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3DO Interactive Multiplayer Cheats

The 3DO Interactive Multiplayer [often named 3DO] was a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur Trip Hawkins who was also the founder of EA Games.

Table Of Contents

- # - 20th Century Almanac 3D Atlas- A - Alone in the Dark - B -Ballz: The Directors Cut Battlesport Bladeforce Brain Dead 13 Burning Soldier- C -Cannon Fodder Captain Quazar Corpse Killer C.P.U. Bach Crash 'n' Burn Cyberdillo Cyberia - D -D Daedalus Encounter, TheDeathkeep Demolition Man Doctor Hauzer Doom Dragon Lore: The Legend Begins Dragon's Lair- E -Escape From Monster Manor- F -FIFA International Soccer Flashback: The Quest For Identity Flying Nightmares Foes Of Ali- G -Gex Gridders Guardian War- H -Hell: A Cyberpunk Thriller Horde, The- I -Immercenary- J -Jammit John Madden Football Johnny Bazookatone- L -Lemmings - M -Mad Dog McCree Mad Dog 2: The Lost Gold Mazer Microcosm - N -Need For Speed, The- O -Off-World Interceptor Out Of This World- P -Panzer General PaTaank Plumbers Don't Wear Ties PO'ed Primal Rage- Q -Quarantine- R -Rebel Assault Return Fire Return Fire: Maps Of Death Road Rash Robinson's Requiem- S -Sailor Moon Samurai Shodown Scramble Cobra Seal Of The Pharoah SHADOW: War Of Succession Shanghai: Triple-Threat Shockwave 2: Beyond The Gate Shockwave: Invasion Earth Shockwave: Operation Jumpgate Slam 'n' Jam '95 Slayer Snow Job Soccer Kid Space Ace Space Hulk Space Pirates Starblade Star Fighter Stellar 7: Draxon's Revenge Super Street Fighter 2 Turbo Super Wing Commander Supreme Warrior Syndicate- T -Theme Park Total Eclipse Trip'd- U -Ultraman Powered- V -VR Stalker- W -Way Of The Warrior Wicked 18 Wing Commander 3: Heart Of The Tiger Wolfenstein 3D- Y -Yu Yu Hakuso- Z -Zhadnost: The People's Party


20th Century Almanac

Speed selecting:
When flipping pages to select a date, hold A and the 
dates will change faster. The page pictures will not 
be updated. Only the date will change until the button 
is released. 

3D Atlas

Atlas Building:

In the Environment Globe, move to the California view at the highest 
zoom level with the Bay Area approximately at the center of the picture. 
Zoom out and in 20 times by pressing RS, LS 20 times. After a while, 
the view will keep zooming in to the Bay Area and you'll see the 
building where 3D Atlas was created. 

Alone in the Dark

Extra Life from Healing Flasks:

This code gives you more life out of a flask. When you're playing as 
Carnby or the girl, drink the flask and watch carefully. When your 
character's arm goes down before he/she says "Uuhhmm!", hold DOWN for 
one second. If your timing is right you'll re-drink the flask and heal 
again. Repeat as necessary until you're fully healed. 

Ballz: The Directors Cut

Huge Balls:

Pause the game and press Left, A, Right, Down, B, A, Left, Left. 

Infinite Time:

For unlimited time, pause the game and press B, A, Left, Left, B, 
Left, A, B, Left, A, B, Left, A. 

Smaller Balls:
Pause the game and press A, B, Left, Left, Right, A, Down, A, Right, 
Left, Up, Left, Up. 

Translucent Balls:

Pause the game and press B, A, Left, Left, B, Left, Up, Right, B, A, 
Left, Left. 

Turn Opponent Black-and-White:

Pause the game and press B, A, Left, Left, B, Left, A, C, B, A, Left, 
Left, Up. 

Turn Self Black-and-White:

Pause the game and press B, A, Left, Left, Down, Right, A, B, B, A, 
Left, Left. 

Battlesport

Tournament Mode:

Add some variety to Tournament mode by choosing your tank and your 
opponent. To do so, save a Tournament game and apply the code or codes 
of your choice to the save file. Be sure to select only one opponent 
and one tank. 


Tank            Code

Stinger         LJTJVXF
Invader         JHTJVXF
T-Shark         HFTJVXF
Repulse         ZDTJVXF
Scorpion        XWSJVXF
Brawler         VUSJVXF
Stingray        TSSJVXF
Past-Time       MLSJVXF
Captain Quazar  KJSJVXF
B'Sotto         IHSJVXF


Opponent        Code

Arson           HWXIVXF
Snyper          GVXIVXF
Rage            ZUXIVXF
Shadow          YTXIVXF
Bull            XSXIVXF
Bog             RMXIVXF
Kubo            QLXIVXF
Ariana          PKXIVXF
Veteran         OJXIVXF
Androminus      NIXIVXF
Pthark          MHXIVXF


One Player Instant Action Opponents:

Patch the "bs_123gosets" file with IHXWXXF. Enter the Instant Action 
Setup menu and press LEFT to choose any opponent before Pthark.


Two Player Instant Action Tanks:

Patch "bs_123gosets" to obtain the corresponding tank: 

Invader
GSXJXXF (for player 1)
ZSXIXXF (for player 2)
RSXSXJXXF (for both players) 

T-Shark
UMXJXXF (for player 1)
TMXIXXF (for player 2)
GNXMXJXXF (for both players) 

Repulse
TLXJXXF (for player 1)
SLXIXXF (for player 2)
YMXLXJXXF (for both players) 

Scorpion
SKXJXXF (for player 1)
RKXIXXF (for player 2)
WLXKXJXXF (for both players) 

Brawler
RJXJXXF (for player 1)
QJXIXXF (for player 2)
UKXJXJXXF (for both players) 

Stingray
QIXJXXF (for player 1)
PIXIXXF (for player 2)
SJXIXJXXF (for both players) 

Past-Time
PHXJXXF (for player 1)
OHXIXXF (for player 2)
QIXHXJXXF (for both players) 

Captain Quazar
OGXJXXF (for player 1)
NGXIXXF (for player 2)
OHXGXJXXF (for both players) 

B'Sotto
NFXJXXF (for player 1)
MFXIXXF (for player 2)
MGXFXJXXF (for both players) 


Play Against Bog:

Using Controller Two, press Left, R + A, L + A, Right, A, C, R + B at 
the Main Menu. 

Play Against Captain Quazar:

Using Controller Two, press L + B, Right, R + Right, L + Right, Left, 
L + C, B, A, L + A at the Main Menu. 

Play Against Kubo:

Using Controller Two, press Left, L + C, B, A, L + A, L + Right at 
the Main Menu. 

Play Against Veteran:

Using Controller Two, press R + Right, Left, R + B, A, L + C, L + Left, 
R + Right at the Main Menu. 

Play as Andro:

Using Controller Two, press R + A, L + Left, A, L + Right, C, B, C, L + 
A, L + Left at the Main Menu. 

Play as Brawler:

Using Controller Two, press Right, R + A, L + C, L + Right, A, L + C, R 
+ B, Left at the Main Menu. 

Play as Captain Quazar:

Using Controller Two, press R + A, Left, R + Left, Right, L + C, L + B, 
R + Right at the Main Menu. 

Play as Invader:

Using Controller Two, press R + B, C, L + Right, A, L + A, L + B, R + 
Right at the Main Menu. 

Secret Messages:

Enter your name as any of these words to hear a special message.

BSPORT, CO, CHEAT, CHEATR, CHOW, CYCLNE, EDDIE, EVAN, GAG, HAWKIN, HELI, 
HELMUT, HONG, JASONN, KAAV, KHOURY, KOBLER, KRAAIJ, LINDSY, LITTLE, 
MOF???, MTWO, NICOLE, QUAZAR, SUBHA, SHANE, TICKLE, TODDDD, TRIPP, 
VGAMES, WALKER, YBARRA 


Tournament Arena:

Using Controller Two, press Right, L + A, R + C, L + C, Left, L + C, R + 
B, Left at the Main Menu. 

Bladeforce

Level Editor:

To temporarily edit a level, enter one of the following codes at the 
Player Name screen. This is the same editor used by the development 
team, but the save feature has been disabled.


1. YTMHNPA - Training mission 
2. YTMHNPB 
3. YTMHNPC 
4. YTMHNPD 
5. YTMHNPE 
6. YTMHNPF 
7. YTMHNPG 
8. YTMHNPH - Bonus level 


The editor options screen has the following choices:

- Save file (this option is disabled) 
- Paste (allows objects to be pasted) 
- Delete (allows objects to be cut) 
- Copy (allows objects to be copied) 
- Stack (allows objects to be stacked on one another) 
- Texture (allows an object's texture map to be changed) 
- Paste Node (allows a game "screen" to be pasted) 
- Copy Node (allows a game "screen" to be copied) 
- Edit Node Y (default value) 
- Quit (restarts the game) 

While in an editor option, B cycles through actions, C executes the 
current selection, X allows the current level to be played, and P 
displays the editor option screen.

Brain Dead 13

Game bug:
The initial version of this game did not allow the 
Vivi's Funeral Salon section to be completed correctly. 
A version 1.1 disc was made available by ReadySoft that 
fixed this problem. 

Burning Soldier

Debug Menu:

On the Options screen press L + R + C + X + Right on Controller Two. 

Cannon Fodder

Unlimited continues Game Guru fix:

The 999 Recruits Remaining code in the Game Guru's internal library 
will cause the game to crash after 360 soldiers have been killed. In 
order to continue from this point, a new game must be started and 
patched with the last mission and phase completed. Due to the 
complexity of the saved game file, which saves the kills and rank of 
every soldier, the Game Guru will state that there are "TOO MANY 
CHANGES" when attempting to create a standard Game Guru code. Thus, the 
following manual procedure must be used to create a saved game that can 
be continued: 

- Rename your current "CannonFodder" saved game file to "CannonFodder0"
- Use the Game Guru's Hex Editor and make a note of the value of offsets 
  24 and 48 in the "CannonFodder0" file. This assumes your latest game 
  is in the first saved game slot. Offset 24 corresponds to the phase, 
  and offset 48 corresponds to the mission.
- Start the game and immediately save a new game in the first saved 
  game slot without playing a mission.
- Use the Game Guru's Hex Editor and edit offsets 24 and 48 of the 
  "CannonFodder" saved game file to match those from the "CannonFodder0" 
  file.
- If desired, re-apply the 999 Recruits Remaining and/or Maximum 
  Experience codes from the Game Guru's internal library.
- Load the patched saved game to resume gameplay. 

Note that this may place your phases out of sync. For example, the last 
phase of the Jungle More Jungle, "Donkeytastic", may appear as the 
first phase of Chiller Thriller Killer, which is the next mission. This 
may be corrected by editing offset 24 after the next mission has been 
completed and saved. 

Captain Quazar

Disappearing wall:
Press P to pause game play. Then, press RS, LS, B(3), RS, LS, Up. 
All walls near Captain Quazar will disappear for a short amount of time. 


Recharge:
Press P to pause game play. Then, press LS, RS, LS, RS, LS, B. 
Captain Quazar will shout to confirm correct code entry. 
Captain Quazar's health will increase to 99, ammunition to 
50, rockets to 25, and grenades to 15. 


Subliminal messages:
Carefully watch the briefing to Level 2. Green pictures of 
the mission objectives will be displayed. When the screen 
zooms in towards the elevator to the mine, static will appear. 
The following phrase will quickly flash in the static: 
"MUST  BUY  BATTLESPORT". 


Audio messages:
Pause the game and allow the screen to dim. The chief will 
say various phrases (including singing a line from 
Swing Low Sweet Chariots) to the player while the game 
remains paused. 

Corpse Killer

Extra Datura bullet:

Hold A and tap B to get one Datura bullet while the Shadow Man or any 
other strong opponent is attacking. This will only occur when your 
character is out of Datura bullets and the opponent is on the screen. 

Item select:

Toggle between the Satlink screen and the Datapod Info location until 
items that are needed (bullets, datura root, etc) appear on the map.

C.P.U. Bach

Debug mode:

Select "Classics", then move Up or Down to any slot. Hold LS or RS 
while pressing Right or Left to bring up a 12 digit alpha-numeric 
display. This "code" represents the piece of music in that slot. 


Here is a partial list of what they do, listed from left to right: 

0 0-4 Determines name of piece (Imperial, Aspen, etc.)
0 0-F " "
0 0-F Determines "style" of play (smooth, syncopated, etc.)?
0 0-F " " ?
0 0-F " " ?
0 0-F " " ?
A A-X Melody seed
A A-X Key (A#, C, etc.)
A A-X Music Type (Fugue, Adagio, etc.)
A A-X ?
A A-L Instrument (Piano - Trumpet)
A A-G ? 

Crash 'n' Burn

Black Market Goods:

The black market cyborg will only appear (at random) and offer things 
that your character can afford to buy. 

Stealth Generator ($11,000)
Makes your car somewhat invisible, but the other drivers will still 
shoot your vehicle. When the car takes enough damage it wears off. 

Polarity Inverter ($10,000)
Blocks projectiles most of the time. 

Targeting Computer ($9,000)
Helps in targeting enemy drivers faster and more accurately. 

Doomsday Missile ($19,000)
Does awesome damage, but only one is given per reload. It will not 
blow up an undamaged driver, but will seriously hurt him or her. 

120mm Gauss Gun ($16,000)
Does heavy damage like the Vulcan cannon, but shoots much slower; 
5 sec. reload, ammo 1000. 

Dragon Laser ($25,000)
Blows everything away with relative ease. If it does not blow 
everybody away on the first lap, stop, wait and let the other 
racers lap your car (or catch up if your car is ahead) and let 
them know who is boss. 

