the right corresponds to the number of FMV actors that are in that mission updated every eight frames. Slam 'n' Jam '95 Standard cheat codes: All codes are entered on controller one during the one second black screen that appears between pressing P at the Visitors stats screen and the tip off. These codes can be done in conjunction with one another. For instance, to have small players, shot percentage, and super slams, hold LS + A + C while tapping RS. (LS = shot %, A + C = slams, Tap RS = small players) If the code requires LS (e.g. small players with big heads) hold LS momentarily at the end of code entry, while the screen is still black. It takes a lot of timing, but it can be done. Shot Percentage Hold LS. Once the game starts, press P to pause the game, and P to resume. When a shot is made, the shooter's chances of making the shot from that particular location will be displayed above the basket. This code will only be active for the first half. Small Players Hold RS until the tip off. Once the game starts, press P to pause the game, and P to resume. Small Players With Big Heads Hold RS while tapping LS until the tip off. Once the game starts, press P to pause the game, and P to resume. Small Players With Shot Percentage Repeatedly tap LS, RS in quick succession until the tip off, but end the sequence with LS. Once the game starts, press P to pause the game, and P to resume. Players With Big Heads Repeatedly tap LS and C in quick succession until the tip off. Once the game starts, press P to pause the game, and P to resume. Remove Small/Large Player Modes Start the next game. Once the game starts, press P to pause the game, and P to resume. Super Dunks Hold A + C through the tip off. When the ball is thrown up into the air, press P to pause the game, and P to resume. Release A + C. Players will be able to dunk from the three point line. Super Speed Hold A + B + C through the tip off. When the ball is thrown up into the air, press P to pause the game, and P to resume. Release A + B + C. The game should be moving at a faster pace. Special teams: Press and hold LS + RS at the screen that contains the Slam 'n' Jam 95 title and 3DO logo in the lower right corner. Release both buttons just after the screen turns black. Keeping them pressed will reset the 3DO. Press P to abort the demonstration game. Enter Left, Right, Up, Down, C, B, A, Right at the main menu to enable the Left Field Lefties team. This team is composed of the developers of the game, the original Left Field staff, who were all left handed. Immediately after entering the Left Field code, enter Left, Right, Up, Down, C, B, A, Left. This enables the Monsters team. Both the Left Field Lefties and the Monsters teams are only available in Exhibition mode. The activated code is flagged in the saved game file, making both teams selectable in future games without re-entry of the code. Unlimited fouls: If you commit a foul, press P button before the computer can attribute that foul to your player. Substitute your player for a one that you wish to receive the foul and press P. The substitute player will now be attributed with the foul that you committed. President Clinton: Number 34 on Atlanta may not actually be Don Maclean of Washington. He looks suspiciously like President Clinton. Slayer Invincibility: Press P during game play to display the backpack. Hold RS + LS and press A, B, A, C, A, B. The sound of a magic item being used will confirm correct code entry. Any damage taken by your character will not affect his or her remaining hit points. Snow Job Development team information: Use the surfer icon on Wires' computer and enter "http://www.3do.com". A screen displaying the production team will be displayed. Phone sex: Dial 1-900-772-6563 to hear the first part of a phone sex service message. Daily hints: Use the surfer icon on Wires' computer and enter "http://www.daily.hint" to display some basic hints. Additional money: Use the surfer icon on Wires' computer and enter "http://www.money.please" to get more money. Soccer Kid Level select: Press Up, Down, Up, Down, Left, Up, Down, Up, Down, Right at the title screen. Soccer Kid will say "Hey that's the cheat mode" to confirm correct code entry. Press Left or Right at the options menu to change the starting level. Color select: Press Up or Down at the title screen to change the color of Soccer Kid's shirt. Press Left or Right to change the color of his shorts. Space Ace Unlimited lives: Press Up, Down, Left, Right, Up, Down, Left, Right, P at the title screen. A brief tone will confirm correct code entry. View all FMV sequences: Start a game and allow Dexter to lose all five lives. Press Right(2), Left(2), Down(2), Up(2), P at the continue screen, A brief tone will confirm correct code entry. The game will restart and show all losing and winning scenes. Space Hulk Debug mode: Hold LS and press A, B, Right, A, C, A, Down, A, B, Right, A at the Annex room with the two doors. An option menu will appear. Press X to exit the debug menu after the desired options have been selected. If cheats are used in the Campaign Missions, they will be kept in the saved game, with no opportunity to turn them off. Invincible player Set to "Yes" to allow the currently controlled terminator to be invincible. Invincible terminators Set to "Yes" to allow all terminators to be invincible. Easy close assault Note that the terminators still may be killed even if this is set at "Yes". Player always wins Set to "Yes" to allow the current mission to be completed successfully, even if all objectives are not met or the squad is killed. No new stealers Set to "Yes" to prevent the genestealer generators from producing reinforcements. Infinite freeze time Unlimited time for strategy mode. Infinite ammo Unlimited ammunition for all weapons. No jams or malfunctions Prevent bolters from jamming and flamer throwers from exploding. Campaign