Grim Reaper ($20,000)
A great car. Speed: 305 / Acc: Awesome / Armor: Fair 

Backlash ($25,000)
The closest thing to the batmobile. Speed: 330 / Acc: Fair / 
Armor: Great 

Dragon Car ($30,000)
Watch out track records. This cars really moves. This car is 
featured in the Crash 'n' Burn intro getting blown off the track 
by Drugger. Speed: 355 / Acc: Good / Armor: Awesome 

$2,000:
If a track is finished, but not with record time, your character 
may still get $2,000 if the next track's record time is higher 
than the time just completed. Reset the game and your character 
will receive the record time bonus. Example: on track 3 the 
record time is 1:04, and your car finishes in 1:10. No record. But 
track 4's record time is 1:21, and your car's track 3 time of 1:10 
was below that. Reset and the game will enter the money screen 
after track 3, but your character will receive the $2,000 record 
time bonus. Note that this trick can work the other way, taking 
away your legitimate record time bonus if you reset on a track 
with a lower time. 

Unlimited continues:

This is simple; never continue. The game saves after every race 
automatically, so just reset the machine (or hit pause and choose 
quit) whenever your car explodes. Just load the saved game and 
keep racing. 

Deathdrome message:

The message in the sideline of Deathdrome track 4 reads: 

Once upon a time a genius, a spiritual overlord and a visionary 
racing criminal became "sotally tober" and decided they would 
create a legend. Mark said, "Future shock on wheels. Sex, drugs, 
and rock'n roll at 100MPH! And with more guns than the LAPD. It's 
what America's all about!" Madeline raised the toast, "And make 
sure it is done before September or we'll swing by our heels." And 
thus it was decided But they needed some help. Little did they 
know that a hedgehog trainer named Bill would arrive in a few weeks 
all set to kick some asphalt. "Don't tell me the odds," said Bill, 
"and I won't tell you to get the h#ll out of my office. "Bill put 
the 'I' in Artificial Intelligence, and a little A, too, just to 
keep me from going insane (again). Cyrus created a killer two 
million dollar demo, and then put together the best art teams ever 
legally assembled. "Programming doesn't have to be ugly," he said. 
"Programmers, maybe, but this thing will shine when me and Steve 
get done with it." Steve shrugged. "Say what you like, 'cause I'm 
not listening." Steve listens to only Rocker, Twix, Druger and 
Klaw (NOT!). "This thing will shine when me and Cyrus get done 
with it," says Steve. And so it began, at first a train wreck 
waiting to happen. But later the prize of the show was winning the 
blue bundle ribbon. Another Bill joined (you can never have to 
many Bills) and glued the whole thing together with Steve after 
setting all the cars on fire. The other Bill says mysteriously, 
"And wait until you see the other tunnels, too." As always, a few 
stunt programmers were needed. Troy, feeling like Godot as he 
waited for OS (should have been called the SOS) tried to make the 
Fat Lady sing, but when asked to play a tune, Troy sez "Bite me!" 
and stumbles home to bed at 130MPH. In the end, both the ground 
and the grunge behaved, and much sleep was had by all. A final 
thank-you to Frankie Goes to Hollywood (just like 3DO) for their 
musical inspiration! "The Ballad of Crash 'N Burn" was written 
by Jon "nakasete miyou" Horseley 

Cyberdillo

Debug mode:

Press LS + X, B, Up, B(2), A during game play. Debug options will 
appear in bottom left corner. Press LS to change options. Press P 
to activate the a mode, which can be used in combination with one 
another. 

Lee Mode
Invincibility 

Smart Bomb
Destroys all enemies 

Jump To Level
Choose stage of any level. Press LS to change levels and RS to 
change stages. 

Location
Displays location coordinates. 

Frame rate
Number of frames per second currently displayed. 

Cyberia

Flightstick Pro control:

The manual briefly mentions "joystick calibration", but does not 
state that game is Flightstick Pro compatible. The Flightstick 
Pro may be used during the arcade sequences. During the Gunnery 
Chair sequence, the hat aims and the trigger fires the gun. 
During the Transfighter Missions, the Flightstick Pro controls 
the cursor, and the trigger fires the weapons. The remaining 
arcade sequences are controlled in a similar manner. 

Game bug:

Early model Goldstar 3DO consoles cannot load the large file that 
contains the opening FMV. The game cannot be played on these 
specific machines. 

D

Hints:

Beetle symbols
Glowing beetles will appear up to four times during the game. Once 
triggered, Laura will experience some disturbing flashback 
sequences. They are located in varying areas in the game and are 
only accessible after certain specific actions are completed. 

Laura's compact
Select the compact from Laura's inventory to receive a pictorial 
hint to solve the current puzzle. This may only be done three 
times per game. 

Laura's father
At varying locations in the game, Laura's father will speak to her. 

Laura's watch
The game must be completed in two hours (real time). The watch in 
the inventory will keep track of the elapsed game time. The game 
begins at 3:00, and will end at 5:00. 

Daedalus Encounter, The

All scenes:

Hold LS + RS + X and press C at the menu screen. Use the Jump To 
option from the Menu Screen to play any scene in the game. 

Data pattern code:

Hold LS + RS + X and press B at the menu screen. All of the patterns 
in the game are now available under the Data function. 

Orbs:
Hold LS + RS + X and press A at the menu screen. Your character will 
have possession of all but one of the orbs. 

View development team picutre:

Use the following moves in the Maze to reach a large chamber 
containing pods that display the faces of the development team. 

Forward (your character will enter the maze)
Select floodlight (the maze will be visible)
Forward
Rotate Right and move Forward
Rotate Left and move Forward
Forward
Forward 

To see more team members, rotate until a gap in the pods comes into 
view. There are two holes in the far wall, on the left and right 
sides. Enter the right hole to see more of the development staff. 
Enter the left hole to return to the maze. 

Deathkeep

Unlimited spells:

Press X to open the backpack. Hold LS + RS and press A, B, A, C, A. 
The mage and fighter-mage characters no longer need to rest to 
recover spells that were cast. Enter the code again to turn off 
this option. 

View FMV sequences:

Select a character. At the Choose Difficulty menu, hold LS + RS and 
press P, A, C, X. All FMV sequences in the game related to the 
selected character will be displayed. Press P to pause the video 
and X to skip to the next video. 

Stop time:

Press X to open the backpack. Hold LS + RS and press P, C, P, X, P. 
Time can be started by using this code again. When time is stopped, 
all monsters and other animations will be frozen. Some items, such 
as spells, will launch but have no effect until time is started. 

All keys:

Press X to open the backpack. Hold LS + RS and press X, C, A, P. 
Your character will obtain a key, which will be indicated by the 
counter on the character bar. The key will not appear in the 
backpack. This code is especially useful in levels 4 and 11. 

Kill all enemies:

Press X to open the backpack. Hold LS + RS and press P, A, B, A, C. 
All enemies on the current level will be killed. 

Level skip:

Press X to open the backpack. Hold LS + RS and press C, A, B(2), 
A, C. 

Invincibility:

Press X to open the backpack. Hold LS + RS and press C, X, P, C. 
Your character will now be invincible against all attacks and 
hazards. This code can be used again to turn immortality off. 

Fly mode:

Press X to open the backpack. Hold LS + RS and press P, P, P, C. 
Your character will be have the ability to fly, as if wearing the 
Ring Of Flying or Winged Boots. Tap P to ascend vertically. Look up 
or down and move forward to ascend or descend.

Hints:

Secret doors
Some secret doors a left and a right vertical beam embedded in them. 
Others may be faint outlines on a wall. 

Food
Eat rations whenever they are found, rather than storing it in the 
inventory. Each level contains a feast that appears as a group of 
mushrooms and a waterskin that will restore the food level and hit 
points to full. The feast also has the same effect Cure Poison 
spell. This should be used immediately before exiting the level. 
Your character will not automatically use the feast. Approach the 
feast and press P when "Use?" appears. 

Resting
After a level is cleared, go to a rest area and restore spells and 
hit points. This should be done before starting the next level, 
where new rest areas need to be found before they can be used. 

Jumping
Look down at the ground to position your character at the edge of 
the starting platform. Aim directly at the destination platform, 
holding B and using the D-pad to turn slowly if needed. Press P to 
start the jump, then immediately press Up, holding the D-pad as 
long as necessary to reach the destination platform. If the 
destination platform is narrow, tap Back to prevent your character 
from falling off the far side. 

Items
The Scroll Of Hurling is a cursed item that will significantly 
reduce your character's food. 


Game bug:

The Firebow may cause the status bar and polygons to disappear 
(turning the screen black in places) when fired. Move away from the 
location where the bow was fired to return the screen to normal. 

Demolition Man

Blood mode:

Press RS, Up, Down, Right, Down, Up, Down, Right at the main menu, 
with the "Start", "Password", and "Option" selection. Blood will 
splatter on the screen to confirm correct code entry. 

Debug mode:

Press P to pause game play. Then, press LS, A, Up, Down, RS, Up to 
activate debug mode. The last three letters of the password will 
change to PWR to confirm correct code entry. Press B + Up or B + 
Down to scroll through the levels and screens, which will appear in 
the password box. 

VRGN 1 through VRGN 5 are five secret Doom-like levels that are 
modeled after the interior of Virgin Studios. 

PASSWQRD displays the Password Select screen. 

OPTIONS displays the Options menu. 

TTLSCRN displays the Title screen. 

LQGQS displays the Q Sound logo screen. 

LSTNG#BTH displays the Listening Booth. Press Left or Right to 
select a song and P to play or pause. 

CRDTS displays the Credits screen. 

SCQRS displays the High Score screen. 

GMWNNR displays the game winning scene. 

GMQVR displays the game over scene. 

Virtual sex bonus:

Complete the game with one million points in blood mode with medium 
or hard difficulty to view a Virtual Sex scene between Sylvester 
Stallone and Sandra Bullock. An easy way to accomplish this is to 
play the secret VRGN levels. To restore your health, pause the game 
and select a different level. To restore your health when fighting 
Wesley Snipes in the final level, pause the game and reselect that 
level. After one million points are accumulated, pause and enter 
the code for the game winning scene. After being congratulated by 
Sylvester Stallone, Sandra Bullock will ask if you want to have 
sex. Answer "yes" for the Virtual Sex scene and the sequence will 
begin. Perform the sequence four times when asked "you want to do 
it again?" and Sandra Bullock will respond, "You are a savage man, 
John Spartan!". 

Shooting Gallery 1:

Shoot barrels and boxes for health, bonus life, and machine gun 
power-ups. Any box or barrel that explodes can be shot at multiple 
times to increase the hit bonus without sacrificing the accuracy 
rating. Try to shoot enemies on the first shot for extra points for 
shooting accuracy. Hitting something that is not killable or 
explodable are considered misses for the purposes of bonus and 
accuracy calculation. When on a gallery with grenade launchers, 
find and kill them quickly. They inflict the most damage. Use the 
machine gun on the enemy bosses when possible. Reload the gun 
during pauses in the action. 

Shooting Gallery 2:

The man throwing grenades from behind the barrel can be killed by 
shooting at the barrel until it explodes. 

Shooting Gallery 3:

In this section, after all of the opponents are dead, a helicopter 
lifts off to shoot at Stallone. Shoot the helicopter before the end 
of the stage, while your opponents are still attacking. Shoot the 
engine several times and the helicopter will blow up. 

The Museum:

Shoot any stationary object that beings moving when Phoenix 
approaches. Some of these items may move once and are not easily 
noticeable. 

Museum Shooting Gallery 1:

Shoot display Phoenix is hiding behind; then blow up the robot 
tank; finally, shoot the bomb that is hanging from the plane. 

Museum Shooting Gallery 2:

Shoot the electrical box that Phoenix hides behind (the light 
fixture will gradually lower above Phoenix). Then, shoot the light 
fixture and it will fall on Phoenix. 

Maze Chase:

Stallone does not have to follow Snipes in the tunnel levels. Just 
free the cryoprisoners and get to the exit. If Snipes is followed, 
he will eventually take a path to the exit, but it can be reached 
without him. The easiest way to do this is to follow the objects. 
When an intersection is reached, look down each hallway. The one 
with the object is the correct hallway to take. 

Car Chase:

During the car chase, get to Snipes' car with enough fuel to kill 
him during the fight scene. This is done by running over the "FUEL 
AHEAD" signs on the road. If fuel runs out during the fight scene, 
Stallone will lose a life. The bonus for running over the "50 MPH" 
signs on the road increases with each collected. Running over the 
"BE WELL" signs on the road repairs damage to the car. 

Fighting:

To win, block often. Each attack does a certain amount of damage. 
When a block is successful, Stallone will always do the correct 
counter attack which does double damage. This is also true for 
Snipes, so when the difficulty is set on "hard" he mostly blocks. 
To get him to swing, fake an attack by pushing the block button 
immediately after an attack is launched. Use different moves and 
combinations; Snipes will counter effectively if the same move is 
repeated.

Doctor Hauzer

Button          Effect
Left            Rotate left 
Right           Rotate right  
Up              Walk forward or push object  
Up + B          Run forward or push object  
Down            Walk backward  
Down + B        Pull object  
A               Action (search, take, use)  
B               Cancel option 
C               Jump 
LS              Toggle between three viewing modes: Third person 
                cinema view (game-selected camera angle), first 
                person view, or an overhead view.  
RS              Rotate mode: While pressed, use the D-pad to look 
                in any direction, including up or down, without 
                changing position or direction. In the third person view, 
                the character's head will move around. In the first person 
                this feature is used to look up or down.  
P               Brings up the inventory/menu. Left or Right moves through 
                the inventory items. Changing the bottom option will toggle 
                a textual (kanji) description of the selected item. A uses 
                the pictured item. Select the red book to save games or 
                return to the opening menu. 

Doom

Walls on map:

Press LS, RS(2), A, Left(2), Up, A, C at the auto-map screen during 
game play. Do not pause the game. A sound will confirm correct code 
entry. All walls will be displayed on the map. 

Full map:

Press LS, RS(2), Right, Up, B(2), Left, RS at the auto-map screen 
during game play. Do not pause the game. A sound will confirm correct 
code entry. All items will be displayed on the map. 

Invincibility:

Press Up, Right, A, B, A, Down, A, LS(2) at the auto-map screen 
during game play. Do not pause the game. A sound will confirm correct 
code entry. 

Weapons and ammo:

Press A, Left, A, B, A, Right, A, C, A at the auto-map screen during 
game play. Do not pause the game. A sound will confirm correct code 
entry. All weapons and 500 rounds of ammunition will be available. 

Level select:

Press LS, Up, C(2), RS, Down, A, Left(2) at the auto-map screen 
during game play. Do not pause the game. A sound will confirm correct 
code entry. Restart the game for access to any level. 

Screen size:

Press Up, Right, LS, Up, Right(2), RS, A, Left at the auto-map screen 
during game play. Do not pause the game. A sound will confirm correct 
code entry. The game may now be set to run in two additional larger 
screen sizes, including full screen. 

Saved game bug:

The 3DO Memory Manager will lock up or reset when deleting the saved 
game file named "DOOM.PREFS". It will also be unable to display any 
files below this file. The file may be deleted by using the built-in 
memory managers of Syndicate or Wing Commander III. 

Dragon Lore: The Legend Begins

Quick Movement:

Press C + Left, Right, Up, or Down to move Werner in that direction 
instantly, instead of first moving the cursor to the edge of the 
screen.

Dragon's Lair

Unlimited lives:

Press Up, Down, Left, Right, Up, Down, Left, Right, P at the title 
screen. 

View FMV sequences:

Start a game and allow Dirk to lose all five lives. Press Right(2), 
Left(2), Down(2), Up(2), P at the continue screen. The game will 
restart and show all losing and winning scenes. 

Escape From Monster Manor

Exploring new sections:

Use the strafe buttons (LS and RS) when approaching an unexplored 
section. Strafe into it, then back. This will allow the room to be 
viewed, and if there is something there, it will not have enough 
time to react. 

Level with multiple doors:

On the level with all the doors, the door on the right side of the 
top section takes you to the Exit. The door to the Talisman is in a 
door in the center of the map. This door is at the bottom of the 
right side. 

Grave cave:

There are two keys on the Grave Cave level that must be obtained to 
complete the section. One is at the bottom left section of the map; 
the other is in the top right portion. Once they are collected, use 
them to open the bottom door (which leads to the Talisman) and the 
top door (which leads to the exit). 

Final level:

The last level of the game is not very difficult to complete. The 
exit is in the bottom left hand portion of the map screen, and the 
Talisman section is in the area of the top right section of the map. 

Defeating the monsters:

Grim Reapers
They are the slowest monsters, but if your character is cornered, 
they will inflict massive damage. Fight them at a distance if 
possible. 

Ghosts
They are slightly faster than Grim Reapers, and are very powerful 
when they attack. Ghosts can combine into one another. The brighter 
the ghost, the more there are. Ghosts often look around corners and 
are easy to hit. 

Head Monsters
These monsters are fairly fast, and have a tendency to spit at your 
character. If one of these monsters spits at point-blank range, 
your character will die. Fight these monsters at a distance. 
Another advantage Head Monsters have, is that their spit also acts 
as a shield, protecting them and any monster behind them. When 
first seen, a Head Monster will have a flesh toned appearance. It 
cannot attack in this state, so shoot it. Avoid contact when the 
monster has a purple appearance. 

Spiders
These little creatures are the most aggravating monster in the 
game. They like to travel in groups. The spider is fairly fast, 
and shoots green goo at your character. The spider is not very 
powerful, but may be the cause of wasted ammunition. Shooting at a 
spiders is difficult because they can only be hit while jumping. 
Fight them at close range; they will jump sideways at a distance, 
but will jump straight up when approached. Low on ammo when 
fighting a spider? Run! Just keep pushing forward at the spider, 
and when it jumps, run past it. 

FIFA International Soccer

Hot potato:

Press P during game play to display the options menu. Then, press C, 
RS, A, B(2), RS, LS, A, B, A, B(2), RS. A sound and the name of the 
code will be displayed will confirm correct code entry. Your players 
have a few seconds before the ball gets big and everyone near it 
flies to the ground. 

Invisible walls:

Press P during game play to display the options menu. Then, press A, 
B(2), A, C, A, B, A, B(2), A. A sound and the name of the code will 
be displayed will confirm correct code entry. The game will continue 
with no out-of-bounds (like indoor soccer). 

Laser ball:

Press P during game play to display the options menu. Then, press 
LS, A, C, RS, B, A, LS(2). A sound and the name of the code will be 
displayed will confirm correct code entry. The ball will move two 
to three times faster. 

Giant player:

Press P during game play to display the options menu. Then, press B, 
A, B, A, RS, B, A, B(2), A, RS. A sound and the name of the code 
will be displayed will confirm correct code entry. The currently 
controlled player will grow to twice normal size. 

Big ball:

Press P during game play to display the options menu. Then, press B, 
C, B, A, LS(2), A, B, A, LS(2). A sound and the name of the code 
will be displayed will confirm correct code entry. The ball will 
become a large blowup ball with gravitational forces as that of a 
heavier beach ball. 

Metallic men:

Press P during game play to display the options menu. Then, press B, 
A, RS, C, LS, B, A, B(2), A. A sound and the name of the code will 
be displayed will confirm correct code entry. All players will look 
as if they are made of metal. 

Beefcake mode:

Press P during game play to display the options menu. Then, press RS, 
A, LS, B, A, C, LS, A, B, A. A sound and the name of the code will be 
displayed will confirm correct code entry. All the players will 
appear in their underwear. 

Radical curve:

Press P during game play to display the options menu. Then, press C, 
A, RS, C, A, B, RS, A, B(2), LS. A sound and the name of the code 
will be displayed will confirm correct code entry. The ball may be 
aimed with the D-pad after it is passed. 

Brute punches:

Press P during game play to display the options menu. Then, press RS, 
A, B(2), A, C, LS(2), B, A, C, LS. A sound and the name of the code 
will be displayed will confirm correct code entry. Your players may 
punch opponents at double the strength.. 

Crazy bounce:

Press P during game play to display the options menu. Then, press LS, 
A, B, A, RS(2), A, C(2), A. A sound and the name of the code will be 
displayed will confirm correct code entry. 

Flashback: The Quest For Identity

Passwords:

Level               Easy        Normal      Expert 

Jungles             GATORS      LEAGUE      LASSO 
Titan City          DIABLO      ANIMAL      STRIKE 
Death Tower TV      PMBRTN      QUASI       KNOCK  
Earth               EXPO        BANG        POKER 
Prison              PATROL      TIMERS      ATOMIC 
Alien World Part 1  BOOGIE      STALIO      KNUCKL  
Alien World Part 2  TREK        SHKSPR      DYNSTY  
Ending Sequence     ANNUIT      ANNUIT      ANNUIT 

Flying Nightmares

Cheat mode:

Save a game under the name BRICK#MODE. Load this game, start a 
mission, and press LS + RS while on the carrier. The Harrier will be 
invincible in this mode, and can be flown anywhere. The only item on 
the aircraft that can be damaged is the HUD, which may disappear. 
Additionally, the cheat allows a total of 255 Harriers to be 
available for multiple ejections. 

Taking off:

Always let your wingman take off first in order to avoid a collision. 
It is best to be at zero throttle when starting on the carrier deck. 
Turn off the wheel brakes, then hit full throttle. After pulling up 
from the flight deck, reduce drag by retracting the landing gear. 

Flying:

Dive to increase speed and climb to decrease speed. 
Once proficiency is achieved with the nozzle jet control, the Harrier 
may be stopped quickly in mid-air and hover. 

Do not attempt drastic turns at a low attitude. 

Do not reduce the throttle to below 75% in order to have power 
available for evasive maneuvers. 

Use the Auto Pilot if the aircraft is out of control or has trouble 
flying. 

Keep watching the plane's radar system for valuable information. 

Always eject before crashing. 


Combat:

An AWACS plane will notify you of enemy bogies in the area. In the 
center of the cockpit, below the HUD display is a black box. During 
combat, a phrase such as "10 OC H" may appear here. This is an 
AWACS warning that indicates that an enemy aircraft is approaching 
from "10 O'Clock High". 

Enemy aircraft are hard to spot at combat speeds. Select the AIM9 
missile before the enemy is engaged. While searching for other 
aircraft, the missile will make a humming sound when it locates the 
enemy. Fire the missile when a red circle appears in the HUD. 

Experiment with weapon payloads on targets. The Hydra rocket is 
the best overall weapon to stock. 

SAM sites that appear in later missions can be deadly. Minimize 
their threat by first attacking with a set of HARM missiles to 
destroy the SAMs. Then, follow-up with a second attack using 
Mavericks and Hydras. When attacking SAM sites in Fast Mode, the 
chance of enemy SAM missiles hitting your aircraft is reduced by 
approximately 75%; however, enemy Sidewinder missiles will still 
pose a serious threat. 

Make use of the terrain when attacking targets. Mountains will 
shield your aircraft from enemy radar. 

Your aircraft can easily be attacked by five enemy aircraft on 
any mission. Use the AIM9 missile to counter this threat. 

The enemy C130 aircraft must be acquired visually and will not 
present a AIM9 lock. Use the cannon to bring it down. 

Use caution when landing on Auto Pilot. Enemy aircraft will often 
follow your plane and attempt to shoot it down as it lands. If 
enemy aircraft are spotted trailing your aircraft, circle your 
fleet a few times and let the Navy gunners take out the enemy.

Foes Of Ali

Cheat mode:

Press P during a fight to display the in-fight menu. The, press LS + 
RS + C to display the cheat menu where the following codes may be 
entered. 

Development team picture
Enter TEAM to display a picture of the game's designers. 

Hidden fighter picture
Enter PREBEG to display a picture of Ivan Prebeg, European 
Middle-Heavyweight Champ (June 29, 1969) and uncle of Foes Of Ali 
programmer Misho Katulic. 

Remove crowd
Enter CROWD to remove the crowd from the background, except for their 
sound and camera flashes. Gameplay will also be slightly sped up. 

Increase frames per second
Enter ZIPPY to remove the fifteen frames per second limit. When used 
in conjunction with the "Remove crowd" code, it will increase the 
framerate by two to five frames per second depending on the view. 
Another valid cheat code, HYPER, appears to have the same effect. 

Turn off CPU or player artificial intelligence
Enter AIAT or AIBT to toggle on or off the AI for either boxer. The 
corresponding boxer will be motionless while AI is turned off. 

Increment fight clock
Enter STEP to toggle on or off a mode which freezes the display 
while allowing the fight clock to run. Note that the boxers' shadows 
will still fight if the appropriate buttons are pressed. 

Special cheat functions
Enter PADC to activate the buttons on controller three for special 
cheat functions. 

Press A to knock down Boxer B for six seconds.

Press B to cut the right eye of Boxer A. The referee will stop the 
fight if this is done three times.

Press C to end the current round and immediately advance to round 10. 

Determining when your opponent is hit:
The sound of a glove being blocked and the sound of a glove scoring 
a hit are different. Watch the graphics for sweat or blood flying. 
The boxer will recoil as well, but this may not be noticeable 
depending on the current view. The Custom and TrackCam High views 
are good choices to avoid this problem. 

Completing punches:

When throwing any of the slower punches, hold down the button until 
the punch completes. Releasing the button early will result in a 
fake punch. Note that the punch timing must be altered as your boxer 
becomes fatigued. The best way to make sure a punch finishes is 
practice the timing with one boxer. If your boxer recoils by getting 
hit during a punch, the punch probably will not finish. 

Fighting dirty:

You can fight "dirty" by throwing low blows. This is done by 
pressing Down/Toward + A or B. The crowd may voice its disapproval. 
The referee will warn you and/or give you a penalty point. 

Fighting tips: 

The best fighting range is at arm's length. Do not get as close to 
the fighter as possible and pound away; your hits will be ineffective 
and will waste energy. Close punches (except for uppercuts and 
clinches) do not have an effective momentum. The optimal punch range 
can be found by taking as step back from the closest position. 

Move as much as possible. Chase your opponent and try to corner him. 
When he is in the corner, pound him mercilessly at arm's length. 

If low on energy, avoid your opponent. If you become knocked down, 
run around while avoiding punches and fight defensively until the 
round ends. Your energy will be recovered in the next round and will 
allow you to go back on the offensive. 

Learn to use defense, and try to anticipate the punches. If your 
opponent did not throw a punch for a second or two, duck! 

As your opponent tires out he will drop his guard more often; take 
advantage of this situation. Also, watch for your opponent to 
"fidget" (pull up their shorts, wipe their noses), when they are out 
of range. With care, you can jump your opponent while he is 
fidgeting and lay one on him. 

Avoid being punched until after getting warmed up in the first round 
to prevent a knock out. 

Gex

Speed power-up: 

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right, Up(3), Right(2). 

Jump power-up: 

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right, Up, B(2), Right(2). 

Invincibility:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Up(2), C, Left, Right, A, Right. 

Lightning power-up:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right(2), Left. 

Fireball power-up:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right(2), Down, B, A, Left(2), Down. 

Ice power-up: 

Press P to pause game play. Then, hold RS and press Left, C, Down, B, 
Left, Up, Right, B, A, Left(2), Down. 

99 lives: 

Press P to pause game play. Then, hold RS and press Left, C, Down(2), 
Right, A, C, Up, Left, A. 

All levels/worlds: 

From the world or level map, press P to display the remote control 
bar. Then, hold RS and press Left, C, Down(2), P, Right(2), A, Down. 
Use this code from the central area with Rez's dome in the center 
to turn on the TVs and allow any world to be entered immediately. 
Use this code from within a world to turn on all TVs to allow any 
level in that world to be entered immediately. 

Long ending:

Hold RS and press Left, C, Down, B, A, Down, Up, Right, Left, Down, 
B, Right, A, Right, Down at the title screen. The long ending of the 
game will be displayed, which includes sketches and graphics that 
were used during its development. This is the ending is normally 
seen only after the Planet X level has been completed. 