Allow any campaign mission to be played. Games played from this option cannot be saved. Space Pirates Mad Dog McCree ending: When asked to select a world, choose the lower left square on the display. Shoot the large cow skull on the ground in the first scene. When you lose a life or shoot a hostage, the final scene from Mad Dog McCree will be displayed instead of the normal sequence. Starblade Rapid-fire lasers: Press Up(2), Down(2), Left, Right, A(2), B(2), C(2) after the Starblade logo appears on the title screen and after the animated background has stopped. The lasers will fire very fast, destroying tough targets much more quickly. Hold the fire button down to get rapid fire. Unlimited continues: Press Up, Right, Down, Left, A, B, C, Up, Left, Down, Right after the Starblade logo appears on the title screen and after the animated background has stopped. The "Continues Left" counter will read "FREE PLAY" instead of a number. Note that this is only visible after the first ship has been lost and the game is at the "Continue" screen. Multiple codes: It is possible to have both of these codes active simultaneously. Wait until the title screen appears for the second time before entering the second code. Star Fighter Cheat mode: Cheat mode is enabled through the "Configure" option from the main menu. Select the "Enter Player Name" option from the configure menu. Enter COFFEE_N_PICKLE as a name (note the two spaces). Select the "Enter Player Name" option again. The phrase "CHEAT NOW" will appear at the bottom of the name entry screen to confirm correct code entry. The game will now accept one of the following names to activate various cheats. More than one code can be active at one time. Megaship: Enable the "Cheat mode" code. Enter DANIEL_DEFOE (note the single space) as a player name. A ship with full armaments and capabilities will be available. Note that the ship does not have wing pods and does not resemble a true Megaship. However, unlike a true Megaship the enhanced ship will be permanent. Display hidden bonuses: Enable the "Cheat mode" code. Enter SHOW_ME (note the single space) as a player name. Hidden bonuses in the game will be displayed. Mission select: Enable the "Cheat mode" code. Enter ROGER_THE_CAT (note the two spaces) as a player name. Any mission within a pyramid may be selected for game play. Press LS when a mission is highlighted to mark it as completed. Pyramid select: Enable the "Cheat mode" code. Enter WAG as a player name. A new option labeled "SELECT LEVEL" will appear on the main menu below "NEW GAME". This will allow selection of a specific pyramid for game play. Additional lives: When down to a one or two lives, press X while in the statistics screen to return to the Main Menu. Leave the game in the Main Menu and allow the credits and high scores to be displayed. Let the demo mode start and cycle several times. Note, this may take 15-30 minutes. Save the game and start a mission. The game will continue with a few more lives. Use this procedure with caution, as your ship's engine, shields, control, and laser strength may be changed after the additional lives are added. An extra life is also awarded when your point total reaches 250,000, 500,000, 750,000, or 1,000,000. Hint saving the game: To save a game after completing a level, press X when the mission selection screen is displayed. The Options screen will appear, allowing the game to be saved. Stellar 7: Draxon's Revenge Cheat mode: Press LS, RS(2), LS, RS, LS(9), RS, LS(6), RS, LS(4), RS at the options screen (with Gir Draxon's face displayed). Gir Draxon's eyes will glow red and the word "Cheater" will appear to confirm correct code entry. The Boss will appear after the first wave of enemies is destroyed. During the game, pressing LS will restore shields, holding LS will make the Raven invincible, and RS will stop enemies. Level warp: Destroy the lower-left obstacle (seven o'clock position on radar) on level 1 to advance three levels. This will require multiple shots, and works even with the difficulty on "Practice." Shoot at a similar obstacle at the same location at this new level to advance to the end level. Cruise control: Hold LS or RS to keep the Raven at whatever speed is set with Up and Down (even in reverse). The Raven will stop when it runs into an object. Super Street Fighter 2 Turbo Fight as Gouki/Akuma (versus mode): Choose versus mode from the title screen, then select the game speed with the Fierce Punch button. Highlight Ryu and press every button except the D-pad simultaneously. If you picked your character first, keep holding these buttons until the second player makes their choice. If the second player also wants to be Akuma he or she will also have to hold all six buttons. Play as Gouki/Akuma in (Super Battle mode): Choose the Super Battle mode from the Title Screen and select the game speed with the Fierce Punch button. Highlight Ryu for two seconds, then move directly to T. Hawk. Pause on him for two seconds, then move directly to Guile and wait for two seconds. From Guile, move to Cammy by passing through Dhalsim (go down one character, then right). After waiting on Cammy for two seconds, go to Ryu by moving directly to Ken and then up onto Ryu. Pause on Ryu for 2 seconds and then press all three Punch buttons and X simultaneously. Super Wing Commander Cheat mode: Hold X and press B(2), C(2), A(2) while in the Lounge screen. A sound effect will confirm correct code entry. Release X, then press LS + RS + P to display the cheat menu, where the following options may be selected. Music Play all the background music. FMV Play all the cinema clips in the game, plus extra scenes that use live actors (FILM.MOV and UID.MOV). Set system flags Killable: Set to false to turn off pilot death. Bangable: Set to false to turn off collision detection. Picker: Set to true. Return to the lounge and cycle through the option