Planet X level select and secret Boss: 

Hold RS and press Left, C, Down, A, B, C, A, B, C, A, B, C(2), B, A 
at the title screen. The Planet X level select screen will be 
displayed. This allows the Planet X levels, plus the Planet X Boss 
level, to be played. 

Planet X level translation:

0:SCIFI1 is Clothesline
1:SCIFI2 is The Web
2:SCIFI3 is Free Fall
3:SCIFI4 is Bombs Away
4:BONUS7 is Saucer Section
5:MAINMAPS (SCIFI) is the Planet X world screen. Press X to return.
6:SL67 is Newton's 4th Law
7:SL68 is The Project
8:SL69 is Head To Head
9:SL71 is the secret Planet X Boss level. 

The Planet X Boss level was never intended to be in the game. One of 
the programmers was done early and decided to add an extra feature. 
The Planet X Boss level was the result, but was unfinished and left 
out of the game. The premise behind this scenario is that the Boss, a 
robot, tries to shoot Gex with a shrink ray. After a while, a green 
orb will fall from the ceiling. Gex will grow larger each time he 
eats the orb. If Gex can eat the orb three times without being shrunk, 
he will be large enough to defeat the robot. After the Boss is 
defeated, and the game is allowed to continue without pressing the 
D-pad, Gex will eat various objects that will appear on the screen. 


Lost levels and level select:

From the world or level map, press P to display the remote control 
bar. Then, hold RS and press Left, C, Down, Left, Right(2), Up, 
Right(2). A level select screen will appear. 

The Lost Levels
There are eight playable levels that were not included the game, and 
can only be accessed only from this screen. 

5:GRAVE6 (Alternate version of Disco Inferno)
A level with a long river of slime that Gex must follow. 

14:JUNGLE1 (Whip It)
The interior of a jungle temple, complete with arrow shooting idols. 

17:JUNGLE4 (Also named Whip It)
A somewhat complete level (has music, but no sound effects) of an 
underground village with a lot of platforms and blowdart shooting 
opponents. 

18:JUNGLE5 (Also named Whip It)
A short incomplete level composed entirely of flying platforms. 

38:KUNGFU4 (Alternate version of Sumo City)
A level with many sloping walls and ninjas with throwing stars. 

39:KUNGFU5 (Another alternate Sumo City)
A level filled with poisonous water, sinking columns, and 
rocket-powered TVs. 

23:REZ3 (Untitled - Rezing Walls)
A screen displaying static will appear. Press A to continue. Walls 
and objects in this level materialize and de-materialize. Metallic 
shape-shifting blobs and Rez Knights are also present. 

25:REZ5 (Untitled - Climb It)
A screen displaying static will appear. Press A to continue. A level 
with many moving platforms. 

41:SECRET1 (Couch area in New Toonland)
An incomplete game section with giant couches, and an area that 
rains anvils and safes. 

46:SECRET5 (Introduction to the lost levels)
A screen displaying static will appear. Press A to continue. Tail 
whip the question mark for a list of the lost levels. Kill Gex to 
return to the map. 


Debug mode:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Left, Right, A, Down, Right, Left. This code resets with each level. 

Hold X and move the D-pad to travel around the current level.
Press X, P to kill Gex.
Press C on controller two to give Gex a power-up. Each press gives 
Gex the next power-up.

Hold B on controller two and use the D-pad to scale the screen 
larger or smaller while playing.

Hold B + C on controller two and use the D-pad to rotate the screen.
Press RS on controller two to show timing information. 
Press RS(2) on controller two to add more information. 
Press RS(3) on controller two to add collision boxes (difficult to 
view).

Press RS(4) on controller two to add contours.
Press RS(5) on controller two to add attributes.
Press RS(6) on controller two to resume normal play without parallax 
scrolling.

Press RS(7) on controller two to add more information. 
Press RS(8) on controller two to add collision boxes (difficult to 
view).

Press RS(9) on controller two to add contours.
Press RS(10) on controller two to add attributes.
Press RS(11) on controller two to resume normal play without the 
tiles.

Press RS(12) on controller two to add more information. 
Press RS(13) on controller two to add collision boxes (easier to view, 
when Gex is near object).

Press RS(14) on controller two to add contours.
Press RS(15) on controller two to add attributes. 
When contours are viewed, press LS on controller two to display them 
thick.

When contours are viewed, press LS(2) on controller two to display 
them solid.

When contours are viewed, press LS(3) on controller two to display 
them normally. 

Hold LS on controller two and use the D-pad to scale Gex. Note that 
as soon as Gex moves, the scaling will return to normal. To keep 
him scaled, use controller one to enter the following code: Press P 
to pause game play. Then, hold RS and press C, Down, Left, C, 
Down(2), C, A, Left, Right. 


Hints:

Use the super-spring to jump off enemies to reach otherwise 
inaccessible areas and items. Press LS to run up inclines and gain 
more momentum to get height on jumps. 

Save game bug:

The manual is incorrect when it states that the game will be saved 
after defeating each boss. The only way to save the game is to 
obtain a Video Tape. 

Gridders

Level skip:

Highlight "Exit" selection on the options screen. Then, hold X and 
press B, A, RS. Release X, then press X again. Fidex will bark to 
confirm correct code entry. Alternatively, hold X and press P, A, 
RS, A, LS(2), A to activate the code. Zack will say "Digital" to 
confirm correct code entry. 

Press LS + A to advance one level.
Press LS + B to advance five levels.
Press LS + C to advance ten levels.
Press LS + RS to go back one level. 

Secret level(s):

Highlight "Exit" selection on the options screen. Then, hold X and 
press LS, A. Release X, then press X again. An enemy voice will say 
"Hey!" to confirm correct code entry. Secret level 25 will be 
playable in the US version of the game. Twelve additional secret 
levels will be playable on the Japanese version of the game. 

Guardian War

Debug mode:

Press LS + RS + C at the map screen. The screen will lock up, which 
is normal. Press Up, Down, Left, Right. The Japanese debug mode 
menu will be displayed. The menu is composed of fourteen lines: 

1. Start or load a new game. 
2. Brings you to the player status menu to equip characters with new 
   bodies and equipment. 
3. Brings up a shop in which you can buy any weapon, item, or body 
   in the game. 
4. Press A for 10,000 gems. 
5. Allows you to pass through a battle level without combat. 
6. Displays X and Y coordinates in battle mode. 
7. Allows free movement over the map without having to beat any 
   levels. 
8. Enable each character to use all the battle moves in the game. 
9. Prevents the HP and MP from decreasing. 
10. Display a Japanese interpetation of the map during combat mode. 
11. Continuation of map interpretation. 
12. Produces a blipping sound effect. 
13. Press A to increase your basic level by one. 
14. Press A to increase your class level by one. 

Hell: A Cyberpunk Thriller

Codes note:

Some codes destroy or modify the game data, so it may not be possible 
to win the game. Some codes store their status in nvRAM. 

Speed mode:

Press C to display the game menu, then press P, Up, LS(2), C, RS, Up, 
Down. A voice will say "no problem" to confirm correct code entry. 
Rachel and Gideon will move quicker during the interactive portion 
of the game. 

Night vision:

Press C to display the game menu, then press P, Up, B, C, Up, B. A 
voice will say "night vision" to confirm correct code entry. The 
game's graphics will be shaded in red and green. Enter the code 
again to return to normal mode. 

Silly mode:

Start a new game and press Down(3), Up(2), LS(2), RS(2) at the 
character selection screen. Then, press A over the character to be 
played. Gideon will appear as a clown, Rachel will grow a beard, 
and both characters will make a silly comment before the game starts. 
The characters will then appear normal after the game begins. 

Debug mode:

Press C to display the game menu, then press P, LS, A, Down, C, RS, 
A, P, Down, Up, Down. A voice will say "I know everything there is 
to know about Hell" to confirm correct code entry. Press C and 
select the "Game" option. Four new items will appear. 

"Go To Map" will allow access to any game scene.
"Get Object" will allow access to all objects in the game.
"Cinematics" will display all the FMV segments of the game.
"Advance Time" will add one day to the game time. 

Quick speech:

Press C to display the game menu, then press P, Up, C, LS, U, X. 
A voice will say "hey, sounds good to me, man" to confirm correct 
code entry. Only the first few words of each speaking segment will 
be played, speeding up the game. 

Horde, The

Code notes:

Enter the map editor, hold Up, hold A, and hold B. With all these 
pressed, press P. Then, enter one of the following codes, then 
press P to resume the game. 

Show FMV sequences:

Enter the map editor. Hold Up + A + B, and press P. Then, press 
Right, A, Left(2), A, Up, B. Press P to view the game's FMV 
sequences. Press any button to advance to the next video. 

Speed up:

Enter the map editor. Hold Up + A + B, and press P. Then, press B, 
Right, A, B. Press P to resume game play with Chauncey moving at 
double speed. Collect the Boots Of Boogie to move at quadruple speed. 

Full map:

Enter the map editor. Hold Up + A + B, and press P. Then, press Left, 
A, Up, Down, B, A(2), B. Press P to resume game play with the ability 
to immediately view the entire map. 

Level skip:

Enter the map editor. Hold Up + A + B, and press P. Then, press Down, 
A, Left(2), Down, A(2), Right. Press P to resume game play to 
complete the current level and return to castle. 

More money:

Enter the map editor. Hold Up + A + B, and press P. Then, press Left, 
A(2), B, Left, A, Right, Down. Press P to resume game play and give 
Chauncey the maximum (30,000) number of crowns. 

All items:

Enter the map editor. Hold Up + A + B, and press P. Then, press B, 
Right, A, Left(2), Down, Right, A, Left(2). Press P to resume game 
play with all items available for the inventory. 

Continues:

Enter the map editor. Hold Up + A + B, and press P. Then, press A, 
Down(2), Right, A, Down. Press P to resume game play. The game will 
continue even if the entire village is destroyed. 

Invincibility:

Enter the map editor. Hold Up + A + B, and press P. Then, press B, 
Up, Right, Down, A, Down, A, Right. Press P to resume game play with 
an invincible Chauncey. 

Immercenary

Cheat mode:

Press RS(2), LS, A, C, B, Right, Left, LS during game play. Hold X to 
enter cheat mode. A open door icon will appear in the top left corner 
of the screen to confirm correct code entry. While continuing to hold 
X, enter one of the following codes: 

Increase Defense
Hold X and press A. 

Increase Offense
Hold X and press B. 

Increase Agility
Hold X and press C. 

Invincibility
Hold X and press LS to toggle invincibility on and off. A red shield 
with an S will appear in the top left corner to indicate 
invincibility. 

Increase rank
Hold X and press RS to advance in rank. 

Multiple switchyas:

Go the to the lake next to Silva's location with at least one Switchya 
in the inventory. From the east side of the lake, go towards the 
fountain and shoot a Switchya towards the plume of the fountain. It 
should rebound back without being used and increase the total number 
of Switchyas available by one. 

Quick start:

When first starting, find a DOAsys spire. Once there, rest, then go 
out and save the game in one of the nearby blue spires . To increase 
power, crash Goners and Huffman them. The Goners are color-coded: 
yellow increases Defense more than others, red Offense, green Agility, 
and gray all three equally. 

At first, only go for short forays outside the DOAsys. Go out, 
Huffman a few Rithms, and return. Once your character powerful enough, 
travel farther and explore. 

The next priority is to get power-ups. The two most useful power-ups 
in the game are the Boomerang and Nukeya. Only fire the Boomerang 
when it is locked on a Rithm, since its shots can deplete the Offense 
level rather quickly. Pick a target at a distance, then let go 
several boomerang shots after it is locked. 

Stopping quickly:

Press RS + LS for a quick stop. 

Sidestepping:

Sidestepping is useful only to evade shots, and not as a movement 
option. Your character will not actually sidestep until you release 
LS or RS (one push is one step left or right). 

Finding crashed Rithms:

If your TV is stereo/surround, listen to sound effects in 3D. This 
is especially useful when looking for a nearby crashed Rithm to 
Huffman, or for exploding enemy fire to determine where they are 
coming from. 

If a crashed Rithm can not be seen no matter how much your character 
turns, step back. It was probably right beside your character. 

Finding spires:

Look at the sky. The spires go all the way up and can be seen at a 
distance. 

Rithm strategies:

Do not try to lock on to Picassos. Weapons will lose their lock when 
they turn edge-on . Just follow them at a medium pace, leading your 
character's shots (that is, fire at where the Picasso will be when 
the shot gets there). 

If there is a Tork around, there will probably be others. 

Venuses always travel in pairs. 

Defeating Bosses:

Do not kill Chance until all the lower bosses have been killed. Most 
of the bosses can be killed with Nukeya, or by standing in the 
healing spire and blasting away at them. 

Save game bug:

Occasionally, a saved game can become corrupted and cause the game to 
freeze. One way to avoid this is to use all the save game slots 
available. If this problem develops, go back to an earlier save and 
continue. 

Jammit

Level select:

Enter TRVLRND as the password at the options screen. Select any 
character, and choose any level to play. 

Sudden death:

Enter SDDNDTH as the password at the options screen. The first 
player to score a basket will win the game. 

Cutthroat game:

Enter CTTHRTB as the password at the options screen. Select any 
character and the Cutthroat game will start. 

???:

Enter BGJRLNT as the password at the options screen. Although it is 
a valid password, it does not appear to have any notable effect on 
the game.


Level           Password 

Roxy
2 Hot           DKRBNSN 
Poison          STPKRNR 
Frenzy          SSNHYDN 
In 2 It         JNFRBCN 
Sweat           LRNCHLS 
Slams Only      PLWRHDS  
Cutthroat       STWSPKN 
Boss            BBSKNNR 
   
Slade   
2 Hot           MRKYMCY 
Poison          HNSFJLD 
Frenzy          DWGTSTN 
In 2 It         DMDWYDZ 
Sweat           TRYBRNM 
Slams Only      BRNMCMN  
Cutthroat       JSPHKSC 
Boss            PHLSRGR 
   
Chill   
2 Hot           TZMYNYN 
Poison          THMSLNS 
Frenzy          DNWYGLL 
In 2 It         DLMRVNN 
Sweat           MRNLYNG 
Slams Only      MKGLSCK  
Cutthroat       THMSCSY 
Boss JRBRGHT 
   
Judge (Boss)  
2 Hot           DNNSCBB 
Poison          DNSPRNB 
Frenzy          DNNYJLB 
In 2 It         TMYNBBB 
Sweat           KRYJNSB 
Slams Only      MKLGRBR  
Cutthroat       MCHLSMN 
Boss            RSSPTTR 

John Madden Football

Large referee:

Press P to pause game play while on defense. Then, press Right, 
Down, Left, Up, Right, Down. A whistle will sound to confirm 
correct code entry. 

Small referee:

Press P to pause game play while on defense. Then, press Left, Down, 
Right, Up, Left, Down, Right. A whistle will sound to confirm correct 
code entry. 

Large players:

Press P to pause game play while on defense. Then, press Right, Left, 
A, B, A, P. The crowd will cheer to confirm correct code entry. 

Small players:

Press P to pause game play while on defense. Then, press X(5). The 
crowd will cheer to confirm correct code entry. 

See computer's plays:

Press P to pause game play while on defense. Then, press B, LS, A, B. 
The sound of a grunt will confirm correct code entry. 

Reset to normal play:

Press P to pause game play while on defense. Then, press B, A, B, A, 
X, B, A, X. The sound of a gunshot will confirm correct code entry. 

Johnny Bazookatone

Level   Location        Password  

1       Prison          SOFTCELL 
2       Hotel           LOVESHAK 
3       Restaurant      STIRITUP 
4       Hospital        LIVEAID 
5       Penthouse       PLECTRUM 


General hints: 

Collect as many single notes and treble clefs as possible in order to 
get 1000 and an extra life. 

Collect the colored notes in order to get an extra bonus level at 
the end of the stage. 

Johnny can hover when falling or jumping by shooting downward. 

Lemmings

Level   Fun         Tricky      Taxing      Mayhem 

1       (None)      HCEONONPDX  MFMCCJONFM  NKMFLGCLHP 
2       IJJLDNCCCN  CINNONHQDL  FMCIKLMOFR  KNOHGONMHS 
3       NJLDLCADCY  CAJJLDMBEV  ICGNOONPFM  ONHGGKONHM 
4       HNLHCIOECW  KJHLDMCCEO  CKNOMFMQFL  FLGKJOMOHK 
5       LDLCAJNFCK  OHLLICADEO  GCJKNLHBGT  HGCNOMNPHL 
6       DLCIJNLGCT  HLDMCMOEEX  KKKLLHGCGL  GOOMMNHQHX 
7       LCANLLDHCO  LDMCCJNFEP  NKNDHGCDGR  GCJKLDMBIQ 
8       CINNLDLICJ  DMCMJLLGEY  ILDLGKOEGL  KJILDMGCIX 
9       CEKHMDLJCO  ICGNLNMHEO  LDLGAJNFGS  NILDMGCDIU 
10      MJHMDLCKCW  CMNLLDMIEO  DLGKJOLGGO  ILDMGKOEIO 
11      OJOLHCGLCO  CCJIMDMJEP  LGCNOLDHGL  LLIGCJMFIK 
12      HMDLCIOMCJ  KKIOLICKEP  GKNOLDLIGU  DMGKJOLGIR 
13      MDLCAKLNCS  OHOLICALEJ  GCJIMLHJGY  MGCNOLDHIO 
14      DLCIJNMOCM  HMDMCINMEL  KKIMDLGKGO  GKNOLDMIIX 
15      LCANNMDPCJ  MDMCAJLNEU  NIMDLGGLGO  GGJIMDMJIL 
16      CINNMDLQCS  LMBIJNOOEY  IMDLGONMGX  KJIMDMGKIQ 
17      CAKHLFLBDU  ICANNMLPEQ  MDLGCJMNGM  NKMDMGCLIP 
18      IJJLNHCCDS  CINLMDMQET  DLGOJMMOGJ  IMDMGKNMIW 
19      NJNNHCADDR  CCKHNNIBFP  LGGNMMDPGW  OLIGCKMNIW 
20      HLFLCMNEDW  KJKLFMCCFU  GKNOOLHQGT  LIGKJOOOIQ 
21      LNHCAKNFDS  NILFMCGDFT  GCJINNHBHU  MGCNOMDPIX 
22      FLCMKLLGDJ  KNNICONEFU  KJKLFLGCHJ  GKNOMDMQIQ 
23      LCAOLLFHDS  NNICGKOFFO  OINNHGCDHL  GGJKNNIBJN 
24      CIOLLFLIDL  NMBMKNNGFX  ILFLGONEHR  OJILFMGCJO 
25      CEJHOFHJDO  MCCOMLFHFY  LFLGCJOFHY  NKLFMGCDJJ 
26      OKHMFLCKDM  BKNONFIIFP  NHGOKONGHM  ILFMGONEJU 
27      NJMFLCALDU  CCJKMFMJFU  LGCNOLFHHO  NFIGCKOFJK 
28      HMNHCIOMDQ  OKKONICKFY  GOOOLNHIHQ  FMGKJOLGJU 
29      ONHCAKNNDN  OIMFMCCLFJ  GGKKMFHJHK  MGCNOLFHJR 
30      FHCMKLMODO  KMFMCKNMFT  KJIMFLGKHQ  GKNONNIIJQ  


Password translation:

Code elements: 0123456789 

0 Unknown
1-6 Percentage of Lemmings saved in previous level
7-8 Game level
9 Checksum 

The checksum character is found using this equation (where code(N) is 
the ASCII value of the character at position N): code(9) = 74 + 
(sum(code(0)..code(8)) modulus 16) 

Mad Dog McCree

Quick continue:

If your character gets shot, quickly press P before the Mortician 
appears. Choose "Continue" and the game will resume from where your 
opponent began to shoot, rather than the beginning of that scene. 

Mad Dog 2: The Lost Gold

Easy random targets:

Some scenes present opponents that will appear in random locations. At 
times, some of these gunmen must be shot immediately. Using a standard 
controller and a GameGun, press P to immediately pause the game when a 
target appears. Aim the GameGun at the gunman and continuously shoot 
as P is pressed again to resume the game. 

Mazer

Super shield:

Press C, A, B, A, B during the level preview (while the energizer 
beams in and before the player is beamed into the level). One 
SuperShield will be added to inventory. This code may not be enabled 
during a bonus round. 

Triple attack:

Press B, A, C(2), B, A during the level preview (while the energizer 
beams in and before the player is beamed into the level). Thirty 
rounds of Triple Attack power will be added. This code may not be 
enabled during a bonus round. 

Rapid fire:

Press B, C, A, C, A, C during the level preview (while the energizer 
beams in and before the player is beamed into the level). The player 
will receive thirty rounds of Rapid Fire power. This code may not be 
enabled during a bonus round. 

Ultra power-up:

Press A, C(2), A, B(2) during the level preview (while the energizer 
beams in and before the player is beamed into the level). This code 
gives the player a full power-up on all normal abilities except for 
Turbo, which is doubled. Every time the player picks up any power-up, 
double Turbo will be regained until the round ends or the player is 
killed. This code may not be enabled during a bonus round. 

Blood feud:

Press A(2), C, A, B during the level preview in a two player game 
(while the energizer beams in and before the player is beamed into 
the level) The words "Blood Feud" will appear to confirm correct 
code entry. No additional drones are launched after the initial 
three for the preview, and the boss is never launched. The last 
player alive wins the match and gets the points for the "Boss Kill" 
for a normal level. Each round lasts forty-five seconds. If time 
runs out, both players will lose a life. A new round begins each 
time a player is killed until one of the players has no lives left. 
This code may not be enabled during a bonus round. 

Play as the boss:

Press C, B(2), A(2), C on controller two during the level preview of 
a single player game (while the energizer beams in and before the 
player is beamed into the level). The words "P2 Be The Boss" will 
appear to confirm correct code entry. In a level with drones, the 
non-active player controls a single drone as if it were a player 
character. The controlled drone is very bright compared to the other 
drones. Control switches to a new drone if it dies or if the 
non-active player presses the C. When the boss is launched, the 
non-active player is in control of it. Note that turbo can be used 
but it slowly eats away at the Boss' hit points. This code may not 
be enabled during a bonus round. 

Game settings:

Press LS + C during the demo loop to access the game settings 
(difficulty and blood), as well as game credits and hardware 
tests for the D-Pads. 

Attacking Bosses:

Hold Turbo when attacking to knock the Boss back when using a 
missile attack. All attacks do double damage when holding Turbo. 
Press Shield + Turbo to produce a "turbo shield" that blasts all 
creatures in the immediate vicinity. 

Turbo charge:

The most effective attack is the "turbo charge", which is 
accomplished by Turbo running at your opponent and hitting attack 
just outside of close attack range. This will knock both boss and 
human targets further across the screen than a regular close 
attack, as well as doing massive damage. 

Better views in mazes:

To get a better view in one of the maze levels, Turbo jump (press 
Turbo + Jump at the same time). This will zoom out the screen and 
provide and overview of the maze. While in the maze bonus round, 
any health turbo, or shield energy that is lost is returned at 
the end of the round. 

Level hints: 

The Sand 
Lure your character's opponents into the mines to damage or destroy 
them. 

The Reactor 
Jump into the water and shoot at the boss. Your character can not be 
hit as easily when in the water. Note that damage will slowly accrue 
from the water. The missiles can be jumped over using a regular jump. 

The Volcano 
Once the floater drones start strafing your character, they can not 
change direction for a while. The boss will not walk through the 
fire that appears when a player stands too long on one of the rock 
"patches". 

The Cyborgs 
Destroy the cannons in the walls for extra power-ups (SuperShield, 
RapidFire, and TriAttack). This can be accomplished by running into 
them with the shield. Save all of the humans as quickly as possible, 
otherwise their stasis capsules will turn red and they will become 
"super" cyborgs that run at turbo speed and can knock down the 
player. 

The Showdown 
Jump on the second level and hide behind the energizer while 
shooting it. Doing this will allow your character to avoid fighting 
the floater drones (which are very tough to defeat on this level) 
while attempting to destroy the energizer. The Semag boss is most 
easily defeated by forcing him against a wall and continually 
hammering him with a close attack. 

Microcosm

Passwords:

The passwords consist of rotating symbols that have the following 
appearance: 

A: A central sphere connected to six smaller orbiting spheres by 
   lines.
B: A central sphere connected to four smaller spheres by lines and a 
   circle.
C: A central sphere surrounded by two rings
D: A central sphere orbited by four unconnected smaller spheres 
E: Six spheres connected by lines forming a hexagon.


Level   Password  

1-1     A B C D  
1-2     A C D B  
2-1     C D A E  
2-2     A D E B  
3-1     A A D C  
3-2     D E A B  
4       C E D A  

Need For Speed, The

Additional views:

Start a race and select the inside-the-car view. Press A + LS + Up on 
controller two to change views. The interior of the car will 
disappear and will be replaced with a color-coded band. Press A + LS 
+ Up to toggle display of the status icon and rear view within the 
color-coded band. 

Rocket scooter:

Race the X-Man in any car for at least ten seconds (indexed on the 
radar detector). Press P and select the "Instant Replay" option. 
Rewind in replay mode to the beginning of the race. Press RS + Down + 
B on controller two. Return to the race, press P and select the "Quit" 
option. The scooter will inherit some of the characteristics of the 
car selected for the X-Man. 

Practice mode:

From the main menu, enter the options menu. Highlight "Skill Level", 
then quickly hold X + RS + LS + A (in order). The skill level 
indicator will turn from yellow to pink to confirm correct code entry. 
Traffic and police will be removed from each track. No records will 
be saved in this mode. 

Winter driving practice:

Enter a race for at least ten seconds (indexed on the radar detector). 
Press P and select the "Instant Replay" option. Rewind in replay mode 
to the beginning of the race. Hold B on controller one and press X + 
P + C on controller two. "Car Crashed" will appear on the screen to 
confirm correct code entry. Return to the race, press P and select 
the "Quit" option. Select the Alpine course. The third segment will 
be covered with black ice. 

View FMV sequences:

From the main menu, enter the options menu. Highlight "Opponent 
Video" and turn it on if necessary. Quickly hold X + RS + LS + A 
(in order). All FMV sequences in the game will be displayed. 

Turbo mode:

Start a race and immediately press LS + RS + Up on controller two and 
LS + RS + A + C on controller three. "Car Crashed" will appear on the 
screen to confirm correct code entry. Press P and select the "Quit" 
option. In subsequent races, engine torque and power will be 
increased by 20% for the faster cars and 30% for the slower cars. 

Traffic jumping:

Start a race and press LS + RS + Left during the loading screens. 
Press P and select the "Quit" option. Start a race and during the 
loading screens, press LS + RS + Up. Press P and select the "Quit" 
option. Start a race and during the loading screens, press LS + RS 
+ Right. Press P and select the "Quit" option. Start a race and 
during the loading screens, press LS + RS + Down. Start the race. 
Press X to force all cars to crash. 

Map zoom:

Press P during a race to display the course map. Press C to zoom in 
on the track. 

View development team:

Go to the High Scores Screen and wait until the credits begin to roll. 
Press RS to display the staff picture behind the credits. Press LS to 
return the background to normal. 

Hearing the horns:

To hear each car horn, press X on the select screen when each car is 
displayed. 

Tilt replay:

During a replay, press LS and RS to tilt the camera angle in all views 
except in-car. 

Development team on City bridge: 

The programming staff can be seen looking down from one of the early 
bridges in the City track.

Off-World Interceptor

Extra money:

Enter the options menu, highlight any selection (such as "Music"), 
and press [A, B, C] six times, LS. The sound of a power wrench will 
confirm correct code entry. The game will start with the maximum 
amount of money. 

Out Of This World

Stalactite game:

Enter BRGR as a password for a secret game called Stalactite. The 
game is playable only on revison A 3DO motherboards and will lock 
on newer machines. The object of the game is to avoid the balls 
and falling stalactites in order to survive as long as possible. 

Hidden picture:

Press LS + RS when animated introduction starts and hold both 
buttons through the Start Game screen to display a hidden picture. 

Dark level:

Enter HHFL as a password to access a completely dark level. Although 
your character can move or shoot, nothing will appear on-screen. 

Panzer General

Finish scenario:

To finish any scenario in the campaign game, hold X + P + C (in that 
order) and press Left. A menu will appear allowing the choice of 
achieving a major victory, minor victory, loss, or quitting the 
game. 

Game bug:

A bug in the 3DO version prevents the game from progressing to 
Washington when a major victory is achieved in Sealion 43. 
However, the game will allow access to Washington through Sealion 
40. 

Saved Game bug:

A save game can only exist with three other game saves (you can only 
have three other games saved in order to save one game of Panzer 
General). SSI has announced no plans to fix this, and contends that 
because the save game will become very large as the game progresses, 
there will be no room for any other games. 

PaTaank

Top view:

Hold LS and press B, C(2), Left, A, C, B, A at the options menu. A 
number will appear at the top of the screen to confirm correct code 
entry. Select PaTaank 2 and play. 

Upside-down view:

Hold RS and press A, C, B, Right, B, C, B, A at the options menu. A 
number will appear at the top of the screen to confirm correct code 
entry. 

Under the table view:

Hold RS and press A, C, A, Right, B(2), C, B at the options menu. A 
number will appear at the top of the screen to confirm correct code 
entry. The view will be from under the pinball machine, as though 
looking through a glass bottom. 

Win Metagame:

Hold RS and press A, B(2), Up, C(2), B, A at the options menu. A 
number will appear at the top of the screen to confirm correct code 
entry. While playing the Metagame, press P, B to warp to the Nexus. 
Any table can be attacked in any order from here. In the Carnival 
Of Luv, press P, Right to beat the level. Go into the Tunnel Of Luv 
to set the heart on fire. In the Surf level, press P, Right and 
ride the Wave to become the Big Kahuna. In Disaster Central, press 
P, Right and hit three green panels and then the Panic Button. After 
that, enter and defeat the Core. 

Unlimited fuel/no tilts:

Hold RS and press C, B, C, Up, B(2), C, A at the options menu. A 
number will appear at the top of the screen to confirm correct code 
entry. 

Camera:

Hold LS and press C, B, A(2), C, B, A(2) at the options menu. A 
number will appear at the top of the screen to confirm correct 
code entry. This will allow the "High Zoom" and "Free Camera" to 
be enabled in the game. While playing the game, hold X when on a 
Magneto for a new view. Press X anytime after to get the top view. 

Free Control:

Hold LS and press B(2), C, Up, C(2), B, A at the options menu. A 
number will appear at the top of the screen to confirm correct 
code entry. 

High score/Hall of fame:
Hold LS, and press A, P, A, P, B(2) at the options menu. A number 
will appear at the top of the screen to confirm correct code 
entry. Release LS and press P at the options menu. A number will 
appear at the top of the screen to confirm correct code entry. 
Press RS + C to jump to the High Score Entry Screen. 
Press LS + C to jump to the Hall Of Fame Entry Screen. 

Overview of game field:

Hold X while on a magneto to zoom the view up from the game field. 
Use the D-Pad to rotate the field. 

Choose the prize in "Surf's Up":

After earning "tickets" and the left board is activated, watch the 
video clips and hit the one that you want (sharks, curl, etc.)

Plumbers Don't Wear Ties

Uncensored version:

Enter Up, Down, Right, Left, Down, Right, X during the introduction, 
while the girl is talking. 

PO'ed

Level select:

Note: this code only works on a standard controller. From the main 
menu, press and release LS + RS + Up. Press A to start a new game. 
From the difficulty menu press and release LS + RS + Down. Press A, 
B or C to select a difficulty level. Press B during the "Begin 
transmission" display. Highlight a level and press A to start the 
game at that level with the appropriate inventory. 

Enable farts:

Highlight a game from the load game menu. Press LS + RS + B to start 
the game. Levels with the Butthead monster will be modified by the 
code. 

Full inventory:

Note: this code only works on a standard controller. Press C + X to 
enter 3D map mode. Rotate the map on any axis. Press P, then LS + A 
+ B + C during rotation of the map back to default view. Ox's 
inventory will contain all the weapons and the jetpack. 

Full ammunition:

Hold LS + RS + Right + B + C and allow Ox to complete at least one 
backflip. The ammunition for all weapons will be returned to full. 

Full health:

Press RS + Down +B during a backflip. Ox's health will be returned 
to full. 

Invulnerability: 

Standard controller version
Use the frying pan as the current weapon. Press C(2) to display the 
weapon select option. Highlight the drill, then press A + RS. The 
words "KNEEL BEFORE ME!" will appear to confirm code entry. 

Flightstick version
Use the frying pan as the current weapon. Hold RS and press A to 
display the weapon select option. Highlight the drill, then press 
A + RS. The words "KNEEL BEFORE ME!" will appear to confirm code 
entry. 

Cancel invulnerability:

Enter the weapon selection option. Press A + RS. 

See ending sequence:

Save at least one game. From the saved game menu, select Delete and 
highlight any game. Press A + Right, B + Up, P. The ending sequence 
to the game will be displayed. 

No collisions:

Switch to jetpack mode and kill an alien. Stand on the alien and 
press C, C to display the weapon select screen. Press LS + 
Right/Down. The words "FREE! FREE!" will be displayed to confirm 
code entry. Ox will be able to fly through the walls and move 
anywhere in the level. 

Cancel no collisions:

Switch to jetpack mode and press C(2) to display the weapon select 
screen. Press LS + Right/Down. 

Save game bug:

The save game file can become corrupt on levels where Blob aliens 
have been killed (Shuttle, Power Plant, Pompous Tartar, and 
Aclogo). Keep multiple save games and avoid saving after shooting 
a Blob. 

Primal Rage

Hidden volleyball game:

This is available only in two player mode. When in the Cove 
(Sauron's stage), either player must perform a combo by completing 
two quick attacks in succession. Two humans will appear and bow. 
The player closest to the human must knock the human into the air. 
The other player must hit the human back toward his opponent 
before it hits the ground. The first player should continue to hit 
the human back to his opponent. After a while, a net and judge 
will appear, allowing volleyball to be played with humans. 

Hidden bowling game:

This is available only in two player mode, on any stage. Both 
players must play as Armadon and perform the Spinning Death (1 + 3, 
Away, Toward, Down) move simultaneously three times in a row. If 
done correctly, both players and their worshippers will walk off 
screen for a bowling game. Humans are used as pins, and the players 
bowl themselves by using the Spinning Death move. 

Skydiving cows:

This is available only in two player mode. When in the Ruins 
(Chaos' stage), one player must be playing as Chaos in a Sudden 
Death round. Allow the match timer run down to about two to three 
seconds. At the this point, the player using Chaos must perform 
the Fart of Fury move (2 + 3, Toward, Up, Away) so that the cloud 
remains in the air after time expires. If done correctly, the 
falling meteors will turn into falling cows. 

Diablo's Pulverizer move:

Hold 1 + 2 then press Up, Down.

Quarantine

Cheat mode:

Press B, C, B, A at the language select menu to get $10,000 and the 
ability to select all weapons. 


Level           Password 

The Park        98645782 
Old Kemo        89962254 
The Projects    54185654  
The Wharf       92146125  
Final Level     33289642 

Rebel Assault

Skip mission:

Press Up + A, Down + A, Left + A, Right + A at the screen where the 
Lucas Arts logo appears in front of the Death Star. A ringing sound 
and voice saying "Lucas Arts" will confirm correct code entry. 
Press C during any mission to skip that mission. 


Level   Easy        Normal      Hard  

2       BOSSK       BOTHAN      BORDOK  
3       ENGRET      HERGLIC     SKYNX  
4       RALRRA      LEENI       DEFEL  
5       FRIJA       THRAWN      JEDGAR  
6       LARFRA      LWYLL       MADINE  
7       DERLIN      MAZZIC      TARKIN  
8       MOLTOK      JULPA       MOTHMA  
9       MORAG       MORRT       GLAYYD  
10      TANTISS     MUFTAK      OTTEGA  
11      OSWAFL      RASKAR      RISHI  
12      KLAATU      JHOFF       IZRINA  
13      IRENEZ      ITHOR       KARRDE  
14      LIANNA      UMWAK       VONZEL  
15      PAKKA       ORLOK       OSSUS  
End     NORVAL      NKLLON      MALANI  

Return Fire

Debug mode:

Enter the password WOLF, then press RS + LS + P during game play. 
The following things may be done under debug mode: play and change 
pitch of all sounds; display frame rate based on CPU activity; and 
force the flag to appear in the first building that is destroyed. 

Invincibility:

This code works in one and two player modes and must be done 
separately for each vehicle. Choose a vehicle from the vehicle 
select screen. Press C to display the fuel/ammunition screen. Hold 
RS + LS + B + C, then press X to bring up the exit menu. While the 
"Do Not Exit" icon is highlighted and all the buttons except C are 
pressed, press Down + A. A "double" vehicle select sound will 
confirm the code. 

Unlimited vehicles:

This code must be done separately for each vehicle and must be 
repeated if a new map is started. Choose a vehicle from the vehicle 
select screen. Press C to display the fuel/ammunition screen. Hold 
LS + RS + A + C. While the buttons are held, press Down. A sound 
will confirm code entry. Then, press Right. Three light blue 
shadows of the selected vehicle will appear. 

Lock all levels:

Enter the password ZZZZ to remove access from all previously 
completed levels. 

Unlock all levels:

Enter the password WOLF to allow access to all levels. 

Opening sequence:

Enter the password TITL to play the opening sequence. 

Removing the control window:

Select a vehicle from the bunker. Press P immediately as ramp 
begins to rise with the vehicle. Then, press P to resume the game 
at the pause screen. 

Self-destruct:

Press A + B + C to self-destruct. It can be used as a quick way 
to return to the bunker. 

Zoom out:

Press A + B and to zoom out the view by about 25%. This only works 
when the camera is fully zoomed in. 


Level   One player      Two player  

1       TNOD            POTS 
2       YALP            SRAW 
3       HTIW            THAT 
4       LAER            LLIK 
5       SNUG            EVAS 
6       TSUJ            HCAE 
7       SIHT            EFIL 
8       EMAG            MROF 

Return Fire: Maps Of Death

Unlimited vehicles:

This code must be done separately for each vehicle and must be 
repeated if a new map is started. Choose a vehicle from the vehicle 
select screen. Press C to display the fuel/ammunition screen. Hold 
LS + RS + C, then press X. The "Leave Game" option will be displayed. 
Keep those buttons held, then hold Down and press A. Three light 
blue shadows of the selected vehicle will appear. 


Level   Single Player Password  

2       Smiley Face, Cup, Bird, Butterfly  
3       Heart, Cup, Heart, Cup  
4       Umbrella, Rabbit, Bear, Clover  
5       Heart, Umbrella, Clover, Cup  
6       Bird, Butterfly, Smiley Face, Flower  
7       Butterfly, Heart, Smiley Face, Butterfly  
8       Clover, Flower, Heart, Cup  
9       Smiley Face, Bear, Heart, Cup  

Level   Two Player Password  

2       Bear, Smiley Face, Clover, Bird  
3       Flower, Clover, Clover, Flower  
4       Heart, Flower, Heart, Bear  
5       Cup, Clover, Rabbit, Smiley Face  
6       Smiley Face, Umbrella, Heart, Bird  
7       Rabbit, Heart, Flower, Umbrella  
8       Butterfly, Umbrella, Cup, Smiley Face  
9       Butterfly, Bird, Rabbit, Bear  

Road Rash

Walk around:

Brake until your speed is 0 MPH. Press LS + RS, Up. Your character 
will dismount from the motorcycle, and can explore the scenery. 

Change volume during FMV and menus:

Press LS to decrease and RS to increase the volume of the music. 

Clowns:

On the Peninsula track in level three or higher are two businessmen 
with odd shaped clown faces, large blue shoes, and peculiar objects 
in hand. They can be found at the 6.5 - 6.6 mile point walking back 
and forth on the road. If you punch or hit them, their pants will 
fall to their ankles, and they will be left wearing only red and 
white boxer shorts 

Cows:

Special cows are present on the Peninsula track on the other side 
of the right side guard rail near the clowns. If you punch or hit 
them, they will put up their hoofs to shield their eyes, while 
standing on two legs. 

Dirt road:

Go right on the first fork in road of the Napa Valley track, 
located at the 1.9 mile point. 

Floating tree:

Play the Pacific Highway track in level four or five to see the 
floating tree at the 8.7 mile point.

Robinson's Requiem

Cheat mode:

Press X + B + C at the options menu that appears before game play 
begins The phrase "Cheat mode on" will appear at the bottom of the 
screen to confirm correct code entry. Selectable objects and 
locations such as entrances, enemies, food, etc. will be highlighted 
on the map. Trepliev may be moved instantly from one location to the 
next while on the map screen. All items, weapons, and clothing will 
be available, with unlimited ammunition for the more powerful 
weapons. 

To play the game without the full set of cheats, begin and save a 
new game with cheat mode disabled. Restart the game by using the 
cyanide capsule. Enable cheat mode and load the previously saved 
game. This will enable the teleportation and marked map options 
but keep the items originally present in their normal numbers.

Faster conversations:

Press P to speed up the rate of the FMV conversations. 

Sailor Moon

Super Sailor Moon:

Highlight Sailor Moon at the versus mode character selection screen 
and press LS + RS + X. 

Samurai Shodown

Player two color change:

Press RS + C. 

Stage select:

Play a game, lose, and do not continue. Go to the main menu, select 
the resume option, and press Left, X, Down, Up, Right, Left, Up, X. 
Highlight the "Players Name" option and use LS or RS to select the 
stage. Note: All Samurai Shodown save games must be deleted to turn 
off the stage select option. Three lines of text will appear at the 
bottom of the screen: 

"Level Select Enabled" confirms that the Stage Select code was 
entered properly.
"Debug Pattern Codes Enabled" explains the numbers that are 
displayed at the top of the screen.
"Zap and Excerciser Enabled" allows special game functions. Zap 
allows you to drain all of an opponent's power by holding LS + RS. 
It will not kill your opponent. Instead, your character must 
deliver the fatal blow with any attack (even if it is blocked). 

Same color opponent:

Start the one-player game, then join in with player two and pick 
the player the computer was using. Kill player one. Do not continue 
and your character will start with the one-player game again. Join 
in with controller one, and again pick the same character the 
computer was using. Kill player two. When the next one player game 
starts, your character will be the same character and color as the 
computer. 

Scramble Cobra

Secret mission:

After all ten standard missions are completed, the game credits 
will appear. After the credits, a new mission (Burning Cobra) will 
appear on the mission map. The introduction to the mission 
includes video from Burning Soldier, another game by Pack-In Video. 
The mission objective is to locate and destroy the large animated 
creature. Enemies in this mission are objects and spacecraft from 
the game Burning Soldier. 

General hints: 

Fire missiles as they obtain a lock. Try to get groupings of three 
for multi-missile lock. It takes too long to lock on to more than 
three. 

Use the Vulcan for anti-missile fire. Use the Vulcan in short 
bursts, swinging back and forth across the approaching missile to 
destroy it. Use the missile warning display to determine the 
directions that the missiles are appoaching. 

Napalm is best for the ground-based mission objectives. A single 
napalm hit will take out the equivalent of three to five missiles. 

Protect the supply truck at all costs. 

Re-arm immediately whenever there is any kind of break in the 
action 

Press X to remove the Commander off the radar screen as the 
mission starts to see where the enemy is. 

Mission hints: 

Mission Three 
Choose one city area to defend and stick with it. Keep the supply 
truck alive and use missiles to take out all targets. If given 
the chance, Tightly grouped tanks can be hit with napalm. 

Mission Four 
This is a rough mission. The enemy jets will come to the Cobra. 
Wait for them near the supply truck. When the three-minute notice 
appears, pursue the two planes. Two missiles are needed to destroy 
each plane. 

Mission Five 
Take out the four ground units and approach the carrier. Destroy it 
and there will be fewer jets to fight. Return and defend the base. 
Remain above the supply truck and spin around. Use the corners of 
the radar to see the direction that the enemy is approaching. Let 
them close in, then destroy them. 

Mission Nine
Proceed to the target building and ignore all other enemy objects. 
Jink left and right to avoid the missiles that will be fired at the 
Cobra. After destroying the building, a secondary objective must be 
met. Use the green indicators on the compass to locate the target, 
which will not appear on radar.
 
Mission Ten
Fly quickly to the prison building and while ignoring enemy vehicles 
and aircraft and avoiding their missiles. Hove over the prison and 
use your missiles to remove any immediate threat. After the 
"completed" display appears, fly in any direction to cross the border 
and complete the mission. 

Seal Of The Pharoah

Game bug:

In later levels, opening the diary will display the game over video. 
If this happens, moving the D-Pad will redisplay the correct 
location.

SHADOW: War Of Succession

Instant kill:

Press Down(2), Left, Right, Up(2) at the difficulty selection screen. 
Then, press LS during a match to kill your opponent. 

Special moves:

Special moves are very important in winning this game. The major 
special moves which would really help any player are projectile 
special moves, and the slides for characters which have them. Special 
moves should be executed slowly and deliberately. Do not rush when 
pressing the buttons to activate a specific special move. 

Fighting the final Boss:

The final boss can only be fought when the difficulty is set to 
"Hard". 

Relative power ranking: 

1. Viper
2. Riggs
3. Anvil
4. Gabriella
5. Sasha
6. Carlos
7. Erika 

Move list:

Anvil Stiles
Slide (Forward, Forward, C)
Knife toss (Down, Forward, A)
Disappear (Back, Forward, RS)
Grenade (Down, Back, C) 

Anvil is a special character in the sense that he can float in the 
air by continuously pressing Up. This way, he can avoid a lot of 
attacks. The best strategy for winning as Anvil is by constantly 
sliding into the opponent and uppercutting him. This is very 
effective in the corners. 

Erika Storm
Katana (Back, Forward, C)
Disappear (Back, Forward, RS)
Groundfire (Down, Forward, Back, RS) 
Spinstab (RS, Forward, Back) 

The best move for Erika is the throw (Back, C). Her sword's reach 
is so great that she can throw an opponent from afar. With 
practice, your opponent may be thrown multiple times. Another good 
move is the sword uppercut. With correct timing, Erika can just 
wait until an opponent comes near and uppercut the poor soul with 
her Katana. The groundfire is good when the opponent is in medium 
range. 

Carlos Cortez
Bomb (Back, Forward, C)
Shotgun (Forward ,Forward , C)
Earthquake (Down, Forward, Back, RS) 

Carlos' strength lies in his shotgun. Blast away at an opponent 
from afar and, when he gets near, disappear. For close quarter 
combat, his uppercut is pretty powerful and, the throw is 
effective as well. When an opponent is too near, try the knee 
smash (Back, B) repeatedly. Do not get into an air duel since 
Carlos does not have any aerial attacks. 

Riggs Riddick
Hellfire (Back, Forward, A)
Roll (Forward, Down, Back)
Disappear (Back, Forward, RS)
Ghostly Touch (Forward, Forward, C) 

Riggs is convenient in the sense that his disappear is very close 
to his hellfire. This way, he can blast an opponent from a distance 
and disappear when the bad guy is too close for comfort. A good 
combo for Riggs is a flying kick and an uppercut followed by a 
roll. This is very lethal and does a lot of damage. 

Sasha Romanoff
Stealth (Back, Down, C)
Knife (Down, Forward, A)
Slide (Forward, Forward, C)
Crouch Knife (Down, Back, RS) 

Sasha is very quick. Her drawback is that when she does get hit, 
she is slow getting up. Her best non-special move is her air 
attack. That is, constantly jump over an opponent and press B when 
you are near/above them. Opponents have a difficult time 
countering this move and, it creates a lot of damage. Her crouch 
knife is also effective because it comes in so low that it is 
almost impossible to defend against. 

Gabriella St. John
Cannonball (Forward, Down, Back) 
Mesmerize (Forward, Forward, Back, Back) 
Fireball (Forward, Forward, C) 

Gabriella can fry you with her eyes. Mesmerize is pretty strong, 
except that it shoots too high and, the range is limited. So, for 
consistency, use her fireball. It has good distance and the height 
is just right to fry anyone. Again, she has a good flying kick, 
uppercut, cannonball combo. Also, her footsweep (Back, B) has a 
longer range than normal. Keep opponents at bay by constantly 
footsweeping them from a distance. 

Viper
Groundshake (Down, Forward, Back, RS) 
Disappear (Back, Forward, RS)
Slide (Forward, Forward, C)
Knife (Down, Forward, A)
Grenade (Down, Back, C) 

Viper is the most complete and balanced fighter. He has all the 
necessary moves. He is cat quick and has an array of deadly 
combos. He can "juggle" opponents fairly easily. Flying kick an 
opponent then, while he is still in mid-air, give him a couple 
of high kicks, then finish him off with an uppercut. Another 
effective combo is slide, slide, uppercut and throw. 

Shanghai: Triple-Threat

Arcade mode passwords:

Level   Classic     Great Wall      Beijing 

2       D33         E44             F55 
3       G66         H77             I88 
4       J99         K0A             L1B 
5       M2C         N3D             O4E 
6       P5F         Q6G             R7H 
7       S8I         T9J             U0K 
8       V1L         W2M             X3N 
9       Y4O         Z5P             A6Q 
10      B7R         C8S             D9T 
11      E0U         F1V             G2W 
12      H3X         I4Y             J5Z 
13      K6!         L7?             M8. 
14      N90         O01             P12 
15      Q23         R34             S45 
16      T56         U67             V78 
17      W89         X9A             Y0B 
18      Z1C         A2D             B3E 
19      C4F         D5G             E6H 
20      F7I         G8J             H9K 
21      I0L         J1M             K2N 
22      L3O         M4P             N5Q 
23      O6R         P7S             Q8T 
24      R9U         S0V             T1W 
25      U2X         V3Y             W4Z 
26      X5!         Y6?             Z7. 
27      A80         B91             C02 
28      D13         E24             F35 
29      G46         H57             I68 
30      J79         K8A             L9B 

Shockwave 2: Beyond The Gate

Code notes:

These codes can be activated during game play in any mission. The 
codes are based on memory sentences (mnemonics) where the letters 
A, B, and C are the corresponding buttons on the controller, and E 
is RS. To initiate the secret codes, press and release B to fire 
the laser. Press P to pause the game while the laser is visible on 
the screen. (Note that the codes will not work if B and P were 
pressed at the same time.) Now, press RS(2), B, A, B, RS, A, C, A 
(mnemonic: THREE BABES IN A CAR). After entering the code, press X. 
Instead of stopping, the game will continue in cheat mode. Cheat 
mode must be entered after each mission is started in order for all 
other codes to work.

Refuel
Press P to pause game play. The laser does not need to be visible. 
Press A, RS, A, RS(2), A (mnemonic: A GREAT NEED FOR GAS). Press X 
to resume game play. 

Super laser
Press P to pause game play. The laser does not need to be visible. 
Press B, RS, A(2), RS (mnemonic: BIG MEGA LASER). Press X to resume 
game play. 

Smart bomb
Press P to pause game play. The laser does not need to be visible. 
Press A, RS, A, B(2) (mnemonic: A MEGA BOMB). Press X to resume 
game play. 

End mission successfully
Press P to pause game play. The laser does not need to be visible. 
Press A, C, A, RS, A(2), B, A(3) (mnemonic: A CAT EATS A BANANA). 
Press X to resume game play. 

Instant death
Press P to pause game play. The laser does not need to be visible. 
Press A, B, C(2), B, A, RS(3). Press X to resume game play. 

Invincibility
Press P to pause game play. The laser does not need to be visible. 
Press A(3), C, RS (mnemonic: I AM AN ACE). Press X to resume game 
play. 

Turbo
Press P to pause game play. The laser does not need to be visible. 
Press A(2), RS(2), C, A (mnemonic: WHAT A SPEEDY CAR). Press X to 
resume game play. 

Toggle bouncing/wrapping
Press P to pause game play. The laser does not need to be visible. 
Press A, B, A, B, RS (mnemonic: WRAP BABE). Press X to resume game 
play. Use this code to alternate between the bouncing and wrapping 
modes. The normal mode of the game is "bouncing", where your ship 
bounces against the map limit. "Wrapping" mode allows your ship to 
exit the map on one side and re-enter on the opposite side. 

Easy instrument panel access:
While using the elevation scanner, press X to view the instrument 
panel. 

Passwords:
A Jumpgate code is revealed after each system is completed. These 
codes may be manually entered to access a particular system. The 
codes consist of six of the fifteen total symbols available. Refer 
to the symbols as arranged in three rows (A, B, and C) of six 
symbols each, except row C which only contains three symbols: 

    A1  A2  A3  A4  A5  A6
    B1  B2  B3  B4  B5  B6
    C1  C2  C3

System  Password  

1       C3 B5 B2 A2 A3 C2  
2       B1 A1 A3 A5 A1 B3  
3       B4 C3 A1 C2 C2 A1  
4       A3 B5 C3 A2 A5 C3  
5       B3 C2 A1 A2 A5 A4  
6       B4 B2 A2 C1 B6 B5 

Shockwave: Invasion Earth

Standard cheat mode:

Press P to pause game play. Then, press B, A, C(2), A(2), X. The game 
will resume to confirm correct code entry. Note: The code only 
remains active for the current mission. This code also allows the 
ship to spin by pressing LS or RS + Up or Down. 

Super missile:

Enable the "Standard cheat mode" code. Press P to pause game play. 
Then, press C, A(2), B, A, X. The game will resume to confirm correct 
code entry. Fast moving, rapid fire, 1000 point missiles will be 
available for the current mission. 

Super laser:

Enable the "Standard cheat mode" code. Press P to pause game play. 
Then, press C, A(2), B, A, C, A, X. The game will resume to confirm 
correct code entry. Note: The code only remains active for the 
current mission. 

Smart bomb:

Enable the "Standard cheat mode" code. Press P to pause game play. 
Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to 
confirm correct code entry. All aliens and alien objects currently 
visible on radar will be destroyed. Note: This code may only be 
enabled once per mission. 

Invincibility:

Enable the "Standard cheat mode" code. Press P to pause game play. 
Then, press A, B, A, C, A(2), B, A, X. The game will resume to 
confirm correct code entry. Invincibility with unlimited weapons, 
shields, and energy will be available for the current mission. 
Note: This code may only be enabled once per player. 

Display player's name:

Enable the "Standard cheat mode" code. Press P to pause game play. 
Then, press B, A, B, X. The game will resume to confirm correct 
code entry. 

Display programmer's message:

Enable the "Standard cheat mode" code. Press P to pause game play. 
Then, press B, A, C, A, C, A, X. The game will resume to confirm 
correct code entry. 

Extended cheat mode:

Press P to pause game play while firing the laser. The laser must 
be visible on the screen after the game is paused. Then, press B, 
A, B, A(3), B, A, B, A, C, X. The game will resume to confirm 
correct code entry. Note: The code only remains active for the 
current mission. 

Mission complete:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press B, A, C(2), A(3), X. The game will resume to confirm 
correct code entry. 

Mission skip:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press C, A(4), C, A, X. The game will resume to confirm 
correct code entry. The current mission number will increase by 
one. For example, use this code nine times during Mission 1 and 
quit. The next mission played will be Mission 10. 

Super missiles:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press C, A(2), B, A, X. The game will resume to confirm 
correct code entry. Powerful, fast moving, rapid reload missiles 
will now be available. 

Super lasers:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press C, A(2), B, A, C, A, X. The game will resume to confirm 
correct code entry. 

Smart bomb:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to 
confirm correct code entry. All aliens and alien objects currently 
visible on radar will be destroyed. 

Invincibility:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press A, B, A, C, A(2), B, A, X. The game will resume to 
confirm correct code entry. Invincibility with unlimited weapons, 
shields, and energy will be available. 

Display player's name:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press B, A, B, X. The game will resume to confirm correct 
code entry. 

Display programmer's message:

Enable the "Extended cheat mode" code. Press P to pause game play. 
Then, press B, A, C, A, C, A, X. The game will resume to confirm 
correct code entry. 

Cockpit display: 

The vertically moving green light on the left of the cockpit 
display represents the number of pieces of information currently 
being received from the CD drive. 

The small colored dot in the lower right corner that changes 
color indicates memory fragmentation. 

The graph-wave on the left corresponds to the current frame rate 
and the number of video blocks loading for each frame 

The graph-dots on the right corresponds to the number of FMV 
actors that are in that mission updated every eight frames.

Shockwave: Operation Jumpgate

Cheat mode:

Press P to pause game play while firing the laser. The laser must be 
visible on the screen after the game is paused. Then, press B, A, B, 
A(3), B, A, B, A, C, X. The game will resume to confirm correct code 
entry. Note: The code only remains active for the current mission. 

Mission complete:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
B, A, C(2), A(3), X. The game will resume to confirm correct code 
entry. 

Mission skip:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
C, A(4), C, A, X. The game will resume to confirm correct code entry. 
The current mission number will increase by one. For example, use 
this code four times during Mission 1 and quit. The next mission 
played will be Mission 5. 

Super missiles:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
C, A(2), B, A, X. The game will resume to confirm correct code entry. 
Powerful, fast moving, rapid reload missiles will now be available. 

Super lasers:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
C, A(2), B, A, C, A, X. The game will resume to confirm correct code 
entry. 

Smart bomb:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
A, C, A, B, A(2), C, A(3), X. The game will resume to confirm correct 
code entry. All aliens and alien objects currently visible on radar 
will be destroyed. 

Invincibility:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
A, B, A, C, A(2), B, A, X. The game will resume to confirm correct 
code entry. Invincibility with unlimited weapons, shields, and energy 
will be available. 

Recharge:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
B, A(4), B, A, X. The game will resume with full energy, shields, and 
missiles to confirm correct code entry. 

Display player's name:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
B, A, B, X. The game will resume to confirm correct code entry. 

Display programmer's message:

Enable the "Cheat mode" code. Press P to pause game play. Then, press 
B, A, C, A, C, A, X. The game will resume to confirm correct code 
entry. 

Cockpit display: 

The vertically moving green light on the left of the cockpit display 
represents the number of pieces of information currently being 
received from the CD drive. 

The small colored dot in the lower right corner that changes color 
indicates memory fragmentation. 

The graph-wave on the left corresponds to the current frame rate and 
the number of video blocks loading for each frame 

The graph-dots on the right corresponds to the number of FMV actors 
that are in that mission updated every eight frames. 

Slam 'n' Jam '95

Standard cheat codes:

All codes are entered on controller one during the one second black 
screen that appears between pressing P at the Visitors stats screen 
and the tip off. These codes can be done in conjunction with one 
another. For instance, to have small players, shot percentage, and 
super slams, hold LS + A + C while tapping RS. (LS = shot %, A + 
C = slams, Tap RS = small players) If the code requires LS (e.g. 
small players with big heads) hold LS momentarily at the end of 
code entry, while the screen is still black. It takes a lot of 
timing, but it can be done. 

Shot Percentage 
Hold LS. Once the game starts, press P to pause the game, and P to 
resume. When a shot is made, the shooter's chances of making the shot 
from that particular location will be displayed above the basket. 
This code will only be active for the first half. 

Small Players
Hold RS until the tip off. Once the game starts, press P to pause 
the game, and P to resume. 

Small Players With Big Heads
Hold RS while tapping LS until the tip off. Once the game starts, 
press P to pause the game, and P to resume. 

Small Players With Shot Percentage
Repeatedly tap LS, RS in quick succession until the tip off, but 
end the sequence with LS. Once the game starts, press P to pause 
the game, and P to resume. 

Players With Big Heads
Repeatedly tap LS and C in quick succession until the tip off. Once 
the game starts, press P to pause the game, and P to resume. 

Remove Small/Large Player Modes
Start the next game. Once the game starts, press P to pause the 
game, and P to resume. 

Super Dunks
Hold A + C through the tip off. When the ball is thrown up into 
the air, press P to pause the game, and P to resume. Release A + C. 
Players will be able to dunk from the three point line. 

Super Speed 
Hold A + B + C through the tip off. When the ball is thrown up into 
the air, press P to pause the game, and P to resume. Release A + B 
+ C.
The game should be moving at a faster pace. 

Special teams:

Press and hold LS + RS at the screen that contains the Slam 'n' 
Jam 95 title and 3DO logo in the lower right corner. Release both 
buttons just after the screen turns black. Keeping them pressed 
will reset the 3DO. Press P to abort the demonstration game. 

Enter Left, Right, Up, Down, C, B, A, Right at the main menu to 
enable the Left Field Lefties team. This team is composed of the 
developers of the game, the original Left Field staff, who were 
all left handed. 

Immediately after entering the Left Field code, enter Left, 
Right, Up, Down, C, B, A, Left. This enables the Monsters team. 

Both the Left Field Lefties and the Monsters teams are only 
available in Exhibition mode. The activated code is flagged in 
the saved game file, making both teams selectable in future 
games without re-entry of the code. 

Unlimited fouls:

If you commit a foul, press P button before the computer can 
attribute that foul to your player. Substitute your player for a 
one that you wish to receive the foul and press P. The substitute 
player will now be attributed with the foul that you committed. 

President Clinton:

Number 34 on Atlanta may not actually be Don Maclean of 
Washington. He looks suspiciously like President Clinton.

Slayer

Invincibility:

Press P during game play to display the backpack. Hold RS + LS and 
press A, B, A, C, A, B. The sound of a magic item being used will 
confirm correct code entry. Any damage taken by your character will 
not affect his or her remaining hit points. 

Snow Job

Development team information:

Use the surfer icon on Wires' computer and enter "http://www.3do.com". 
A screen displaying the production team will be displayed.

Phone sex:

Dial 1-900-772-6563 to hear the first part of a phone sex service 
message. 

Daily hints:

Use the surfer icon on Wires' computer and enter 
"http://www.daily.hint" to display some basic hints. 

Additional money:

Use the surfer icon on Wires' computer and enter 
"http://www.money.please" to get more money. 

Soccer Kid

Level select:

Press Up, Down, Up, Down, Left, Up, Down, Up, Down, Right at the 
title screen. Soccer Kid will say "Hey that's the cheat mode" to 
confirm correct code entry. Press Left or Right at the options 
menu to change the starting level. 

Color select:

Press Up or Down at the title screen to change the color of Soccer 
Kid's shirt. Press Left or Right to change the color of his shorts.

Space Ace

Unlimited lives:

Press Up, Down, Left, Right, Up, Down, Left, Right, P at the title 
screen. A brief tone will confirm correct code entry. 

View all FMV sequences:

Start a game and allow Dexter to lose all five lives. Press 
Right(2), Left(2), Down(2), Up(2), P at the continue screen, A 
brief tone will confirm correct code entry. The game will restart 
and show all losing and winning scenes. 

Space Hulk

Debug mode:

Hold LS and press A, B, Right, A, C, A, Down, A, B, Right, A at the 
Annex room with the two doors. An option menu will appear. Press X 
to exit the debug menu after the desired options have been selected. 
If cheats are used in the Campaign Missions, they will be kept in 
the saved game, with no opportunity to turn them off. 

Invincible player
Set to "Yes" to allow the currently controlled terminator to be 
invincible. 

Invincible terminators
Set to "Yes" to allow all terminators to be invincible. 

Easy close assault
Note that the terminators still may be killed even if this is set at 
"Yes". 

Player always wins
Set to "Yes" to allow the current mission to be completed 
successfully, even if all objectives are not met or the squad is 
killed. 

No new stealers
Set to "Yes" to prevent the genestealer generators from producing 
reinforcements. 

Infinite freeze time
Unlimited time for strategy mode. 

Infinite ammo
Unlimited ammunition for all weapons. 

No jams or malfunctions
Prevent bolters from jamming and flamer throwers from exploding. 

Campaign
Allow any campaign mission to be played. Games played from this 
option cannot be saved.

Space Pirates

Mad Dog McCree ending:

When asked to select a world, choose the lower left square on the 
display. Shoot the large cow skull on the ground in the first scene. 
When you lose a life or shoot a hostage, the final scene from Mad 
Dog McCree will be displayed instead of the normal sequence. 

Starblade

Rapid-fire lasers:

Press Up(2), Down(2), Left, Right, A(2), B(2), C(2) after the 
Starblade logo appears on the title screen and after the animated 
background has stopped. The lasers will fire very fast, destroying 
tough targets much more quickly. Hold the fire button down to get 
rapid fire. 

Unlimited continues:

Press Up, Right, Down, Left, A, B, C, Up, Left, Down, Right after 
the Starblade logo appears on the title screen and after the 
animated background has stopped. The "Continues Left" counter will 
read "FREE PLAY" instead of a number. Note that this is only 
visible after the first ship has been lost and the game is at the 
"Continue" screen. 

Multiple codes:

It is possible to have both of these codes active simultaneously. 
Wait until the title screen appears for the second time before 
entering the second code. 

Star Fighter

Cheat mode:

Cheat mode is enabled through the "Configure" option from the main 
menu. Select the "Enter Player Name" option from the configure menu. 
Enter COFFEE_N_PICKLE as a name (note the two spaces). Select the 
"Enter Player Name" option again. The phrase "CHEAT NOW" will appear 
at the bottom of the name entry screen to confirm correct code 
entry. The game will now accept one of the following names to 
activate various cheats. More than one code can be active at one 
time. 

Megaship:

Enable the "Cheat mode" code. Enter DANIEL_DEFOE (note the single 
space) as a player name. A ship with full armaments and 
capabilities will be available. Note that the ship does not have 
wing pods and does not resemble a true Megaship. However, unlike a 
true Megaship the enhanced ship will be permanent. 

Display hidden bonuses:

Enable the "Cheat mode" code. Enter SHOW_ME (note the single space) 
as a player name. Hidden bonuses in the game will be displayed. 

Mission select:

Enable the "Cheat mode" code. Enter ROGER_THE_CAT (note the two 
spaces) as a player name. Any mission within a pyramid may be 
selected for game play. Press LS when a mission is highlighted to 
mark it as completed. 

Pyramid select:

Enable the "Cheat mode" code. Enter WAG as a player name. A new 
option labeled "SELECT LEVEL" will appear on the main menu below 
"NEW GAME". This will allow selection of a specific pyramid for 
game play.

Additional lives:

When down to a one or two lives, press X while in the statistics 
screen to return to the Main Menu. Leave the game in the Main 
Menu and allow the credits and high scores to be displayed. Let 
the demo mode start and cycle several times. Note, this may take 
15-30 minutes. Save the game and start a mission. The game will 
continue with a few more lives. Use this procedure with caution, 
as your ship's engine, shields, control, and laser strength may 
be changed after the additional lives are added. 

An extra life is also awarded when your point total reaches 
250,000, 500,000, 750,000, or 1,000,000.

Hint saving the game: 

To save a game after completing a level, press X when the mission 
selection screen is displayed. The Options screen will appear, 
allowing the game to be saved. 

Stellar 7: Draxon's Revenge

Cheat mode:

Press LS, RS(2), LS, RS, LS(9), RS, LS(6), RS, LS(4), RS at the 
options screen (with Gir Draxon's face displayed). Gir Draxon's eyes 
will glow red and the word "Cheater" will appear to confirm correct 
code entry. The Boss will appear after the first wave of enemies is 
destroyed. During the game, pressing LS will restore shields, 
holding LS will make the Raven invincible, and RS will stop enemies. 

Level warp:

Destroy the lower-left obstacle (seven o'clock position on radar) on 
level 1 to advance three levels. This will require multiple shots, 
and works even with the difficulty on "Practice." Shoot at a similar 
obstacle at the same location at this new level to advance to the 
end level. 

Cruise control:

Hold LS or RS to keep the Raven at whatever speed is set with Up and 
Down (even in reverse). The Raven will stop when it runs into an 
object. 

Super Street Fighter 2 Turbo

Fight as Gouki/Akuma (versus mode): 

Choose versus mode from the title screen, then select the game 
speed with the Fierce Punch button. Highlight Ryu and press every 
button except the D-pad simultaneously. If you picked your character 
first, keep holding these buttons until the second player makes 
their choice. If the second player also wants to be Akuma he or she 
will also have to hold all six buttons. 

Play as Gouki/Akuma in (Super Battle mode): 

Choose the Super Battle mode from the Title Screen and select the 
game speed with the Fierce Punch button. Highlight Ryu for two 
seconds, then move directly to T. Hawk. Pause on him for two 
seconds, then move directly to Guile and wait for two seconds. From 
Guile, move to Cammy by passing through Dhalsim (go down one 
character, then right). After waiting on Cammy for two seconds, go 
to Ryu by moving directly to Ken and then up onto Ryu. Pause on Ryu 
for 2 seconds and then press all three Punch buttons and X 
simultaneously. 

Super Wing Commander

Cheat mode: 

Hold X and press B(2), C(2), A(2) while in the Lounge screen. A 
sound effect will confirm correct code entry. Release X, then 
press LS + RS + P to display the cheat menu, where the following 
options may be selected. 

Music
Play all the background music. 

FMV
Play all the cinema clips in the game, plus extra scenes that use 
live actors (FILM.MOV and UID.MOV). 

Set system flags 

Killable: Set to false to turn off pilot death. 

Bangable: Set to false to turn off collision detection. 

Picker: Set to true. Return to the lounge and cycle through the 
        option